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08-14-11, 02:37 PM | #1936 | |
Silent Hunter
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But when you become these message to install something, simple ignore these message (shut the popped up window) and continue the download. Or shut MediaFire and click again on h.sie´s Mediafire Page. You must not install someting to download the MODs !!! Best regards, Magic |
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08-14-11, 02:56 PM | #1937 |
中国水兵
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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08-14-11, 03:36 PM | #1938 | |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Congratulations hsie for this improvement in the simulation! |
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08-14-11, 03:48 PM | #1939 |
Admiral
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Oh, in the future I should think before writing. Now the expectations are rising and also the chance to be disappointed. Thus.....wait guys until having tested it before making compliments.
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08-14-11, 03:49 PM | #1940 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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Your news is always excellent Hsie.About the vibrations at speed,found this
"The periscope consisted of a long steel tube which extended out to about five meters from the housing. It had prisms and lenses at both ends, for which there was a switch that allowed the commander to toggle the magnification level ***8211; either 1x or 6x. Periscopes suffered from two main problems, the most important was vibration. When fully extended, the long unsupported tube created turbulence on a moving U-boat. At 6 knots, it caused excessive vibration which rendered it almost impossible to use. This was dampened by using an extension bracket to reduce the unsupported length and the pointed end was redesigned to minimize the forward hydrodynamic resistance. Nevertheless, vibrations still occurred, but to a much lesser degree" ================================================== ========================== [And this one shows that subs still have this issue in the year 2006] December 2006 Greece Refuses Delivery Of First Type-214 Submarine By AMI INTERNATIONAL INC. The Greek Ministry of Defense and Hellenic Navy have refused to accept the first Katsonis-class (Type 214) submarine being built by Howaldtswerke Deutsche Werft (HDW) in Germany, citing a variety of concerns. Sources indicate that the Hellenic Navy has identified the following as among the continuing problems with the submarine, dubbed Papanikolis:
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08-14-11, 04:59 PM | #1941 | ||
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
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08-14-11, 05:48 PM | #1942 | |
中国水兵
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Step 1: U-boats heading towards convoy until the first convoy-contact happens. Step 2: U-boats changing course as same as the convoy-course and sailing in front of the convoy until twilight. Step 3: At twilight u-boats changing course and approach towards convoy. At night the u-boats are admidst convoy and the attack starts. |
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08-15-11, 01:36 AM | #1943 |
Admiral
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@Makman: Thanks. You are right: LGN1 had the initial idea and made an important observation which is essential for this mod.
But I think there is no need for a DLL injector in sh3, since sh3.exe automatically loads all DLL's it can find if you give it an .act extension instead of DLL. @Etsd4: Great information. So "our" BUI AI will also wait until it's dark outside. I cannot directly access the brightness information in-game, but I can access the sun position, which strongly affects brightness. I can also access FOG, but I don't know wheather fog is good for an attack or bad. If I don't get any information about fog, I'll leave it out of consideration. |
08-15-11, 03:08 AM | #1944 |
Admiral
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@Wolfstriked: A lot of information with different speed values. The problem is to chose the right value for the Fix. As a quick solution (until i know the "correct" speed value) you could use the original CameraBehaviour.act instead of the patched one. Then, you don't have the blur effect at 4,5knots, but at 7 knots the peris are driven down automatically.
@FIREWALL: Don't install any crap from mediafire. Alternatively, try the FTP server from Plissken04. I'm sure someone can tell you the link and the password. h.sie |
08-15-11, 03:09 AM | #1945 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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08-15-11, 11:27 AM | #1946 | |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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08-15-11, 04:18 PM | #1947 |
Admiral
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@Wolfstriked: Sorry to say, but I'm not very much interested to solve that problem you mentioned, since I don't care if it's a new mission or an old one.
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08-15-11, 04:22 PM | #1948 |
Admiral
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If I remember correctly, there was a request (from Stiebler? Hitman?) to reduce ships speed during fog.
I think I can reduce the speed of all surface ships that are currently IN RENDER RANGE (approx. 35km) by a certain factor, say 50%, during fog. Is that sufficient? |
08-15-11, 06:05 PM | #1949 | |
中国水兵
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Slow-down-factors should be - actual visibility (convoy-ships slowed down only by thick fog) - actual position (iceberg-danger, collision danger with foreign non-convoy-ships when near a international ship-lane) - wave height and wind-speed Maybe this (when its not too difficult to implement)... When thick fog then choose a random slow-down-factor between (40...100) Last edited by ETsd4; 08-15-11 at 06:23 PM. |
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08-16-11, 02:23 PM | #1950 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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I'm running GWX V15G1 fine
I wanted to patch to V15G2 I renamed sh3.old to sh3.exe I patched to V15G2 Unfortunately I get a CTD when loading a saved game Maybe is it necessary to use the patched sh3.exe instead of sh3.old? |
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