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Old 03-09-10, 01:57 PM   #2041
Sandman_28054
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Quote:
Originally Posted by virtualpender View Post
Dear Ubisoft:

On behalf of all TMO players we thank you for frustrating Ducimus enough to drive him back into modding SH4.

Best regards,
SH4 + TMO + RSRDC
My apologies if I added to it.

Mine was a very simple fix.
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Old 03-10-10, 01:29 AM   #2042
Ducimus
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Out of curiosity, are people happy, or unhappy i moved the pearl harbor flotilla to midway in 6/42?

I've been thinking about reverting that change and restoring to where the pearl harbor flotlla remained at pearl, with the out of harbor starting point at midway.






As an aside, dont expect any major work. Im just tidying up a little, the next build will be more of a final compile so everything is in one D/L and no file overwrites.

As i started to dig into the files, its occured to me that i am well and truly, and probably irreversably burnt out. Im tired of modding, and id rather be playing a game.


Whats i plan on being in the final compile.

- Patch 25012010

- All interior revamps by vickers

- Increase of boat range by 30% to account for Sh4's flat projection that increases distance between point A to point B by the same amount. ( In other words, in real life, the distance between tokyo and San fran is 30% less then what it is in game.)

- Change tench have twin mounted 5/25 deck guns

- increase HP's of diesal engine damage zones to be extra sure nobody gets stranded with destroyed engines. (relatiively impossible in a fleet boat since they had 4. but SH4 only models two)


- update documentation if my patience allows it.

- Maybe the new narwhal model keltos et all have been working on, if they allow it.

That'll be a wrap i think.
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Old 03-10-10, 04:48 AM   #2043
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Firstly, hello all, and thanks Ducimus for all the trouble - both that you've taken to make this mod - and that I've gotten myself into when playing it.

Maybe I've been seeing things, maybe it's a bug, or maybe it's evil genius, but it looks like some merchants have radar.

With the APR-1 you see a black contact line intermittently leading back to the ship as their radar sweeps you, Correct?

This was in mid '44, a small convoy with 3 escorts (none using active radar before the attack). I took out two Maru's, evaded the DD's for about 4 hrs game time, then came up to eventually find the remainder of the convoy in the process of steaming away from their escorts.

I guess they felt they'd be better off without them, because they turned out to not be easy pickings at all. Anyway, I know the Merchies are all well armed in this mod. Can they be radar equiped as well?
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Old 03-10-10, 12:12 PM   #2044
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I don't think so. At least I've never come across any radar equipped Marus. They can however be equipped with hydrophones so that they will hear you when you are getting into position and you are not rigged for silent running with a maximum speed setting of 2/3rd ahead.
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Old 03-10-10, 12:14 PM   #2045
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Some maru's may have hydrophones, but none have radar.
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Old 03-10-10, 12:20 PM   #2046
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Ducimus - 1 vote for returning SUBPAC to Pearl from Midway.

Sandman - my comment was in response to Ducimus' previous post expressing frustration with SH5 and not directed to you. Sorry for any confusion!
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Old 03-10-10, 02:12 PM   #2047
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Quote:
Originally Posted by Ducimus View Post
Out of curiosity, are people happy, or unhappy i moved the pearl harbor flotilla to midway in 6/42? .....

That'll be a wrap i think.
I'm happy with it. anything that cuts down on transit time to/from the action is good.
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Old 03-10-10, 03:26 PM   #2048
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Pearl, with the out of harbor start option at Midway.

Thanks!
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Old 03-10-10, 03:57 PM   #2049
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[QUOTE=Ducimus;1305512]Out of curiosity, are people happy, or unhappy i moved the pearl harbor flotilla to midway in 6/42?

I've been thinking about reverting that change and restoring to where the pearl harbor flotlla remained at pearl, with the out of harbor starting point at midway.


Ducimus, I am glad you asked this.How you had it before, based at Pearl and if started outside of harbor you started at Midway was best.One thing about RSRD that kills me is how it forces you to be based at Midway which is historically inaccurate.Subs made stops at Midway and did R and R there now and then but Pearl Harbor was homeplate until Saipan and Guam became operational around August or September 44 and Lockwood moved out there himself.Still Pearl remained a major base.

I say move it back to Pearl from Midway, if you started outside harbor, it just has you start at Midway, that works best for those who do not want to travel from Pearl to Midway.I have a suggestion, if not too much work, perhaps you could make a transfer to Saipan or Guam in late 44 an OPTION.Also, would it be possible to make it where Subic Bay was an option in 1945? Many subs began to operate from there in 45 or atleast have a refuel station.

Bottom line, a move back to Pearl for SubPac would be awseome, dont care for being based at Midway, takes away from things in my view.Thanks for all your work.
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Old 03-10-10, 03:58 PM   #2050
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Quote:
Originally Posted by badger_ken View Post
I'm happy with it. anything that cuts down on transit time to/from the action is good.

Then back to Pearl and if you start outside the harbor you start at Midway should be fine, right?
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Old 03-10-10, 06:19 PM   #2051
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M'kay. The Aye's have it. Makes my job easier too.
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Old 03-10-10, 08:43 PM   #2052
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awseome.ducimus, links for the FM sonar you made for TMO, would like to use it sometime.
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Old 03-10-10, 10:56 PM   #2053
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Quote:
Originally Posted by Bubblehead1980 View Post
awseome.ducimus, links for the FM sonar you made for TMO, would like to use it sometime.
If i still have it. I'll try and remember to FTP into my site to see if its still there.
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Old 03-11-10, 09:16 AM   #2054
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Having a good run with this game & mod.
Noticed something I don't remember in a stock carrer, wondering what it might be about; patroling at 70-90 feet down with maybe a little 64-126 t/c all of a sudden the boat is down - engines destroyed, tubes destroyed, men down on the deck, heavy flooding. No ships / destroyers around, thought it might me mines but there's 1000+ feet below. I'd restart from a save point and it would happen again, not at the exact same spot.
What's up with that?
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Old 03-11-10, 09:50 AM   #2055
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Sound about right, mines. But since it is TMO, it might very well be enemy planes. 70-90ft isn't deep enough to avoid them.
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