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Old 07-25-06, 03:45 PM   #181
Pants
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Quote:
Originally Posted by stabiz
I have played vanilla for a while, since I have been making vids. (recording with fraps and GW crashed my computer)

Now I am back in campaign modus and running GW. I looks and feels SO good compared to the vanilla. A big thanks from Stabiz to all involved in this awesome project.

*bowing*
sorry to hear about the crash
Many thx for your kind words the GW team are happy you like it...wait till you get aload of the next version
We have alot more DEV team members now so the next release will be bigger and better.
Just one small thing...be prepared to be suprised VERY suprised

Regarding downloading GW 1.1a...we are working very hard on getting as many mirrors up and running a.s.a.p, sorry for the inconvienance, we are well aware of the problem and are on top of things, thank you all for your kind words and patience.
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Last edited by Pants; 07-25-06 at 03:53 PM.
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Old 07-25-06, 04:29 PM   #182
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i was using GW 1.0 (was outta the community for a while) and was playing fine and thought that i'd upgrade to 1.1a. after doing so i started a new mission with my remaining career and noticed that every single ship had the name... ' contact ' now i know that sometimes people use the periscope lock button to find the juiceist targets in the dark first. but i rather liked the random name coming up (with the help of SH3 Commander (HMS Rodney etc) how can i return the game so that i can see the type of ship instead of ' contact' this is the only problem i have with the mod i love it in every other sense but if you could assist me with my query i'd be much obliged.
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Old 07-25-06, 04:43 PM   #183
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Quote:
Originally Posted by Farside
i was using GW 1.0 (was outta the community for a while) and was playing fine and thought that i'd upgrade to 1.1a. after doing so i started a new mission with my remaining career and noticed that every single ship had the name... ' contact ' now i know that sometimes people use the periscope lock button to find the juiceist targets in the dark first. but i rather liked the random name coming up (with the help of SH3 Commander (HMS Rodney etc) how can i return the game so that i can see the type of ship instead of ' contact' this is the only problem i have with the mod i love it in every other sense but if you could assist me with my query i'd be much obliged.
Just reinstall the GW1.1A over the top of your existing installation
Make sure generic contacts is unticked
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Old 07-25-06, 04:48 PM   #184
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Thx for replying to this bbw i'm trying to cover a million and one things at the moment..you sir are a gent.
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Old 07-25-06, 04:49 PM   #185
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Originally Posted by Pants
Thx for replying to this bbw i'm trying to cover a million and one things at the moment..you sir are a gent.
No worries
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Old 07-25-06, 07:24 PM   #186
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I just install it and say what i have seen so far as been hot but right now i got a one heck of a problem,my escort out to sea hit a mine and is sinking i got the sub stop in time but now i don't know if i'm in the middle or on the edge:rotfl: :hmm: and the crew don't like my idea about sending some out in the water to find the mines in the dark.keep up the good work guys,i'm having a ball now
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Old 07-26-06, 05:47 AM   #187
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Quote:
Originally Posted by Pants
Quote:
Originally Posted by stabiz
I have played vanilla for a while, since I have been making vids. (recording with fraps and GW crashed my computer)

Now I am back in campaign modus and running GW. I looks and feels SO good compared to the vanilla. A big thanks from Stabiz to all involved in this awesome project.

*bowing*
sorry to hear about the crash
No worries, it didn`t damage my computer, or anything, it just CTD`ed every time.

Looking foreward to this surprise in the next GW.
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Old 07-26-06, 11:29 AM   #188
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NOTE TO ALL!!!

GW 1.0 was designed/compiled and ran smoothly (Including Tanker IV's seafloor mod.) on the following system:

MSI K7 Motherboard Nvidia optimized
AMD 3200+ Processor
Nvidia FX5700LE Gfx card
2x512mb DDR 3200 RAM sticks (generic brand)

That was my setup less than six months ago.

I think you'd agree that by today's standards it is not a powerful set-up. It does however minimally meet the "recomended specs" for SH3.

There are MANY other things that can affect PC performance... such as spyware and viruses... feeble drivers... programs/ internet running in the background/fragmented hard-drive... etc etc etc.

