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03-08-13, 09:06 AM | #2041 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
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Having read a fair bit about uboat tactics, im suprised that its so hard in SH5 to do surface attacks without being spotted. i know about controlling my speed and profile, but i would like to make surface attacks, and avoiding escorts on the surface (pre radar) easier.
these are the values I edit, right? VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; and they only would effect merchants and escorts, NOT my AI crews ability to spot surface contacts, right? and I lower the numbers, right? thanks |
03-08-13, 09:36 AM | #2042 | |
Black Magic
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Your AI crews ability to spot surface contacts will not be affected by these changes. |
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03-08-13, 12:27 PM | #2043 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
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Thanks!
Love your mods btw. One more question, im on an early war patrol (spring 1940), ive completed my mission and sunk two ships. im only 1 week on patrol and yet crew morale is half or lower! I assume (like in the old SH days) that this hurts performance. Im especially concerned about the watch crew, since even on 64tc some enemy ships have gotten REAL close and ive had no warning. are these values configuralbe? |
03-08-13, 12:39 PM | #2044 | |
Black Magic
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Do you have my crew wakeup patch installed (Generic patcher app)? |
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03-08-13, 01:11 PM | #2045 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Hi TDW, can you please have a look at this issue regarding the latest IRAI version?
http://www.subsim.com/radioroom/show...postcount=2016 When you get time for it, indeed. I remind you of it because apparently you haven't ever noticed our reports on this matter. An since we are at it... what about keysersoze's question at post #2034? |
03-08-13, 01:43 PM | #2046 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
Uploads: 0
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03-08-13, 01:46 PM | #2047 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
Uploads: 0
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03-14-13, 08:29 AM | #2048 |
Sailor man
Join Date: Feb 2013
Posts: 48
Downloads: 18
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Hey guys,
how would I modify this file to increase my crews ability to see ships at night and in fog? ---------------- ; Edited by TheDarkWraith for IRAI_0_0_39 ; Edited on 1/20/2013 @ 1700 ;Submarine player sensors detection parameters [SensorParameters] ;Visual. Visual range factor=0.30 ;[>=0] was 0.5, decreased by 25% Visual fog factor=0.75 ;[>=0] Visual light factor=1 ;[>=0] Visual waves factor=0.65 ;[>=0] was 0.8, decreased by 25% Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=250 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] |
03-14-13, 09:08 AM | #2049 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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03-15-13, 12:02 PM | #2050 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I am very glad about this new patch about the Starshells, Because before, I manually deleted the Starshell Ammunition from the ships guns individually.
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03-26-13, 04:11 AM | #2051 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Yesterday I have finally experienced a bomb dropping using IRAI v 0.0.39. This denies my suspects that the latest IRAI version could prevent planes from using their bomb loadouts. Still, the frequency of bomb attacks is extremely reduced, compared to the previous versions.
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03-26-13, 04:33 AM | #2052 | |
Navy Seal
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03-26-13, 05:16 AM | #2053 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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03-26-13, 04:21 PM | #2054 |
Samurai Navy
Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Don't know if this has been asked but ....can an escort not see you but see your wake/where you've been? I had this escort seemingly know where I was even tho he didn't engage me (at least at first).....I was at full flank tail on about 30 degrees off his bow (AOB) to the right. I kept checking right to try and get out of his path....but he seemingly he keeps checking with me like he can see my path I cut through the water......but again he doesn't engage me until pretty close (inside) 1500 meters.
So is this correct? and if so....do I need to slow down = less wake/path when I check turn? Thought this was interesting!
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04-01-13, 04:45 AM | #2055 |
Stowaway
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