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Old 05-13-10, 09:02 PM   #2011
McHub532
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Quote:
Originally Posted by TheDarkWraith View Post
I'm trying to accomodate those who use lower screen resolutions in the game
We appreciate it.
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Old 05-13-10, 09:10 PM   #2012
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Million thanks oh dark one, since i run 1280x1024.
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Old 05-13-10, 09:15 PM   #2013
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Million thanks oh dark one, since i run 1280x1024.
Same here BerntBalchen. We're in the "Wee Little Ones" Club.
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Old 05-13-10, 09:15 PM   #2014
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Here's a comparison picture of AllDials vs MinimalDials if anyone was wondering:

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Old 05-13-10, 09:17 PM   #2015
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Here's a comparison picture of AllDials vs MinimalDials if anyone was wondering:
Man.. you really give me 'monitor envy'.

Alldials and Minimum Dials for me looks much different.

See that periscope in the middle... well I can't (small resolution). heh.
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Old 05-13-10, 09:21 PM   #2016
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Dell 2408WFP 24" Widescreen @1920x1200:



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Old 05-13-10, 09:21 PM   #2017
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Quote:
Originally Posted by McHub532 View Post
Man.. you really give me 'monitor envy'.

Alldials and Minimum Dials for me looks much different.

See that periscope in the middle... well I can't (small resolution). heh.
what if you could reposition the dials in the TDC modes? I'm running into difficulties adding a user assignable offset the scopes to allow you to offset the viewing hole. So what if I allowed you to reposition the dials (they are in groups)?
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Old 05-13-10, 09:22 PM   #2018
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Quote:
Originally Posted by TheDarkWraith View Post
what if you could reposition the dials in the TDC modes? I'm running into difficulties adding a user assignable offset the scopes to allow you to offset the viewing hole. So what if I allowed you to reposition the dials (they are in groups)?
I've been forced to play NoDials just because there -is- no where to put the dials. Unless the dials were 1/2 size or something.

Edit: Here.. I'll load up all dials and show you and grab a screen shot.. BRB
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Old 05-13-10, 09:23 PM   #2019
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Quote:
Originally Posted by kylania View Post
Dell 2408WFP 24" Widescreen @1920x1200
Dual monitor setup:
Samsung Syncmaster 305T 30.5" LCD Widescreen @ 2560 X 1600
Samsung Syncmaster 244T 24.4" LCD Widescreen @ 1920 X 1200

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Old 05-13-10, 09:24 PM   #2020
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Quote:
Originally Posted by TheDarkWraith View Post
Dual monitor setup:
Samsung 30.5" LCD Widescreen @ 2560 X 1600
Samsung 24.4" LCD Widescreen @ 1920 X 1200

Okay.. it is past "Monitor Envy" now and right into Coveting.

Thou Shalt Not Covet Thy Neighbor's Monitor. hee-hee
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Old 05-13-10, 09:32 PM   #2021
TheDarkWraith
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just wrapped up v2.3.0. Here is the change log for it:

v2.3.0 - conus00 redid the draggable compasses on the navigation map. They are now the default draggable compasses for this mod
- added missing icons to add-on mods made by others that were revised to comply with patch 1.2
- changed operation of heading bar. Added a new toggle at the far right end of the heading bar. It toggles between heading
bar advanced mode and regular mode. Toggling between the two modes is done via either clicking the new toggle or pressing the
control key (just like advanced HUD mode). If the control key is pressed then advanced mode is enabled for the new heading bar and
once control is released (and if the new toggle isn't active) then advanced mode is disabled for the new heading bar. If the toggle
is clicked then this will either lock in advanced mode or regular mode for the new heading bar.
When in advanced mode you click on the headings shown to order that new heading. When in regular mode you use the hotkeys to assign
the new heading (just like you did in previous versions of the UI mod with the old heading bar). If in regular mode and you are
ordering a new heading, pressing just the hotkeys will change the desired heading by 5s. Pressing just the the hotkeys + holding
down shift will change the desired heading by 1s.
- made the officers draggable but only in the horizontal direction. If you try to reposition them vertically they will snap
back to the bottom when you stop dragging them.
- Navigator's return to course order category is now controlled by the number of waypoints you have for the sub on the map
(s). If you have no waypoints then the icon is disabled. If you have at least one then the icon is enabled.

I need to ensure that I didn't screw up the new heading bar with the changes I've made. That is why this release is small as far as changes go.

Packaging up now and uploading shortly.
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Old 05-13-10, 09:37 PM   #2022
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
I've been forced to play NoDials just because there -is- no where to put the dials. Unless the dials were 1/2 size or something.

Edit: Here.. I'll load up all dials and show you and grab a screen shot.. BRB
why don't you use a TDC Dials mode and just toggle them on/off with the toggle I provided in each scope view (attack, obs, and UZO). That way you can enable them when you need them and disable them when you need to look through the scope.
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Old 05-13-10, 09:45 PM   #2023
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Here is what AllDials look like on my woosie sized monitor.

Notice the size my TAI has to be in order to see all the dials, the compass problem (you fixed that already so way cool), the notepad covering things.. also when the officer pops up when you lock onto a target.. you cover even more dials.

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Old 05-13-10, 09:57 PM   #2024
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Quote:
Originally Posted by McHub532 View Post
Here is what AllDials look like on my woosie sized monitor.

Notice the size my TAI has to be in order to see all the dials, the compass problem (you fixed that already so way cool), the notepad covering things.. also when the officer pops up when you lock onto a target.. you cover even more dials.
the gyro angle that's being covered up by the messagebox is draggable so you can reposition it. Pressing the toggle dials button in the torpedo box will hide/unhide the dials
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Old 05-13-10, 09:59 PM   #2025
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Quote:
Originally Posted by TheDarkWraith View Post
Pressing the toggle dials button in the torpedo box will hide/unhide the dials
Oh, that's way cool. Awesome.
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