SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-21-20, 04:46 PM | #2041 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
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This is why I changed my saving games procedure. Instead of just saving the game in the normal internal SH4 way, I also Window(tab) out to Windows Explorer AFTER making the normal internal game save and create a new folder with the same descriptive name I just used to save the game but locate this folder separately away from the ...SH4/data information. Then I go to .../Users/name/SH4 folder and copy the /data folder within it into my new separately created folder. That way I not only have a copy of the newly saved game in this new folder, I also have all the other pertinent data of the /SH4/data information stored together at the time. edit> In fact, I should add that I exit the game each time after doing all this save procedure and re-enter to reload the just then saved game. I do this to ensure that there was no corruption in the files just saved, otherwise you might perpetuate a problem thru several saves and not realize it even though you saved the files separately. If you have problems that carry over corrupting all saves like you just had, all you have to do is eliminate the /data folder within the usual ...SH4/data folder and go to your previous corresponding saved game folder and recopy the saved /data folder into the now empty ..../SH4 folder and Voila. everything is restored to the exact conditions of that previous save. So far in the last 2 days, this procedure has saved me twice. Too bad the save game coding within SH4 does not save everything needed but this does manually what SH4 save coding should have been doing in the first place. edit> Yes, this is a little complicated, BUT it's worth it when you have hours/days/weeks or even a month or more in a game that gets contaminated such as you had. It does seem that running FOTRS causes this type of total contamination more frequently than other setups. In fact, I never had this type of total contamination with TMO. Regards... Hope this helps in the future.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) Last edited by Gray Lensman; 10-21-20 at 05:28 PM. |
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10-21-20, 07:35 PM | #2042 | |
CTD - it's not just a job
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I assume you were docking at Fremantle when being offered the "new" Tambor boat? Do you happen to remember that date? The Tambor is available there May 1st, 1942. It does however, have assignments prior to that, in case the player is awarded one "early", and its equipment is also available, and some of the gear is purchasable prior to its "free" release. |
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10-21-20, 09:28 PM | #2043 | |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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No mention of it when I returned from my patrol, so maybe it doesn't "count" unless you're specifically assigned lifeguard duty. It wasn't my mission, just happened to be in the area.
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10-22-20, 06:00 AM | #2044 |
Swabbie
Join Date: Aug 2019
Location: That would be Greece
Posts: 5
Downloads: 74
Uploads: 0
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A true masterpiece
I just started a campaign and I noticed the following hiccups: US fleet boat campaign USS PLUNGER left home port of Pearl harbor and proceeded as ordered to patrol Sagami Nada and wan area outside Tokyo bay and stay in the area for 10 days,upon reaching the area I spotted a Maya heavy cruiser and a Modern composite freighter sunk them both with 6 mark 14 torpedoes all contact. After three days I encountered a task force,the Battleship was riding too low on the water and one of the escorts was riding the water to high above its waterline up to the point were you could see its screws almost above water. Attempted to sink a KONGO class Battleship fired all remaining 6 mark 14 torpedoes and she came to a full stop with a heavy list to starboard.I waited for a few hours but she would not go down. I decided to do something crazy I surfaced right next to her stern on the port side and it was so close that none of her guns could fire at me and started pounding her with the deck gun,got a few more explosions and fires going but of course she did not go down.With 7 more days of required patrol and with no more ammunition I decided to give up and load the previous save without saving the current one. When the previous game save was loaded I kept on sweeping the area for merchants for about another 30 minutes of real world time and saved the game again. The next real world day I loaded that game save and noticed that all gauges all over the sub were stuck solid on the 12 o'clock position and no matter what I tried nothing worked however the gauges on the lower right HUD were working perfectly fine and the boat was responding to all commands. Forced to reload a previous game save before arriving at the designated area and everything seems fine once again but I would like to know why this happened and how to avoid it. System specifications:Intel core i7,16 GB RAM,SSD 1 TB,WINDOWS 8.1 X64,R9 M265X 2GB GRAPHICS CARD,SILENT HUNTER IV GOLD EDITION,FALL OF THE RISING SUN ULTIMATE EDITION 1.24 (WITHOUT ANY ADDITIONAL MOD),LARGE ACCESS AWARE ENABLED I apologize for the huge letter but you did say you require as much information as possible about any weird things happening in the game so here it is,should you require any further info please feel free to ask as I will happily oblige. Once again this is a great mod and the amount of detail and eye candy you have added is simply amazing keep it up. Any help would be greatly appreciated. :K aleun_Applaud:
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10-22-20, 08:57 AM | #2045 | |
Stowaway
Posts: n/a
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All of the above |
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10-22-20, 11:32 AM | #2046 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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2. In the "data /cfg /UPCInitial /CareerTrack.upc" file, the PlayerCurrentObjective is ID123, with a date/time stamp = 1942-07-06 00:08:32; 3. In the SaveGames folder, file = 00000018 (the last one there) the PlayerCurrentObjective is ID408, with a date/time stamp = 1942-08-28 00:02:45. Hope this is useful!
