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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2026 | ||
Navy Seal
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Early American torpedoes used TNT. They switched to torpex later for more boom.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2027 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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Yet I know that all guys!
![]() I only tried to explain why German torps are equally ineffective in RFBeta as US torps aside of reality of course! However if you are pleased with current US torps damage power I advice RFB Team to include Webster's GE torp mod ver. 1 into RFB. That way historical reality will be achieved: U-boats will be able to sink Allied merchants with 1-2 torps exactly as on ATO and US Fleet boats will do to the same job sinking Japan mechants with 3 or even 6 torps as RFB mod now suggests was real on PTO and all RFB community will be happy! ![]() Last edited by Gorshkov; 11-17-08 at 08:10 PM. |
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#2028 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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I like the new sinking mechanics, it makes you wonder wether to stay and have some air help come or to hope she will sink... so take your pick go to the previous version of RFB, use Rockin Robbins sub nuclear torps (those are fun just for the heck , I hit a CA and all the armor plates were blown off)... or stick with RFB as it is now... its your choice between a simulation and a shooter
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#2029 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Last edited by Gorshkov; 11-17-08 at 08:13 PM. |
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#2030 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Have a listen to the real deal! After the actual recordings of the attack on the Kongo, is a set of recordings on a Japanese tanker. Hear the torpedo detonation, and listen to the crew commenting on the blazing wreck! http://www.hnsa.org/sound/#sealion
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#2031 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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First of all let me say , I took some advice, and reinstalled SHIV Gold, then added:
RFB_v1.52_102408 RFB_v1.52_Patch_111608 RSRDC_v15_v396 It`s running pretty smooth, and I like some of the patches improvements. Started a new campaign in a Sargo class boat, and wound up with Fremantle as base of operations. On my 3rd patrol I got a chance at some merchants at night in 15 meter seas, all single contacts, but in the same area. My first was a medium Merchant doing 9 kts, I let her close to 2000 yds, fired two fish, one at her bow, the other her stern. Both torps hit and detonated, she dropped to 8kts, went a fair distance, and started losing speed. I surfaced and followed, she was unarmed, and finally dropped to 1kts. She went under shortly afterward that. I next ran across an Old large Split Freighter, she took 3 hits, all spread over her length, she also lost speed, and again I followed her till she went under. My third kill was a Large Modern Tanker, she must have been empty,she was doing 17 kts in 15 meter seas, I finished my plot, set up my attack, and fired four fish set to run fast, range 1800 yds. I had one dud, the other 3 hit her bow, midship, and in front of her engine room. I surfaced, and after a short chase her speed dropped to 10kts, then 8kts, she was sinking by the bow. She finally slowed to 3kts, with a small fire aboard, I put another fish in her for the Coup De Grace, another 10 mins she slipped under, leaving small pools of oil on the surface, Nice effect. I was pretty happy with all this ,two night surface attacks, and one submerged, I reloaded my stern reserves the next morning, and headed into my patrol area with three ships under my belt. Puts ![]() ![]()
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" Is He?..........Yeah..........Nothing Moving, But His Watch." Last edited by Ivan Putski; 11-17-08 at 09:25 PM. |
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#2032 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
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Many thanks to the RFB team for the patch and all your hard work: past, present and future.
