![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#181 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]() Quote:
![]() Many thx for your kind words ![]() ![]() We have alot more DEV team members now so the next release will be bigger and better. Just one small thing...be prepared to be suprised VERY suprised ![]() Regarding downloading GW 1.1a...we are working very hard on getting as many mirrors up and running a.s.a.p, sorry for the inconvienance, we are well aware of the problem and are on top of things, thank you all for your kind words and patience. Last edited by Pants; 07-25-06 at 03:53 PM. |
|
![]() |
![]() |
#182 |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
Uploads: 0
|
![]()
i was using GW 1.0 (was outta the community for a while) and was playing fine and thought that i'd upgrade to 1.1a. after doing so i started a new mission with my remaining career and noticed that every single ship had the name... ' contact ' now i know that sometimes people use the periscope lock button to find the juiceist targets in the dark first. but i rather liked the random name coming up (with the help of SH3 Commander (HMS Rodney etc) how can i return the game so that i can see the type of ship instead of ' contact' this is the only problem i have with the mod i love it in every other sense but if you could assist me with my query i'd be much obliged.
__________________
Good Hunting! Torpedo Problems? Check out my thread for FAQ\'s and running depths! |
![]() |
![]() |
#183 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Make sure generic contacts is unticked |
|
![]() |
![]() |
#184 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]()
Thx for replying to this bbw
![]() |
![]() |
![]() |
#185 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#186 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
|
![]()
I just install it and say what i have seen so far as been hot
![]() ![]()
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
![]() |
![]() |
#187 | ||
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]() Quote:
![]() Looking foreward to this surprise in the next GW.
__________________
![]() |
||
![]() |
![]() |
#188 |
GWX Project Director
|
![]()
NOTE TO ALL!!!
GW 1.0 was designed/compiled and ran smoothly (Including Tanker IV's seafloor mod.) on the following system: MSI K7 Motherboard Nvidia optimized AMD 3200+ Processor Nvidia FX5700LE Gfx card 2x512mb DDR 3200 RAM sticks (generic brand) That was my setup less than six months ago. I think you'd agree that by today's standards it is not a powerful set-up. It does however minimally meet the "recomended specs" for SH3. There are MANY other things that can affect PC performance... such as spyware and viruses... feeble drivers... programs/ internet running in the background/fragmented hard-drive... etc etc etc. Even now... as we continue to intensively test inclusions and scout for issues in suspected areas... we keep the recommended specs as an important "signpost" that states "Thou shalt not go beyond this point!" It is entirely possible as well... to have problems running program extensions and/or modifications that are by FAR less demanding than GW... and STILL naturally have problems... if you have other "unseen" intrinsic problems associated with your PC. |
![]() |
![]() |
#189 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
|
![]() Quote:
All the DEV team members of GW have various PC's low end, and top end, we EXTENSIVELY test graphic settings on all our pc's, if we find anything at fault IE:- fps drops due to some reason or another we as a team find the cause and test it thoroughly..and change it. |
|
![]() |
![]() |
#190 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
Dear GW devteam,
Are you adding CB/segobut's ideas for uboats reporting convoys and wolfpacks in appropriate convoys into the next GW version? I have test CB's ideas and it's working great. I think it's time for wolfpacks in GW. Don't you think so? Keep up the good work ![]() Regards Mikael |
![]() |
![]() |
#191 | |
Born to Run Silent
|
![]() Quote:
![]()
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
#192 |
Ace of the deep .
|
![]()
I have been saying all along that SH3s minimum pc requirements was outrageous
![]() |
![]() |
![]() |
#193 | |
GWX Project Director
|
![]() Quote:
|
|
![]() |
![]() |
#194 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
Hi Kpt. Lehmann,
No problem, I like GW very much ![]() [RndGroup x.RndUnit x] Name=Type VIIA#1 Class=SSTypeVIIA Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 No=2 Escort=false SpawnProbability=100 CrewRating=4 Mikael |
![]() |
![]() |
#195 |
Sparky
![]() Join Date: Apr 2005
Location: Malin Head, Eire/Ireland
Posts: 156
Downloads: 22
Uploads: 0
|
![]()
I have the contacts hidden (so I only get "contact" on any ship contacts) - but how do I stop the ship being identified in the manual? Once I raise the periscope and consult the manual the ship is already ticked, kind of defeating the purpose. Thanks.
__________________
"A braver man than Arthur Griffith, I never met" - Frederick Edwin Smith, The First Earl of Birkenhead, British negotiator of the Anglo-Irish Treaty 1921. ![]() |
![]() |
![]() |
|
|