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Old 11-17-08, 07:43 PM   #2026
Rockin Robbins
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Quote:
Originally Posted by Gorshkov
Quote:
Originally Posted by Mikhayl
I don't know how the US torpedo payload compares with these of German torps, but I think the following can be interesting.
I can't say I reviewed the ~3000 ships sunk but it seems most went down with one torpedo.
I can help you: German torps were fitted with PBX but US with black powder. Anyway in RFBeta all torps are fitted with black powder to assure proper game balance!
I thought that since they were copying German torpedoes, the Americans would use vinegar and baking soda for their explosive.:rotfl:Actually I'd expect them to have almost the same explosive power. After all if you're busy slavishly copying right down the the defects, the explosive would most likely be copied too.

Early American torpedoes used TNT. They switched to torpex later for more boom.
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Old 11-17-08, 08:03 PM   #2027
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Yet I know that all guys!

I only tried to explain why German torps are equally ineffective in RFBeta as US torps aside of reality of course! However if you are pleased with current US torps damage power I advice RFB Team to include Webster's GE torp mod ver. 1 into RFB. That way historical reality will be achieved: U-boats will be able to sink Allied merchants with 1-2 torps exactly as on ATO and US Fleet boats will do to the same job sinking Japan mechants with 3 or even 6 torps as RFB mod now suggests was real on PTO and all RFB community will be happy!

Last edited by Gorshkov; 11-17-08 at 08:10 PM.
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Old 11-17-08, 08:09 PM   #2028
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Default it´s not the no. of torps

Quote:
Originally Posted by Gorshkov
Yet I know that all guys!

I only tried to explain why German torps are equally ineffective in RFBeta as US torps. However if you are pleased with current US torps damage power I advice RFB Team to include Webster's GE torp mod ver. 1 into RFB. That way historical reality will be achieved: U-boats will be able to sink Allied merchants with 1-2 torps exactly as on ATO and US Fleet boats will do to the same job sinking Japan mechants with 3 or even 6 torps as RFB mod now suggests was real on PTO and all RFB comunity will be happy!
As I see it, RFB goes for accuracy and realism. we are used to hitting a ship and having it jump out of the water.... maybe we should be asking RFB to share the raw data from Patrol Logs and the like saying how long it took a ship to sink in real life... I know we see all films of ships blowing up, but I dont think that happened all the time.

I like the new sinking mechanics, it makes you wonder wether to stay and have some air help come or to hope she will sink... so take your pick go to the previous version of RFB, use Rockin Robbins sub nuclear torps (those are fun just for the heck , I hit a CA and all the armor plates were blown off)... or stick with RFB as it is now... its your choice between a simulation and a shooter
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Old 11-17-08, 08:12 PM   #2029
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Quote:
Originally Posted by cgjimeneza
...its your choice between a simulation and a shooter
So in your opinion U-boat crews on ATO were playing shooters on patrols all over the war??? :rotfl:

Last edited by Gorshkov; 11-17-08 at 08:13 PM.
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Old 11-17-08, 08:18 PM   #2030
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Have a listen to the real deal! After the actual recordings of the attack on the Kongo, is a set of recordings on a Japanese tanker. Hear the torpedo detonation, and listen to the crew commenting on the blazing wreck! http://www.hnsa.org/sound/#sealion
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Old 11-17-08, 08:58 PM   #2031
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First of all let me say , I took some advice, and reinstalled SHIV Gold, then added:

RFB_v1.52_102408
RFB_v1.52_Patch_111608
RSRDC_v15_v396

It`s running pretty smooth, and I like some of the patches improvements. Started a new campaign in a Sargo class boat, and wound up with Fremantle as base of operations. On my 3rd patrol I got a chance at some merchants at night in 15 meter seas, all single contacts, but in the same area. My first was a medium Merchant doing 9 kts, I let her close to 2000 yds, fired two fish, one at her bow, the other her stern. Both torps hit and detonated, she dropped to 8kts, went a fair distance, and started losing speed. I surfaced and followed, she was unarmed, and finally dropped to 1kts. She went under shortly afterward that.

I next ran across an Old large Split Freighter, she took 3 hits, all spread over her length, she also lost speed, and again I followed her till she went under. My third kill was a Large Modern Tanker, she must have been empty,she was doing 17 kts in 15 meter seas, I finished my plot, set up my attack, and fired four fish set to run fast, range 1800 yds. I had one dud, the other 3 hit her bow, midship, and in front of her engine room. I surfaced, and after a short chase her speed dropped to 10kts, then 8kts, she was sinking by the bow. She finally slowed to 3kts, with a small fire aboard, I put another fish in her for the Coup De Grace, another 10 mins she slipped under, leaving small pools of oil on the surface, Nice effect.