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Run Silent, Run Deep, and Sink 'em All |
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10-22-20, 01:10 PM | #2047 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-23-20, 09:36 AM | #2048 | |||
CTD - it's not just a job
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10-23-20, 11:45 AM | #2049 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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The CareerTrack.upc folder stamps are 10/21/2020 (4:27pm). Note that upon arriving in the Office from that 5th patrol I deleted some interim saves I had taken during the patrol. Upon completion of a patrol (with no intention of going back in time) I only keep my departure, the arrival, an "In Port" save with all changes made in the office, and one that shows the next departure date (I peek at the orders to see what that date is). So while the last file is 00000018, the one previous is 00000013. Hope that makes sense. The 00000018 save file is one I took after giving out promotions, awards and taking a new deck gun (same position, bow mount). The next save would have been one with the departure date. If you need me to make a "clean" record of the saves, I can go back to the departure date for the 5th patrol, rerun it as though I'd never been on it, and not save anything except the end of patrol arrival in port, one for any changes made to the boat or crew, and try to get a departure date again. Your call.
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Run Silent, Run Deep, and Sink 'em All |
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10-23-20, 03:29 PM | #2050 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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I had an interesting issue in last night's gameplay.
As you can see, there is a faint merchant contact west of my submarine Yet I zoom in and it moves positions Even weirder, it's stationary IN the middle of the Flores Sea Any idea what this is and if it is an issue on my side or the mod itself. First time it has happened to me, hasn't happened again.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
10-23-20, 10:55 PM | #2051 | ||
CTD - it's not just a job
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10-24-20, 03:59 AM | #2052 |
Seaman
Join Date: Sep 2020
Location: Thermal Layer
Posts: 41
Downloads: 82
Uploads: 0
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The best mod IMO
I'd just like to say how I love this mod. I came from playing TMO which is another good mod by the way but this one is something I find really special. Thanks to the people who worked hard on this mod. You could really see the hard work that has been done
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Hanz have the sub go deeper! But sir.. Don't worry, she can handle the depth. We're perfectly fi.... |
10-24-20, 05:26 AM | #2053 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Saw a very weird thing IVO Eniwetok, around December 1944 or so.
Stumbled across a lone Kongo BB & destroyer escort, both stationary. Pumped enough torpedoes into the Kongo to make it sink. Only, when it did, I got no "She's going down!" message & received no sinking credit. Same thing with the destroyer. Weird. Both ships acted normally otherwise. That is, the BB started moving when it started getting hit, and the destroyer tried to find and kill me.
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Windows 10 Pro (x64) |
10-24-20, 07:40 AM | #2054 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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I had a similar experience early November '43 out of Pearl, headed to patrol zone. While passing Eniwetok, (I check sonar every so often for distant noise) I picked up a contact, went to investigate. I found 2 (TWO) task forces parked there, 1 inside the Atoll, one west, both lined up pretty all stop. There were a few DD's roaming around slowly. I was able to sneak in and take out 2 escort carriers in the westerly TF. Escaped OK, continued patrol. I got credit for both. On returning to base later, one of the task forces was still there and me with no torpedoes left. OOPs forgot: FORTSU 1.1 with patch
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I spent the cold war under water. Last edited by mikesn9; 10-24-20 at 07:59 AM. |
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10-24-20, 07:44 AM | #2055 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Run Silent, Run Deep, and Sink 'em All |
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