Even now... as we continue to intensively test inclusions and scout for issues in suspected areas... we keep the recommended specs as an important "signpost" that states "Thou shalt not go beyond this point!"

It is entirely possible as well... to have problems running program extensions and/or modifications that are by FAR less demanding than GW... and STILL naturally have problems... if you have other "unseen" intrinsic problems associated with your PC.
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Old 07-26-06, 11:35 AM   #189
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Quote:
Originally Posted by Kpt. Lehmann
NOTE TO ALL!!!

GW 1.0 was designed/compiled and ran smoothly (Including Tanker IV's seafloor mod.) on the following system:

MSI K7 Motherboard Nvidia optimized
AMD 3200+ Processor
Nvidia FX5700LE Gfx card
2x512mb DDR 3200 RAM sticks (generic brand)

That was my setup less than six months ago.

I think you'd agree that by today's standards it is not a powerful set-up. It does however minimally meet the "recomended specs" for SH3.



There are MANY other things that can affect PC performance... such as spyware and viruses... feeble drivers... programs/ internet running in the background/fragmented hard-drive... etc etc etc.

Even now... as we continue to intensively test inclusions and scout for issues in suspected areas... we keep the recommended specs as an important "signpost" that states "Thou shalt not go beyond this point!"

It is entirely possible as well... to have problems running program extensions and/or modifications that are by FAR less demanding than GW... and STILL naturally have problems... if you have other "unseen" intrinsic problems associated with your PC.

All the DEV team members of GW have various PC's low end, and top end, we EXTENSIVELY test graphic settings on all our pc's, if we find anything at fault IE:- fps drops due to some reason or another we as a team find the cause and test it thoroughly..and change it.
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Old 07-27-06, 07:38 AM   #190
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Dear GW devteam,

Are you adding CB/segobut's ideas for uboats reporting convoys and wolfpacks in appropriate convoys into the next GW version? I have test CB's ideas and it's working great. I think it's time for wolfpacks in GW. Don't you think so?

Keep up the good work .

Regards

Mikael
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Old 07-27-06, 10:55 AM   #191
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Quote:
Originally Posted by Kpt. Lehmann

There are MANY other things that can affect PC performance... such as spyware and viruses... feeble drivers... programs/ internet running in the background/fragmented hard-drive... etc etc etc.

Even now... as we continue to intensively test inclusions and scout for issues in suspected areas... we keep the recommended specs as an important "signpost" that states "Thou shalt not go beyond this point!"

It is entirely possible as well... to have problems running program extensions and/or modifications that are by FAR less demanding than GW... and STILL naturally have problems... if you have other "unseen" intrinsic problems associated with your PC.
well said
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Old 07-27-06, 04:30 PM   #192
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I have been saying all along that SH3s minimum pc requirements was outrageous
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Old 07-27-06, 10:47 PM   #193
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Quote:
Originally Posted by mikaelanderlund
Dear GW devteam,

Are you adding CB/segobut's ideas for uboats reporting convoys and wolfpacks in appropriate convoys into the next GW version? I have test CB's ideas and it's working great. I think it's time for wolfpacks in GW. Don't you think so?

Keep up the good work .

Regards

Mikael
Unfortunately no, I don't think so. Sergbuto made an excellent effort with the tools and restrictions he had to work with... but until the use of torpedos by the AI is somehow enabled... there will be no Wolfpacks in GW.
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Old 07-28-06, 01:39 AM   #194
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Hi Kpt. Lehmann,

No problem, I like GW very much and I can modifie the campaign RND file my self. Just to add this at the end of convoys you would like to be uboat reporting convoys or to be attacked by wolfpack, getting the group unit number right. You need Sergbuto's wolfpack mod.


[RndGroup x.RndUnit x]
Name=Type VIIA#1
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
No=2
Escort=false
SpawnProbability=100
CrewRating=4


Mikael


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Old 07-28-06, 05:31 PM   #195
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I have the contacts hidden (so I only get "contact" on any ship contacts) - but how do I stop the ship being identified in the manual? Once I raise the periscope and consult the manual the ship is already ticked, kind of defeating the purpose. Thanks.
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