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10-24-07, 03:18 AM | #2041 | |
Chief of the Boat
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1.Uninstall SH3 via Windows' "Add/Remove programs" 2. Open Windows Explorer and: - *delete* the folder where you had installed SH3 - *delete* the \My Documents\SH3 folder 3. Reinstall SH3 4. If your SH3 did not come with patch v1.4b already included, install patch v1.4b. Ensure you install the patch that corresponds to your copy of SH3 (Download/DVD/EMEA/US) 5. OPTIONAL: Copy and paste this "clean" install as a backup to avoid the need to follow steps 1-3 if your game becomes corrupt in future 6. Download theGWX.exe and the five .bin files. While there grab the v1.03 patch 7. Run GWX.exe and follow the installation prompts 8. Run GWX103.exe and follow the installation prompts 9. SH3 COMMANDER USERS: Download SH3Commander and download the GWX 1.02+ Cfg files for SH3 Commander and unzip the contents DIRECTLY into your SH3 Commander\Cfg folder.
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10-24-07, 11:55 AM | #2042 | ||
Torpedoman
Join Date: Jul 2005
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Thank you very much Packerton and jimbuna. I will do so. |
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10-24-07, 12:33 PM | #2043 |
Chief of the Boat
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Good luck
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10-25-07, 04:41 PM | #2044 |
Grey Wolf
Join Date: Feb 2003
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what mods have people got installed alongside gwx as ive not played in a good few months? i seem to remember 2 in particular, 1 that made sub damage more realistic and another that improved on uboat sonar so that ships could be detected further away
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10-25-07, 04:44 PM | #2045 |
Chief of the Boat
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The FINAL DAMAGE MOD and THE 16km ATMOSPHERIC MOD :hmm:
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10-25-07, 05:22 PM | #2046 |
Grey Wolf
Join Date: Feb 2003
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nah it was ndrifters longer repair times mod. i found his thread but it seems it was never updated from his gwx 1.2 version. anyone know if its compatible with gwx 1.3?
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10-25-07, 06:07 PM | #2047 |
Planesman
Join Date: Feb 2007
Location: Iron Coffin
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Laffertytig, maybe you want to try Rubinis Stay Alert mod instead of nvdrifters (since its probably only for 1.02)?
BTW: will gwx 1.04 fix these guys on whale factory ship: They are flying there since...uh...always
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10-25-07, 07:28 PM | #2048 | |
Grey Wolf
Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Ref |
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10-26-07, 02:07 AM | #2049 |
Chief of the Boat
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Ooh!...levitating gunners .....nice
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-26-07, 02:11 AM | #2050 |
Fleet Admiral
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Wait till they see the flying fish.
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10-26-07, 06:19 AM | #2051 |
Grey Wolf
Join Date: Feb 2003
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whats the general consensus with weather in gwx again? i know about sh3 weather and other modding that was done by cb, what would people recommend?
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10-26-07, 07:08 AM | #2052 | |
Grey Wolf
Join Date: Nov 2006
Location: D/Niedersachsen
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% |
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10-26-07, 09:50 AM | #2053 |
Grey Wolf
Join Date: Feb 2003
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doesnt sh3 weather cause ctd's
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10-26-07, 10:15 AM | #2054 | |
Maverick Modder
Join Date: Aug 2007
Location: England
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10-26-07, 06:53 PM | #2055 |
Ace of the Deep
Join Date: Apr 2002
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here's the link to the original thread for the weather edit to any campaign ..this is a stock edit available with the original SH3 editor so should be entirely compatible with any campaign...it's tiny edit anyway so there "shouldn't" be any issue other than those mentioned in the discussion..hope it helps ....as mentioned in the thread because the sensors are affected by the weather (seastate primarily) changing weather does have a greater impact on gameplay and realism than first thought may suggest..quite asides from the obvious satorial pleasures of more rapidly and dramatic weather changes..
http://www.subsim.com/radioroom/showthread.php?t=96710&
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