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Old 02-12-13, 04:48 PM   #1996
volodya61
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Were they dropping bombs, depth charges or torpedoes?
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Originally Posted by volodya61 View Post
OK.. I will test it..
That was weird.. with IRAI 0.39 the plane dropped bombs only when it was heavily damaged.. after that it tried to be a kamikaze..
with IRAI 0.37 it dropped bombs on the third or fourth approach.. right after shooting of cannons..

Maybe it worth one more time to look at the scripts..
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Old 02-12-13, 05:20 PM   #1997
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Originally Posted by volodya61 View Post
That was weird.. with IRAI 0.39 the plane dropped bombs only when it was heavily damaged.. after that it tried to be a kamikaze..
with IRAI 0.37 it dropped bombs on the third or fourth approach.. right after shooting of cannons..

Maybe it worth one more time to look at the scripts..


Running our AA guns test mission with IRAI 0.39, the Hurricane never dropped its bombs, even if heavily damaged. Only once, when it was flying at low altitude directly over the sub (a failed kamikaze attack?), something fell down in the water, not far from us. But I suspect that it was just debris, because the plane had just been hit, and the sub didn't suffer any damage.
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Old 02-12-13, 05:48 PM   #1998
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Has anyone tested aircraft behaviour with the latest IRAI version enabled?

Were they dropping bombs, depth charges or torpedoes?
I had a bi-plane drop something on me that exploded. It was either a bomb or a DC.
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Old 02-12-13, 05:57 PM   #1999
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I had a bi-plane drop something on me that exploded. It was either a bomb or a DC.
That was in campaign, I suppose
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Old 02-12-13, 06:13 PM   #2000
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That was in campaign, I suppose
Yep. Arctic Convoys
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Old 02-12-13, 06:46 PM   #2001
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Running our AA guns test mission with IRAI 0.39, the Hurricane never dropped its bombs, even if heavily damaged. Only once, when it was flying at low altitude directly over the sub (a failed kamikaze attack?), something fell down in the water, not far from us. But I suspect that it was just debris, because the plane had just been hit, and the sub didn't suffer any damage.
So, in the custom mission and in the campaign the results were the same..
I hope TDW will read these messages
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Old 02-12-13, 06:49 PM   #2002
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So, in the custom mission and in the campaign the results were the same..
I hope TDW will read these messages
We will remind him of it, when we will see him online
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Old 02-12-13, 07:14 PM   #2003
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During campaign I got strafed on two separate occasions but never bombed. I do notice that once I dive and they loose contact they go about their merry way and not circle until they run out of fuel. Positive reaction there.

One odd thing I noticed is that when I attacked a convoy of nine which had a single escort. I sunk one and blew the prop off another and usually the convoy would just leave the disabled behind. But with this attack they would begin to leave but then turn around and come back to the disabled ship.

They kept repeating this while the destroyer was looking for me and even he eventually just stopped and remained in one spot. I kept picking off the ships as they would return until I eventually ran out of torpedoes. I waited for them to leave so I could surface and finish off the disabled ship with deck gun. Six hours later they were still running around in circles and returning to the ship while the destroyer remained idle.

I eventually left the area to go refit.
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Old 02-13-13, 03:51 AM   #2004
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What you ask can be probably done by increasing AI hydrophone's MinElevation.
For most (or all) of the hydrophones it is set to 80 deg. Changing this setting to 85-90 deg should be enough to make hydrophones deaf against surfaced submarines. The only downside is that they probably wouldn't pick surface targets either. In order to make ships detectable on hydrophone by other ships, we should decrease the height of their hyd soundsource
How exactly, can I do this?
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Old 02-13-13, 06:56 AM   #2005
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How exactly, can I do this?
  • Open AI_Sensors.GR2 in Goblin.
  • Merge AI_Sensors.sim.
  • Look for the available hydrophones. Expanding any obj_Sensor controller you will easily recognise what kind of sensors it belongs to, from its 'Type' property. In our case it must be '2- HYDROPHONE'
  • Change MinElevation from 80 to 90

By doing so, you will make AI hydrophones deaf to any unit whose detectable soundsource is shallower than their own depth, usually between 3 and 5 m for destroyers.
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Old 02-13-13, 08:35 AM   #2006
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Ugh, where is the Ai sensor.sim? I typed in th file name, but I get nothing.
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Old 02-13-13, 08:39 AM   #2007
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Ugh, where is the Ai sensor.sim? I typed in th file name, but I get nothing.
data/Library

AI_Sensors with the underscore
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Old 02-13-13, 09:38 AM   #2008
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Ok, thanks.
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Old 02-14-13, 02:40 PM   #2009
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Hello all.

Just want to say thanks to TDW for all the hard work here, and the others!

However, here is my problem. Ships are blowing their butts off with DC and they are loving it, especially in rough sea (IRAI_0_0_39_ByTheDarkWraith)
So far i have figure out that DC_barrels.ZON, MaxRadius is the one to blame.
Everything above 10, and sooner or later they gonna start popping by DC.
With MaxRadius of 10 or less they are good, but there is no challenge at all...
With that setting ... a ship need to trow a DC right into me to get some damage, and damage is really weird...
I have replaced their DC's with a DCThrower strategy in Ship-Weapons.aix.
It's working, but it's not a real thing...

Has anyone got an idea how a ship can be immune to DC splash but not to a torpedoes?.
Sorry if my english is bad

Thanks!

Last edited by redline202; 02-14-13 at 04:06 PM.
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Old 02-14-13, 06:47 PM   #2010
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Originally Posted by redline202 View Post
Hello all.

Just want to say thanks to TDW for all the hard work here, and the others!

However, here is my problem. Ships are blowing their butts off with DC and they are loving it, especially in rough sea (IRAI_0_0_39_ByTheDarkWraith)
So far i have figure out that DC_barrels.ZON, MaxRadius is the one to blame.
Everything above 10, and sooner or later they gonna start popping by DC.
With MaxRadius of 10 or less they are good, but there is no challenge at all...
With that setting ... a ship need to trow a DC right into me to get some damage, and damage is really weird...
I have replaced their DC's with a DCThrower strategy in Ship-Weapons.aix.
It's working, but it's not a real thing...

Has anyone got an idea how a ship can be immune to DC splash but not to a torpedoes?.
Sorry if my english is bad

Thanks!
I agree with this, the destroyers get hurt by DCs very often, and it completely ruins the challenge. Whenever I look above the water, I see destroyers burning as they hunt for me. It's ridiculous.
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