SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-13-10, 11:28 PM | #2041 |
Black Magic
|
|
05-14-10, 12:13 AM | #2042 |
Black Magic
|
and if you're using the SH5Enhanced UI mode I made the heading/rudder togglable dial draggable:
ok now I'm finally done with v2.3.0. Packaging up..... |
05-14-10, 12:41 AM | #2043 |
Black Magic
|
v2.3.0 released. See post #1 for details.
v2.3.0 final change log: v2.3.0 - conus00 redid the draggable compasses on the navigation map. They are now the default draggable compasses for this mod - added missing icons to add-on mods made by others that were revised to comply with patch 1.2 - changed operation of heading bar. Added a new toggle at the far right end of the heading bar. It toggles between heading bar advanced mode and regular mode. Toggling between the two modes is done via either clicking the new toggle or pressing the control key (just like advanced HUD mode). If the control key is pressed then advanced mode is enabled for the new heading bar and once control is released (and if the new toggle isn't active) then advanced mode is disabled for the new heading bar. If the toggle is clicked then this will either lock in advanced mode or regular mode for the new heading bar. When in advanced mode you click on the headings shown to order that new heading. When in regular mode you use the hotkeys to assign the new heading (just like you did in previous versions of the UI mod with the old heading bar). If in regular mode and you are ordering a new heading, pressing just the hotkeys will change the desired heading by 5s. Pressing just the the hotkeys + holding down shift will change the desired heading by 1s. - made the officers draggable - added new user option that pins the officers to the bottom of the screen when trying to drag them if set to True. If set to False then the officers can be dragged anywhere on the screen (OfficersPinnedToBottomOfScreen) - Navigator's return to course order category is now controlled by the number of waypoints you have for the sub on the map(s). If you have no waypoints then the icon is disabled. If you have at least one then the icon is enabled. - changed the operation of the +- icons for max radio contact range. They now operate as follows: no keys pressed and just clicking them yields change of +-100. Shift pressed and clicking yields change of +-50. Shift + control pressed and clicking yields change of +-10. Shift + control + alt and clicking yields change of +-1 - in SH5Enhanced mode made the heading/rudder togglable dial draggable - Adjusted TDC dials to be more low screen resolution friendly - fixed bug of clock/chrono when in high TC settings (the bug was user was not able to toggle the visibility of the clock/chrono at high TC settings) Last edited by TheDarkWraith; 05-14-10 at 01:13 AM. |
05-14-10, 12:51 AM | #2044 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
|
|
05-14-10, 02:21 AM | #2045 | |
Ace of the Deep
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
Quote:
Downloading now.... Keep up the good work. Thankyou.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
05-14-10, 03:39 AM | #2046 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
Great work as usual
btw, Would you consider supporting this addon? http://www.subsim.com/radioroom/showthread.php?t=169119 It's an awesome mod.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
05-14-10, 04:10 AM | #2047 |
Officer
Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
|
I would support that idea! The stock recognition manual is definitly poor!
Thank you for the great work! |
05-14-10, 04:59 AM | #2048 |
Soundman
Join Date: Nov 2007
Posts: 142
Downloads: 51
Uploads: 0
|
Where would this optionfile TheDarkWraith.py be situated? Can't find it anywhere.
thnx Marc |
05-14-10, 05:00 AM | #2049 | |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
|
Quote:
--Scripts ----Menu
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
|
05-14-10, 05:02 AM | #2050 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
\MODS\NewUIs_TDC_2_3_0_ByTheDarkWraith\data\Script s\Menu\TheDarkWraithUserOptions.py
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
05-14-10, 05:05 AM | #2051 |
Soundman
Join Date: Nov 2007
Posts: 142
Downloads: 51
Uploads: 0
|
thnx!
|
05-14-10, 06:41 AM | #2052 |
Black Magic
|
I'm assuming from the lack of posts about it that I didn't screw up the new heading bar when I gave it advanced/normal modes? I didn't find any errors in my testing with it but you all seem to find the errors that I don't
|
05-14-10, 06:49 AM | #2053 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
|
I loaded up your new mod but haven't started the game with it yet.. catching up on Flashforward and Survivor episodes.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
05-14-10, 07:22 AM | #2054 | |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
|
Quote:
One thing I noticed and I haven't tried restarting the game to see if it fixed it but when clicking the Chief Engineer symbol and then the propulsion symbol, the recharging batteries symbol (think that's what its called) found there is always 'shaking' back and forth like its trying to position itself. I'll get a screenshot if needed to show which one I'm talking about. |
|
05-14-10, 07:28 AM | #2055 |
Bilge Rat
Join Date: Apr 2005
Posts: 1
Downloads: 0
Uploads: 0
|
First off: Thanks for a great mod.
Now, I seem to have some problems with the 2.2.2 and 2.3.0 patches. My fuel gauge is a bit messed up and it is placed in middle of the speed gauge, and I can’t seem to move the indicators around. Is this a bug or is the problem at my end? I run the game via steam and I don't think it has updated the game to the newest patch yet. Could this be the cause of the problem? Thanks in advance! |
Tags |
dbrn, favorite, new ui |
|
|