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#2033 |
Swabbie
![]() Join Date: Mar 2007
Location: Killingly, CT
Posts: 8
Downloads: 3
Uploads: 0
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I haven't posted in ages. I took an extended leave of absence from SH4 and all it offers after I moved my residence earlier this year. I recently reinstalled it and the official addon, and got it patched up to 1.5. First thing I did was dive into the mod forums here and slapped on RFB + RSRDC. I installed the patch this morning, and all I have to say is.. wow. I had my first big moment thus far in RFB along with RSRD after a week or so of play time. I think I can sum up my experience with and my gratitude for the RFB mod/patch with this:
I started a new campaign with a Gato out of Pearl and my first patrol area was just SE of the Bungo Channel. After an uneventful transit to the patrol area and a few days on station, a routine hydrophone check around midnight revealed 4 warship contacts coming straight at me from the South. I plotted a rudimentary intercept course, and when I was confident I could identify them - up periscope. A big smile commenced from cheek to cheek when I saw a destroyer leading, followed by a CA (that I guessed was a Mogami) and two sorts of Fleet CVs which I mistakenly identified as two Soryu CVs. The setup was perfect, and probably was the best luck I've had in the whole time with the sim - just dropped in my lap. I decided to try for both CVs, did a quick Dick O'Kane method for the first CV in line, then used the stern tubes and eyeballed the second salvo. First forward four torpedo salvo had 1 dud, and 3 impacts. One at the bow, one below the stack, and one a bit further back almost between the stack and the stern. The stern salvo on the second CV had 2 misses, 1 impact slightly infront of the bridge, and 1 dud. I didn't intend to stick around incase the lead destroyer double backed, so I dove her down to 180, and stuck to silent running. I was just content I got a shot at two CVs in one attack. I kept my original course and proceeded out of the area SW. The entire time I kept track of them on the hydrophone. Something caught my eye. One of the hydrophone contacts was making slow progress. I confirmed it wasn't the destroyer, as it didn't come around due South. The Mogami and the lead destroyer were proceeding North along with one of the CVs. It was at least one of the CVs I had hit! I turned North, and hit the surface at flank. It didn't take long to spot the struggling CV dead ahead. She was deep in the water at the bow, and couldn't have been making more than 3-5 knots. I was really gaining on her, and when I felt comfortable, brought the sub back down to periscope depth and still at flank speed. There were no further contacts in the area with a quick sweep of the hydrophone. I set up this bow to stern attack with the PK (don't use it much TBH), and when I felt I had a good solution after some tweaking, fired one torpedo on the influence detonator, at 10 ft. Slightly before what I had estimated as the detonation point, a HUGE fireball erupted in the scope. Torpedo impact! The only thing I could gather was it split the CV right under the middle of keel and went off. I immediately got the Ship Sunk message. She exploded in a huge red blaze in the dead of night and slipped through the waves in under a minute or so. It was an Unryu CV, 10k tons. The first one I hit with the forward tubes, as I hit that one in the bow. Sorry to breach through this RFB thread with a sort of an AAR. But I just had to go through it. I was so pumped after I watched the action unfold through the scope. I clenched my fist and stood up out of my chair. I got an extremely awkward look from the misses (aka the CO). Then I knew it. Then it hit me. RFB along with RSRD brought my experience to a whole new level. I can't begin to exhibit my appreciation to everyone involved in the RFB (along with the RSRDC) mod. You guys really make this sim a whole new being. So from this northeast CT skipper, I thank you. If you're ever in the area, let me know. I owe you a drink.
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![]() Last edited by Crexion; 11-17-08 at 11:09 PM. |
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#2034 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Show me screenshots of this behavior in action. Again, I can sink any small merchant with one torpedo, placed just about anywhere outside of the bow and stern sections. Yet, all I've seen from you so far are nothing but unsubstantiated opinions about why you think this damage model is so bad.
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![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 11-18-08 at 02:39 AM. |
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#2035 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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#2036 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2037 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2038 | |||
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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So it is rather you who should stop stretching the truth to explain false RFBeta sinking mechanics - at least for German side! Do you really think all other guys are illiterates??? Here you are another explanation of German torpedo damage power form this wonderful website: http://www.navweaps.com/Weapons/WTGER_WWII.htm. Below quote is about both T-I (ATO) and T-II/T-III (ETO) torpedoes: "Warhead weight for these torpedoes confilicts in many references. I have seen numbers as low as 617 lbs. (280 kg) and as high as 948 lbs. (430 kg). I suspect that the lower numbers were for torpedoes issued early in the war and then heavier warheads were introduced during the war. " If so, you should stop trolling yourself! ![]() Last edited by Gorshkov; 11-18-08 at 05:46 AM. |
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#2039 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
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Is there some differences with automatic targetting between RFB 1.52 and Patch 1.52 ? In latter I just spent 15 torpedoes towards Small Freighter, only change I did was to change speed High and detonator Impact. No change in depth fromdefault, Feb 1942. I didn't get a single hit, shots were from between 1700 yrds and 300 yrds.
Hmmm..I might have screwed up the installation, now noticed that I installed RFB Patch 1.52 after RDRDC 396 and not vise versa...I have to reverse that and try again. But I don't think that'd screw up targetting ? Or did all my torpedoes go under the ship ? Didn't have such problems before with RFB1.52 + RSRDC. Other thing, my rig is not really able to run SHIV with all stuff with higher resolutions. This causes me to have only 11 spots showing on screen on Hogan's Alley. That would leave one crewmember vulnerable, unless I leave on from Damage Team to shore. Would it be possible to change Hogan's Alley layout so all 12 spots would show on lower resolutions too ? |
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#2040 | |
Navy Seal
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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