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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1981 |
Sailor man
![]() Join Date: Oct 2006
Location: Minneapolis, MN
Posts: 50
Downloads: 166
Uploads: 0
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This was just a new Pace Maker and Heart attack no major surgery.
"Just."? I'd consider our new microwave and my stubbing a toe "Just". ![]()
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#1982 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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are wonderfull! I have just been in the pacific and the airplanes don't sound like vacum-cleaners anymore! :rotfl: Good work LukeFF and Leo.
Only critism is the engine not turning off when standing still. |
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#1983 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Yep, take it easy, Dave. I promise we can wait.
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Regards, Tell |
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#1984 |
Lucky Jack
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New sounds! I did not think it could get better. Great work men and thanks a million!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1985 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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Leo, all this, everything, SH4 the lot, can wait until you are well again! I am forever greatful of what you have done, and can do now but you're health always comes first man...so take it as easy as you want. I'd rather have you on here than ROW, any day.
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#1986 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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LV/Dave, You take it easy. Cheers, -Alex ![]() ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#1987 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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![]() I haven't found any definitive research on US submarine engine operation procedures, so I can't confirm this first hand, but I think I remember reading that this was done this way because it was more likely that at "full stop" they would still leave the engines on at idle rather than shut them off completely and have the extra delay of having to get them restarted if you needed to start moving again quickly. Therefore, you still hear the engine sound even at full stop, though presumably it should be somewhat softer/quieter than when underway. PS to Leo - ditto what everyone else has said - it's good to see you back here, and if and to the extent that this work feels good and therapeutic to you, then by all means go for it, but there's no need to push it - give yourself time to heal up and get some strength back. We can wait - there's plenty of new stuff to test out there to keep us busy for some time ![]()
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#1988 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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question about file Sh.sdl in sound mod
Dave, First off, glad to see your back safely.
I tend to use the sound mod a-la' carte' since i still like some of the stock sounds. i typically just 'swap in', the sounds id like to replace. But what about the "Sh.sdl" file? what purpose does that file serve? are there certain sounds we cant cherry pick? is there a point that id have to start using that file? Thanks for everything, and best wishes for your full recovery.
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#1989 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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You don't need it. You can still cherry pick your sounds.
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Regards, Tell |
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#1990 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
Downloads: 17
Uploads: 0
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Firstly let me say i wish you a speedy recovery and all the best for the future, i'll be needing an Aeortic valve transplant in the future so i know just how much of a pain these things can be.
![]() I'm new too all these mods can someone tell me if the 1.4 compatible sections of this mod are also compatible with TM 1.7.2 mod and is there a prefered install order ? Thanks again for all the great work you guys do, much appreciated. ![]() |
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#1991 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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Do i sense a 'Hawaiian shirt and Moustache mod' for the crew in the works?? ![]()
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#1992 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#1993 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() And cheers once again to Leo and crew for continuing to improve an already awesome mod! But, like everyone else said, your health comes first, Leo. Take good care of yourself, skipper.
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![]() ![]() ![]() Let the Beast inside you free! |
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#1994 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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BTW the Zone's file did change in the patch I see it has a new date on it so not too sure how the special effect's part of the mod will work in conjunction with the 1.4 patch work. I am sorry for the mess and confusion but don't feel bad as I am going nuts as well. When I copied and pasted the mod's folder before re doing my game with the patches to make sure it was clean some how JSGME and for some reason it deleted half the stuff in the files so they are blank and I am having to rebuild every thing for my own game as well that I liked and wanted. Luckly I had a lot of back up's of old mod's just a matter of fixing all the files again. BTW right now the SDL file isn;t that important but it will be in the future as I am trying to make the game use more sounds than in the past. But the sound effects mod is based on the sound distance boost that WilHelmtell did. |
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#1995 | ||
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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