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Old 03-08-13, 09:06 AM   #2041
Troutish
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Having read a fair bit about uboat tactics, im suprised that its so hard in SH5 to do surface attacks without being spotted. i know about controlling my speed and profile, but i would like to make surface attacks, and avoiding escorts on the surface (pre radar) easier.

these are the values I edit, right?

VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;


and they only would effect merchants and escorts, NOT my AI crews ability to spot surface contacts, right? and I lower the numbers, right?

thanks



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Old 03-08-13, 09:36 AM   #2042
TheDarkWraith
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Quote:
Originally Posted by Troutish View Post
Having read a fair bit about uboat tactics, im suprised that its so hard in SH5 to do surface attacks without being spotted. i know about controlling my speed and profile, but i would like to make surface attacks, and avoiding escorts on the surface (pre radar) easier.

these are the values I edit, right?

VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;

and they only would effect merchants and escorts, NOT my AI crews ability to spot surface contacts, right? and I lower the numbers, right?

thanks
There are seperate difficulty settings for merchant and warships. You need to adjust both of those values for each one. Lower numbers means they have a harder time detecting you.

Your AI crews ability to spot surface contacts will not be affected by these changes.
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Old 03-08-13, 12:27 PM   #2043
Troutish
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Thanks!

Love your mods btw.

One more question, im on an early war patrol (spring 1940), ive completed my mission and sunk two ships. im only 1 week on patrol and yet crew morale is half or lower! I assume (like in the old SH days) that this hurts performance. Im especially concerned about the watch crew, since even on 64tc some enemy ships have gotten REAL close and ive had no warning.

are these values configuralbe?
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Old 03-08-13, 12:39 PM   #2044
TheDarkWraith
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Quote:
Originally Posted by Troutish View Post
Thanks!

Love your mods btw.

One more question, im on an early war patrol (spring 1940), ive completed my mission and sunk two ships. im only 1 week on patrol and yet crew morale is half or lower! I assume (like in the old SH days) that this hurts performance. Im especially concerned about the watch crew, since even on 64tc some enemy ships have gotten REAL close and ive had no warning.

are these values configuralbe?
IRAI has no control over your crew.

Do you have my crew wakeup patch installed (Generic patcher app)?
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Old 03-08-13, 01:11 PM   #2045
gap
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Hi TDW, can you please have a look at this issue regarding the latest IRAI version?

http://www.subsim.com/radioroom/show...postcount=2016

When you get time for it, indeed. I remind you of it because apparently you haven't ever noticed our reports on this matter. An since we are at it... what about keysersoze's question at post #2034?

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Old 03-08-13, 01:43 PM   #2046
Troutish
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no, where do i get it and what does it do? is there a problem with "sleeping" crew?

Quote:
Originally Posted by TheDarkWraith View Post
IRAI has no control over your crew.

Do you have my crew wakeup patch installed (Generic patcher app)?
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Old 03-08-13, 01:46 PM   #2047
Troutish
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wait, I have your patcher app 10 74 0 but i cant see what is in it to wake up crew

Quote:
Originally Posted by Troutish View Post
no, where do i get it and what does it do? is there a problem with "sleeping" crew?
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Old 03-14-13, 08:29 AM   #2048
Troutish
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Hey guys,

how would I modify this file to increase my crews ability to see ships at night and in fog?

----------------

; Edited by TheDarkWraith for IRAI_0_0_39
; Edited on 1/20/2013 @ 1700

;Submarine player sensors detection parameters
[SensorParameters]
;Visual.
Visual range factor=0.30 ;[>=0] was 0.5, decreased by 25%
Visual fog factor=0.75 ;[>=0]
Visual light factor=1 ;[>=0]
Visual waves factor=0.65 ;[>=0] was 0.8, decreased by 25%
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=250 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]
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Old 03-14-13, 09:08 AM   #2049
gap
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Quote:
Originally Posted by Troutish View Post
Hey guys,

how would I modify this file to increase my crews ability to see ships at night and in fog?

----------------

; Edited by TheDarkWraith for IRAI_0_0_39
; Edited on 1/20/2013 @ 1700

;Submarine player sensors detection parameters
[SensorParameters]
;Visual.
Visual range factor=0.30 ;[>=0] was 0.5, decreased by 25%
Visual fog factor=0.75 ;[>=0]
Visual light factor=1 ;[>=0]
Visual waves factor=0.65 ;[>=0] was 0.8, decreased by 25%
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=250 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]
Never messed with those parameters, but I would guess that decreasing 'Visual fog factor' and 'Visual light factor' should make the trick
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Old 03-15-13, 12:02 PM   #2050
V13dweller
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I am very glad about this new patch about the Starshells, Because before, I manually deleted the Starshell Ammunition from the ships guns individually.
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Old 03-26-13, 04:11 AM   #2051
gap
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Yesterday I have finally experienced a bomb dropping using IRAI v 0.0.39. This denies my suspects that the latest IRAI version could prevent planes from using their bomb loadouts. Still, the frequency of bomb attacks is extremely reduced, compared to the previous versions.
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Old 03-26-13, 04:33 AM   #2052
Trevally.
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Quote:
Originally Posted by gap View Post
Yesterday I have finally experienced a bomb dropping using IRAI v 0.0.39. This denies my suspects that the latest IRAI version could prevent planes from using their bomb loadouts. Still, the frequency of bomb attacks is extremely reduced, compared to the previous versions.
Was the aeroplane who tried to kill you from an airport or spawned by mission script
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Old 03-26-13, 05:16 AM   #2053
gap
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Quote:
Originally Posted by Trevally. View Post
Was the aeroplane who tried to kill you from an airport or spawned by mission script
single mission

the airplane was an Hurricane Mk.I with crew rating set to 2 (it is competent, IIRC)

PS: I will try and see if changing crew rating will make any difference
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Old 03-26-13, 04:21 PM   #2054
finchOU
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Don't know if this has been asked but ....can an escort not see you but see your wake/where you've been? I had this escort seemingly know where I was even tho he didn't engage me (at least at first).....I was at full flank tail on about 30 degrees off his bow (AOB) to the right. I kept checking right to try and get out of his path....but he seemingly he keeps checking with me like he can see my path I cut through the water......but again he doesn't engage me until pretty close (inside) 1500 meters.

So is this correct? and if so....do I need to slow down = less wake/path when I check turn? Thought this was interesting!
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Old 04-01-13, 04:45 AM   #2055
Captain73
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Hi All
British driver refuses to drop bombs! What's the problem?
(mod IRAI_0_0_39_ByTheDarkWraith)
I went back to IRAI_0_0_37_ByTheDarkWraith!





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