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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1996 |
Ocean Warrior
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That was weird.. with IRAI 0.39 the plane dropped bombs only when it was heavily damaged.. after that it tried to be a kamikaze..
with IRAI 0.37 it dropped bombs on the third or fourth approach.. right after shooting of cannons.. Maybe it worth one more time to look at the scripts.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1997 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() Running our AA guns test mission with IRAI 0.39, the Hurricane never dropped its bombs, even if heavily damaged. Only once, when it was flying at low altitude directly over the sub (a failed kamikaze attack?), something fell down in the water, not far from us. But I suspect that it was just debris, because the plane had just been hit, and the sub didn't suffer any damage. ![]() |
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#1998 |
Seasoned Skipper
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I had a bi-plane drop something on me that exploded. It was either a bomb or a DC.
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#1999 |
Navy Seal
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#2000 |
Seasoned Skipper
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#2001 | |
Ocean Warrior
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I hope TDW will read these messages ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2002 |
Navy Seal
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Location: CJ8937
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#2003 |
Samurai Navy
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During campaign I got strafed on two separate occasions but never bombed. I do notice that once I dive and they loose contact they go about their merry way and not circle until they run out of fuel. Positive reaction there.
One odd thing I noticed is that when I attacked a convoy of nine which had a single escort. I sunk one and blew the prop off another and usually the convoy would just leave the disabled behind. But with this attack they would begin to leave but then turn around and come back to the disabled ship. They kept repeating this while the destroyer was looking for me and even he eventually just stopped and remained in one spot. I kept picking off the ships as they would return until I eventually ran out of torpedoes. I waited for them to leave so I could surface and finish off the disabled ship with deck gun. Six hours later they were still running around in circles and returning to the ship while the destroyer remained idle. I eventually left the area to go refit. |
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#2004 | |
Grey Wolf
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Location: Perth, Western Australia
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#2005 |
Navy Seal
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By doing so, you will make AI hydrophones deaf to any unit whose detectable soundsource is shallower than their own depth, usually between 3 and 5 m for destroyers. |
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#2006 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
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Ugh, where is the Ai sensor.sim? I typed in th file name, but I get nothing.
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#2007 |
Navy Seal
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#2008 |
Grey Wolf
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Ok, thanks.
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#2009 |
Stowaway
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Hello all.
Just want to say thanks to TDW for all the hard work here, and the others! However, here is my problem. Ships are blowing their butts off with DC and they are loving it, especially in rough sea ![]() So far i have figure out that DC_barrels.ZON, MaxRadius is the one to blame. Everything above 10, and sooner or later they gonna start popping by DC. With MaxRadius of 10 or less they are good, but there is no challenge at all... With that setting ... a ship need to trow a DC right into me to get some damage, and damage is really weird... I have replaced their DC's with a DCThrower strategy in Ship-Weapons.aix. It's working, but it's not a real thing... ![]() Has anyone got an idea how a ship can be immune to DC splash but not to a torpedoes?. Sorry if my english is bad Thanks! Last edited by redline202; 02-14-13 at 04:06 PM. |
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#2010 | |
Captain
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