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04-02-21, 05:44 AM | #1966 |
Officer
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I tried to get German U-Boat compilation to work with NYGM with no success, so that is not a problem.
KUrtz
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04-02-21, 05:52 AM | #1967 |
Seaman
Join Date: Feb 2015
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Ah, ok.
What's about MEP5 |
04-02-21, 06:06 AM | #1968 |
Navy Seal
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MEP 5 or 6 is environnement mod.
My mod will contain its own environment, hence MEP will not be compatible either. I tried to keep as much as possible Stiebler nice settings, and German U-Boat Compilation is changing many of them. That’s why i don’t want it, even if heavy editing could solve it Anyway, U-Boats will be as nice as in Ccom/LSH3.
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04-02-21, 06:44 AM | #1969 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Fifi,
Have you looked at possibly using the SH3 Commander files of GUC to use. I think that is just basically a skin package. Good hunting, FUBAR295
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04-02-21, 06:47 AM | #1970 |
Navy Seal
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As far as i know, GUC is not only a skin package at all
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04-02-21, 07:51 AM | #1971 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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I know the SH3 Commander Skin Pack GUC is only compatible with GUC!
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04-02-21, 08:36 AM | #1972 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Looking at the files, there does not appear to be any sensor files and the like and just a config file. It appears to be basically just the skins, unless am missing something.
I just thought it might be easier to incorporate those for GUC without effecting sensors and the like. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-02-21, 08:38 AM | #1973 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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If so, never mind and forget my suggestion.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-02-21, 09:35 AM | #1974 |
Navy Seal
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Think it will be ready for tomorrow To make pennants compatible with NYGM, had to lower the attack periscope full raise to 5m (as others megamods) instead of original NYGM settings of 6.5m... As i don’t know the real full raise height of an attack periscope, i suspect that Stiebler choice was because of his negative buoyancy. This way even loosing 1 or 2 meters because of all stopped, we could still see something through the periscope... Now that i had to lower it to 5m, it could be harder to keep the U-Boat steady when big waves...and still see something. But i think it could be even more historical accurate to have sight difficulties when rough sea... Anyway, it will be like that Note: the observation periscope will still have original full height (6.5) and of what i recall, observation periscope was a bit higher than other. So for best view when rough sea, observation periscope will be welcomed!
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Last edited by Fifi; 04-02-21 at 09:55 AM. |
04-06-21, 12:31 PM | #1975 |
Navy Seal
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Could someone tell me why in NYGM you can only clic on those 2 boxes?
We can't clic on all the others to make repairs if needed! (not coming from any external mods cause i tried with stock NYGM) So the 2 only boxes we can access are bow & stern quarters...
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Last edited by Fifi; 04-06-21 at 12:40 PM. |
04-06-21, 01:13 PM | #1976 | |
Ocean Warrior
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Quote:
1. Be careful changing Stiebler's scope, etc. settings. NYGM's env. is carefully modded so that the scopes and snorkel work correctly. I.e., especially wave height. I can't remember the exact details but a google should help. 2. Regarding repairs, many time NYGM doesn't use a dedicated repair crew. Instead, one loads the affected compartment with crew instead and they do the repairs. Hope this helps.
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04-06-21, 01:40 PM | #1977 |
Navy Seal
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Ha ok...so we put repair crew into damaged compartments and they do the job...
Didn’t know that, thanks Didn’t changed any Stiebler setting for sub cfg. I only made the attack scope full raising 5m instead of 6.5m, so the pennants could fit. All others sensors are stock. Tested this change, and result is still ok even in rough sea On side note, it seems in reality full length of periscope was 5m...just saying.
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04-06-21, 01:40 PM | #1978 | |
Ocean Warrior
Join Date: May 2012
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Quote:
1.NYGM Tonnage War V2.5 – Stand Alone Version 2NYGM3_New 3.NYGM3_6D Stiebler4C_Addon_for_V16B1 Hitman_GUI_NYGM3_1.1 Hitman Optics NYGM 3.6 (Fixed) Hitman_GUI_NYGM3_1.2 In this case, look for a block in Menu_1024_768.ini containing DATA/Menu/Data/damage/Repar7.tga DATA/Menu/Data/damage/Repar7_1.tga DATA/Menu/Data/damage/Repar7_2.tga
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04-06-21, 01:45 PM | #1979 | |
Navy Seal
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Quote:
Only 2 boxes clickable. Must be Stiebler choice As JP said, putting dedicated crew in damaged compartments do the job.
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05-05-21, 04:52 AM | #1980 |
Navy Seal
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NYGM remains best hard U-Boat experience so far (played 100% realism of course)
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Last edited by Fifi; 05-05-21 at 05:03 AM. |
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