SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-12-10, 08:24 AM | #1951 | |
Black Magic
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Quote:
[Cmd343] Name=WP_Identify_target Contexts=1 MnID=0x3F130002 StringID=1073 HasDelayedExecution=Yes so the command that I'm using for WEPS-->Identify target is valid. It's just that Ubi loves to create more bugs with their patches because their QC is non-existent |
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05-12-10, 08:47 AM | #1952 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Quote:
That said i sure as hell like to have the wep officer even though i usually prefer to do the job myself. There are situations where the wep officer comes in handy Anyways, gonna try to enable it in the NKL.cfg and see if it works.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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05-12-10, 09:02 AM | #1953 |
Helmsman
Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
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05-12-10, 09:02 AM | #1954 |
Black Magic
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no, that is the one-click crash dive feature You'll notice that it teleports you to the radio room and then x seconds (default x is 5) later the crash dive command is ordered. You can disable this feature in the options file.
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05-12-10, 09:02 AM | #1955 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
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The Crash Dive key mapping (Shift-V by default I think?) still works normally in that it won't dive until you move your captain's avatar inside the sub. |
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05-12-10, 09:32 AM | #1956 |
Stowaway
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Thanks for the mighty quick work on the new version, Dark Wraith.
I spotted this on the TAI map - See there are two centre sub arrows? Is this a bug? |
05-12-10, 09:46 AM | #1957 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
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05-12-10, 09:54 AM | #1958 |
Stowaway
Posts: n/a
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05-12-10, 10:00 AM | #1959 |
Sparky
Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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TDW,
Is there an option in your user options py that enables/disables the message box you get when you mouse over a map contact? This box appears just above the text messags on the right and displays general class, approx range, speed and a ship blurb. I usually used this for speed data (until hopefully I get better at judging speed ) I use enhanced SH5 w/all dials and when disabled, this box appears normally. As always, thanks! |
05-12-10, 10:01 AM | #1960 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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05-12-10, 11:10 AM | #1961 | ||
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Quote:
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05-12-10, 11:13 AM | #1962 |
Engineer
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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TheDarkWraith,
Just wanted to know if we still need to use Church's keyboard mod before we install yours. I can't remember--and couldn't see any reference to it in the install instructions.
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from Brandt |
05-12-10, 11:19 AM | #1963 |
Black Magic
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remember that there is the togglable icon in the top right bar that controls the item notes visibility also. Setting the option file for this is setting it's start game condition. So if it's false then when the game starts the item notes will be disabled but you can use the togglable icon for item notes to enable/disable in game.
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05-12-10, 11:22 AM | #1964 |
Black Magic
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any keyboard mod will more than likely interfere with this mod as it defines it's own hotkeys in the options file. My recommendation: don't use any keyboard mods with this.
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05-12-10, 11:30 AM | #1965 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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I have a problem with tai map, sometimes it shows contacts and some other times it doesn't. I can see those contacts in the main map.
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Tags |
dbrn, favorite, new ui |
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