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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
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Yes the upgrade version...I followed your instructions and used the tool you provided, everything seems to work...but the slide out gauges are messed up from the upgrade of the slide out in this thread.
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#182 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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I havn't had the time to test Vierkant_II's slideout update yet, but i think i know where the problem is. There is some manual editing involved to get it working correctly, unfortunately Vierkant_II only provided a readme in german language.
Quick translation of the readme. requirements: FABC slideout mod already installed I. make a backup copy of menu_1024_768.ini (just incase). II. open menu_1024_768.ini, i.e. w/ notepad. >>> from the menu select "edit" -> "search". >>> type "FBAC levels slideout" (w/o quotation marks) into the search field and press "OK". >>> search feature will hop to the relevant sections [??? stands for a successive 3-digit number]. III. the required edits (;change to -->) are: [G3F I???] Name=FBAC levels slideout Type=1026;Menu group ItemID=0x3F420000 ParentID=0x3F000000 Pos=1,280,512,140 ;change to --> Pos=1,280,512,180 Color=0xFFFFFFFF HorizSlide=-513 [G3F I???] Name=CO2 Level Type=1031;Stat bmp array ItemID=0x3F420001 ParentID=0x3F420000 Pos=330,-18,16,105 Color=0xFE Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/layout/indicators.tga Crop 0=0,0,0.5,0.472656 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I???] Name=Compr.air level Type=1031;Stat bmp array ItemID=0x3F420002 ParentID=0x3F420000 Pos=194,-18,16,105 Color=0xFE Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/layout/indicators.tga Crop 0=0,0,0.5,0.472656 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I???] Name=Battery level Type=1031;Stat bmp array ItemID=0x3F420003 ParentID=0x3F420000 Pos=59,-18,16,105 Color=0xFE Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/layout/indicators.tga Crop 0=0,0,0.5,0.472656 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I???] Name=Fuel level Type=1031;Stat bmp array ItemID=0x3F420004 ParentID=0x3F420000 Pos=439,-5,9,11 ;change to --> Pos=439,-5,9,20 Color=0x643200C8 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/layout/indicators.tga Crop 0=0.09375,0.269531,0.8125,-0.34375 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F I???] Name=Bkgr Type=1031;Stat bmp array ItemID=0x3F420005 ParentID=0x3F420000 Pos=0,0,512,140 ;change to --> Pos=0,30,512,180 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/layout/dials1b.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF 3. save &exit. done. Incase the problem persists, please let me know, so i can inform Vierkant on the issue. |
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#183 | ||
Seaman
![]() Join Date: Aug 2005
Posts: 35
Downloads: 95
Uploads: 0
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__________________
W@WIII |
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#184 |
GWX Project Director
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No problema ReaperJester.
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#185 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Is this eerie or what – just d/l the dials and my password was…MY U-BOAT NUMBER!!! U52!!!
Just thought I'd share that... |
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#186 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Oakgroove,
Thanks for all of your help. I followed your instructions and got your upgrade installed and also the slide out...it all works. Thanks again! |
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#187 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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If I enable, what was the purpouse of replace the files in to the NSS_Uboat7_RR.dat file? As I did now was to replace the files like you said in the read me. Then I manually replaced the Radar.TGA. I guess this will do it? I shouldn't have to enable the upgrade mod after this replacing? A'm I right? |
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#188 | |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Rulle 34,
the latest download also contains updated int_radio_x.tga's (Radione) and placute.tga - old versions of these were also content of the original release. Even if you imported the above mentioned files into the respective .dat files as the readme states - if you you already use jgsme with Bordinstrumente 1.0 activated and Funkraum Upgrade not, the new int_radio_x.tga's and placute.tga will be overridden by the content of data/textures/tnormal/tex, in other words by the old 1.0 textures already placed there either by hand or jgsme. The only exception to this are the uzat_xradio.tga files, as SH3 doesn't appear to look for it anywhere else than in NSS_Uboatxx_RR.dat containers. This is why the import is necessary. Concerning the radar.tga file, as you already stated; if you didn't activate Funkraum Upgrade in jsgme, the only way to make it show up is by manually placing it into the sh3/data/misc folder. Quote:
There are few options; all include importing the uzat textures into the NSS_Uboatxx_RR.dat files and using either jsgme or manual file operation to install the rest of the package. |
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#189 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Ok OakGroove. Now I understand better
Thank's for a good explanation ![]() |
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#190 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Sorry if i wasn't clearer before, i edited the text several times, because frankly it didn't made sense to myself after reading it again. Currently im kind of stressed and overworked, as i have to complete the year book for the club i'm doing complimentary work for, among the regular working schedule. Wednesday through thursday i was working 34 hours straight to keep the time frame
![]() Did i mention i need some sleep and relaxation ![]() |
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#191 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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OakGroove take a break, relax! Here, have a beer on me.
We don't want you to burnout that big mod brain of yours! ![]()
__________________
![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#192 |
Stowaway
Posts: n/a
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Just came back to say I'm using the Pinup Girl of my choice for the Druck_radio_7 file, and it works perfectly.
I love this mod; the dials all seem so 'period' now. |
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#193 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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A great modifying effort. Amazingly outstanding.
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#194 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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some time ago I noticed that one small swastika icon is missing from the periscope interface.
The subject was discussed in this topic http://www.subsim.com/phpBB/viewtopi...hlight=#398907. here is a picture were the missing "icon" is marked in red ![]() Now, thanks to Marhkimov ![]() ![]() I know it is a VERY little detail, but why not adding it to the next Bordinstrumente version? |
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#195 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Good Job !! OakGroove.....
![]() Many Thanks for your effort.....! ![]() I am user of your textures from your first release, but i made my own merge with another textures. I merged them with oxid textures from Kapitan Zur See, Wazoo Radar Fix, and capt. America 400m Depth gauges. Plus i add some changes as the inner dial in navigation compass, graduated in 360 degrees instead 100, may be not real, but useful. ![]() This new release includes a lot of new wonderful textures i am adapting to my 400m depth gauge installation !! ![]() I noted some thing, i have problems with dive plane instruments. 1] If you look at you screen shot number 8, you will see the dive plane angle instruments. The forward dive plane has the scale inverted, the red scale is limite to 20 degrees because it is for negative angles, the red scale is up, and works for positive angles. I need to be inverted. Plus i note the needles has a wide side, and a narrow side. The wide side seems to represent the dive plane, and the narrow side seems to be the needle to point over the scale. The problem is each sub model works diferent, there is no a one rule for all, in each sub these needles works diferent. All dive plane angle instruments, needs to be reworked from they are from the box. I had done that but not with your textures, i used an old fashion one for all subs. 2] I am having problems from early days, with battery and CO2 instrument. I dont know if it due to a mod i have installed wich had changed my sub files but ..... I am having the same instrument background for battery and CO2 instruments. It happens in Type II and Type XXI only........ Take a look here : ![]() Do you or anybody has the same problem ? 3] Plus in some places the navigation compass center is Off-Set, in example into radio room of Type II, look 180 is pointing UP. ![]() 4] Plus in the Type II the amperimeters into radio room are inverted. ![]() Do you or anybody has the same problem ? Is a bug in the game or is due to a one of the trillion mods i have installed ? Any way i solved the problem erasing the numbers into the instrument dial scale, then no mention to ampers or % or gr. in the instrument, and then it looks fine for CO2 or battery or amperimeters in the radio room. Good to know if another person have the same problem, i cant discover if one of my mods do it...... :hmm: or if these bugs are from the box....... :hmm: ![]() |
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