I was pretty happy with all this ,two night surface attacks, and one submerged, I reloaded my stern reserves the next morning, and headed into my patrol area with three ships under my belt. Puts

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Last edited by Ivan Putski; 11-17-08 at 09:25 PM.
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Old 11-17-08, 09:30 PM   #2032
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Many thanks to the RFB team for the patch and all your hard work: past, present and future.
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Old 11-17-08, 11:04 PM   #2033
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I haven't posted in ages. I took an extended leave of absence from SH4 and all it offers after I moved my residence earlier this year. I recently reinstalled it and the official addon, and got it patched up to 1.5. First thing I did was dive into the mod forums here and slapped on RFB + RSRDC. I installed the patch this morning, and all I have to say is.. wow. I had my first big moment thus far in RFB along with RSRD after a week or so of play time. I think I can sum up my experience with and my gratitude for the RFB mod/patch with this:

I started a new campaign with a Gato out of Pearl and my first patrol area was just SE of the Bungo Channel. After an uneventful transit to the patrol area and a few days on station, a routine hydrophone check around midnight revealed 4 warship contacts coming straight at me from the South. I plotted a rudimentary intercept course, and when I was confident I could identify them - up periscope. A big smile commenced from cheek to cheek when I saw a destroyer leading, followed by a CA (that I guessed was a Mogami) and two sorts of Fleet CVs which I mistakenly identified as two Soryu CVs. The setup was perfect, and probably was the best luck I've had in the whole time with the sim - just dropped in my lap. I decided to try for both CVs, did a quick Dick O'Kane method for the first CV in line, then used the stern tubes and eyeballed the second salvo.

First forward four torpedo salvo had 1 dud, and 3 impacts. One at the bow, one below the stack, and one a bit further back almost between the stack and the stern. The stern salvo on the second CV had 2 misses, 1 impact slightly infront of the bridge, and 1 dud. I didn't intend to stick around incase the lead destroyer double backed, so I dove her down to 180, and stuck to silent running. I was just content I got a shot at two CVs in one attack. I kept my original course and proceeded out of the area SW. The entire time I kept track of them on the hydrophone. Something caught my eye. One of the hydrophone contacts was making slow progress. I confirmed it wasn't the destroyer, as it didn't come around due South. The Mogami and the lead destroyer were proceeding North along with one of the CVs. It was at least one of the CVs I had hit!

I turned North, and hit the surface at flank. It didn't take long to spot the struggling CV dead ahead. She was deep in the water at the bow, and couldn't have been making more than 3-5 knots. I was really gaining on her, and when I felt comfortable, brought the sub back down to periscope depth and still at flank speed. There were no further contacts in the area with a quick sweep of the hydrophone. I set up this bow to stern attack with the PK (don't use it much TBH), and when I felt I had a good solution after some tweaking, fired one torpedo on the influence detonator, at 10 ft. Slightly before what I had estimated as the detonation point, a HUGE fireball erupted in the scope. Torpedo impact! The only thing I could gather was it split the CV right under the middle of keel and went off. I immediately got the Ship Sunk message. She exploded in a huge red blaze in the dead of night and slipped through the waves in under a minute or so. It was an Unryu CV, 10k tons. The first one I hit with the forward tubes, as I hit that one in the bow.

Sorry to breach through this RFB thread with a sort of an AAR. But I just had to go through it. I was so pumped after I watched the action unfold through the scope. I clenched my fist and stood up out of my chair. I got an extremely awkward look from the misses (aka the CO). Then I knew it. Then it hit me. RFB along with RSRD brought my experience to a whole new level. I can't begin to exhibit my appreciation to everyone involved in the RFB (along with the RSRDC) mod. You guys really make this sim a whole new being.

So from this northeast CT skipper, I thank you. If you're ever in the area, let me know. I owe you a drink.
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Last edited by Crexion; 11-17-08 at 11:09 PM.
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Old 11-18-08, 02:38 AM   #2034
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Quote:
Originally Posted by Gorshkov
Kwbgjh2 is now amazed because he was able to sink small merchant with FOUR torps. It is very sad...


