SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-12-10, 08:24 AM   #1951
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Ragtag View Post
Aha, this is correct. It was indeed a large steamer because i had the wep officer ID it first. But the wep officer wasn't ment to be used in this game. That's probably why they didn't bother to fix it in that department i guess, and just removed it from the rec manual.
Well, you found the bug
There is a reference in commands.cfg (stock 1.2 file):

[Cmd343]
Name=WP_Identify_target
Contexts=1
MnID=0x3F130002
StringID=1073
HasDelayedExecution=Yes

so the command that I'm using for WEPS-->Identify target is valid. It's just that Ubi loves to create more bugs with their patches because their QC is non-existent
TheDarkWraith is offline   Reply With Quote
Old 05-12-10, 08:47 AM   #1952
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
There is a reference in commands.cfg (stock 1.2 file):

[Cmd343]
Name=WP_Identify_target
Contexts=1
MnID=0x3F130002
StringID=1073
HasDelayedExecution=Yes

so the command that I'm using for WEPS-->Identify target is valid. It's just that Ubi loves to create more bugs with their patches because their QC is non-existent
Indeed, but the reference is old and from SH3 like a ton of other files and features left in this game and SH4. Out of the box the wep officer is not intended for use.
That said i sure as hell like to have the wep officer even though i usually prefer to do the job myself. There are situations where the wep officer comes in handy
Anyways, gonna try to enable it in the NKL.cfg and see if it works.
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 05-12-10, 09:02 AM   #1953
sentenc3
Helmsman
 
Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
Default

Quote:
Originally Posted by DeeZee79 View Post
Hi,

first i`m sorry for my english...
With the new 2.2.2 version (realy great!!) i have the following problem:

when i chose the "crash dive button" i find myself in the message room (Funkraum). Is that a bug?

Greetings....

same thing happens
sentenc3 is offline   Reply With Quote
Old 05-12-10, 09:02 AM   #1954
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by DeeZee79 View Post
Hi,

first i`m sorry for my english...
With the new 2.2.2 version (realy great!!) i have the following problem:

when i chose the "crash dive button" i find myself in the message room (Funkraum). Is that a bug?

Greetings....
no, that is the one-click crash dive feature You'll notice that it teleports you to the radio room and then x seconds (default x is 5) later the crash dive command is ordered. You can disable this feature in the options file.
TheDarkWraith is offline   Reply With Quote
Old 05-12-10, 09:02 AM   #1955
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by DeeZee79 View Post
Hi,

first i`m sorry for my english...
With the new 2.2.2 version (realy great!!) i have the following problem:

when i chose the "crash dive button" i find myself in the message room (Funkraum). Is that a bug?

Greetings....
Nope, that's how it works. The Crash Dive button will teleport you to inside the sub, wait 5 seconds, then dive. This was done in response to people wanting to be able to crash dive while on the surface without having to climb down into the sub either because it was a pain to do so or because they felt it was unrealistic that they'd be 'first down the ladder'. The button now works like Crash Dive did in eariler games.

The Crash Dive key mapping (Shift-V by default I think?) still works normally in that it won't dive until you move your captain's avatar inside the sub.
__________________

kylania is offline   Reply With Quote
Old 05-12-10, 09:32 AM   #1956
rededge
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks for the mighty quick work on the new version, Dark Wraith.

I spotted this on the TAI map -



See there are two centre sub arrows? Is this a bug?
  Reply With Quote
Old 05-12-10, 09:46 AM   #1957
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by rededge View Post
Thanks for the mighty quick work on the new version, Dark Wraith.

I spotted this on the TAI map -



See there are two centre sub arrows? Is this a bug?
No the one you have clicked keeps your sub in the middle of the large map
SeaWolf U-57 is offline   Reply With Quote
Old 05-12-10, 09:54 AM   #1958
rededge
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by SeaWolf U-57 View Post
No the one you have clicked keeps your sub in the middle of the large map
Ahhhhh!

I see what you mean now. Doh!

Is this new then? Wasn't there before was it? Did DW intro this or was it part of the patch?
  Reply With Quote
Old 05-12-10, 10:00 AM   #1959
Thresher
Sparky
 
Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
Default

TDW,

Is there an option in your user options py that enables/disables the message box you get when you mouse over a map contact? This box appears just above the text messags on the right and displays general class, approx range, speed and a ship blurb. I usually used this for speed data (until hopefully I get better at judging speed )

I use enhanced SH5 w/all dials and when disabled, this box appears normally.

As always, thanks!
Thresher is offline   Reply With Quote
Old 05-12-10, 10:01 AM   #1960
panosrxo
Planesman
 
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by rededge View Post
Ahhhhh!

I see what you mean now. Doh!

Is this new then? Wasn't there before was it? Did DW intro this or was it part of the patch?
TheDarkWraith did it!
panosrxo is offline   Reply With Quote
Old 05-12-10, 11:10 AM   #1961
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by Thresher View Post
TDW,

Is there an option in your user options py that enables/disables the message box you get when you mouse over a map contact? This box appears just above the text messags on the right and displays general class, approx range, speed and a ship blurb. I usually used this for speed data (until hopefully I get better at judging speed )

I use enhanced SH5 w/all dials and when disabled, this box appears normally.

As always, thanks!
Line 333 in the options file:

Quote:
## Item Notes ##
# this enables or disables the item notes from showing. The item notes is the text that displays above
# the message box when you mouse over certain items
#
# change below to either True or False
ShowItemNotes = False
__________________

kylania is offline   Reply With Quote
Old 05-12-10, 11:13 AM   #1962
brandtryan
Engineer
 
Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
Default

TheDarkWraith,

Just wanted to know if we still need to use Church's keyboard mod before we install yours. I can't remember--and couldn't see any reference to it in the install instructions.
__________________
from Brandt
brandtryan is offline   Reply With Quote
Old 05-12-10, 11:19 AM   #1963
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by kylania View Post
Line 333 in the options file:
remember that there is the togglable icon in the top right bar that controls the item notes visibility also. Setting the option file for this is setting it's start game condition. So if it's false then when the game starts the item notes will be disabled but you can use the togglable icon for item notes to enable/disable in game.
TheDarkWraith is offline   Reply With Quote
Old 05-12-10, 11:22 AM   #1964
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by brandtryan View Post
TheDarkWraith,

Just wanted to know if we still need to use Church's keyboard mod before we install yours. I can't remember--and couldn't see any reference to it in the install instructions.
any keyboard mod will more than likely interfere with this mod as it defines it's own hotkeys in the options file. My recommendation: don't use any keyboard mods with this.
TheDarkWraith is offline   Reply With Quote
Old 05-12-10, 11:30 AM   #1965
panosrxo
Planesman
 
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
Default

I have a problem with tai map, sometimes it shows contacts and some other times it doesn't. I can see those contacts in the main map.
panosrxo is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.