Show me screenshots of this behavior in action. Again, I can sink any small merchant with one torpedo, placed just about anywhere outside of the bow and stern sections. Yet, all I've seen from you so far are nothing but unsubstantiated opinions about why you think this damage model is so bad.
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Last edited by LukeFF; 11-18-08 at 02:39 AM.
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Old 11-18-08, 02:56 AM   #2035
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Quote:
Originally Posted by tater
Just a thought (assuming that any detail statistics actually exist of hits vs sinkings in the ATO.
Quote:
Later into the war, in an analysis of torpedo performance in the period January-June 1942 (Paukenschlag and the apex of U-boat activity in American waters - the richest single harvest of the whole war), it was estimated that only 40% of the ships had been sunk by a single torpedo during that period, while the rest had either required two or more, or had escaped after one or multiple hits.
http://www.uboat.net/history/torpedo_crisis.htm
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Old 11-18-08, 03:09 AM   #2036
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Quote:
Originally Posted by Gorshkov
I can help you: German torps were fitted with PBX but US with black powder. Anyway in RFBeta all torps are fitted with black powder to assure proper game balance!
Are you here only to be a troll because you don't like the mod? If so, do piss off and take your childish behavior somewhere else.
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Old 11-18-08, 03:17 AM   #2037
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Quote:
Originally Posted by Crexion
Sorry to breach through this RFB thread with a sort of an AAR. But I just had to go through it. I was so pumped after I watched the action unfold through the scope. I clenched my fist and stood up out of my chair. I got an extremely awkward look from the misses (aka the CO). Then I knew it. Then it hit me. RFB along with RSRD brought my experience to a whole new level. I can't begin to exhibit my appreciation to everyone involved in the RFB (along with the RSRDC) mod. You guys really make this sim a whole new being.

So from this northeast CT skipper, I thank you. If you're ever in the area, let me know. I owe you a drink.
Glad you're liking it!
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Old 11-18-08, 05:10 AM   #2038
Gorshkov
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by tater
Just a thought (assuming that any detail statistics actually exist of hits vs sinkings in the ATO.
Quote:
Later into the war, in an analysis of torpedo performance in the period January-June 1942 (Paukenschlag and the apex of U-boat activity in American waters - the richest single harvest of the whole war), it was estimated that only 40% of the ships had been sunk by a single torpedo during that period, while the rest had either required two or more, or had escaped after one or multiple hits.
http://www.uboat.net/history/torpedo_crisis.htm
Quite clever move to narrow historical data only to one twelfth of WW2 time period! Yet as Mikhail pointed out there are comprehensive data regarding entire WW2 period available on Uboat.net and it is almost certain that vast majority of Allied ships sunk after one or maximum two torpedo hits! Besides above data are completely irrelevant to us because in SH4 we can play U-boats only in 1943-45 timeframe.

So it is rather you who should stop stretching the truth to explain false RFBeta sinking mechanics - at least for German side! Do you really think all other guys are illiterates???

Here you are another explanation of German torpedo damage power form this wonderful website: http://www.navweaps.com/Weapons/WTGER_WWII.htm. Below quote is about both T-I (ATO) and T-II/T-III (ETO) torpedoes:

"Warhead weight for these torpedoes confilicts in many references. I have seen numbers as low as 617 lbs. (280 kg) and as high as 948 lbs. (430 kg). I suspect that the lower numbers were for torpedoes issued early in the war and then heavier warheads were introduced during the war. "

If so, you should stop trolling yourself!

Last edited by Gorshkov; 11-18-08 at 05:46 AM.
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Old 11-18-08, 06:04 AM   #2039
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Is there some differences with automatic targetting between RFB 1.52 and Patch 1.52 ? In latter I just spent 15 torpedoes towards Small Freighter, only change I did was to change speed High and detonator Impact. No change in depth fromdefault, Feb 1942. I didn't get a single hit, shots were from between 1700 yrds and 300 yrds.

Hmmm..I might have screwed up the installation, now noticed that I installed RFB Patch 1.52 after RDRDC 396 and not vise versa...I have to reverse that and try again. But I don't think that'd screw up targetting ? Or did all my torpedoes go under the ship ? Didn't have such problems before with RFB1.52 + RSRDC.

Other thing, my rig is not really able to run SHIV with all stuff with higher resolutions. This causes me to have only 11 spots showing on screen on Hogan's Alley. That would leave one crewmember vulnerable, unless I leave on from Damage Team to shore. Would it be possible to change Hogan's Alley layout so all 12 spots would show on lower resolutions too ?
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Old 11-18-08, 06:24 AM   #2040
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Quote:
Originally Posted by Gorshkov
Yet I know that all guys!

I only tried to explain why German torps are equally ineffective in RFBeta as US torps aside of reality of course! However if you are pleased with current US torps damage power I advice RFB Team to include Webster's GE torp mod ver. 1 into RFB. That way historical reality will be achieved: U-boats will be able to sink Allied merchants with 1-2 torps exactly as on ATO and US Fleet boats will do to the same job sinking Japan mechants with 3 or even 6 torps as RFB mod now suggests was real on PTO and all RFB community will be happy!
No, sir, YOU will be happy. However this is not about you. You do not count, as you have disqualified yourself by lack of data, helpfulness and work. The RFB team works for those who are appreciative of their efforts. Oh..... You are disqualified on that basis also.:rotfl:
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