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Old 07-23-06, 12:03 PM   #181
Redwine
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Hi all, can some body help with this ...

I am using UWAC 1.8 now.

As feed back, i found some small and little details.

1]

Some times ... and only when at port, i have problems with my external camera, when i switch between the naval units, after some switchs, the camera become crazy, no unit is showed, and it is not horizontal, and it juumps... down, up, down , up....

Any idea ? :hmm:




2]

I am a Type IX user, so i often start a campaign in Lorient, and when i start up the mission, there is a Armed trawler wich always run aground.

It seems to be the "follow me" unit, and when it attempt to turn left/port in the harbour channel, it run aground, it is sure a lack of a waypoint.

I really never edit a campaign file before to add the waipoint.

Please look at thios for the v1.9 version.




3]

I note the location of "Santa Cruz de tenerife" is in red.... as an enemy port...

Is it correct ? all other spain ports are in green, but "Santa Cruz de Tenerife" is in red.

Was there an allied base in that age ? :hmm:

Plus It is called "Santa Crus de Tenerife", the correct name is Cruz with "Z", any way it is easy to fix, but it is correct the red colour ? :hmm:



Many thanks for the job made on UWAC !!
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Old 07-23-06, 04:05 PM   #182
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I can only answer #1---the external camera in port becomes crazy when it focuses on a land unit (ie. bunker, aa gun) in the harbor and stays that way the rest of the patrol--i believe it is a stock bug ---at least i had it with vanilla also.
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Old 07-23-06, 04:20 PM   #183
Redwine
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Quote:
Originally Posted by U-snafu
I can only answer #1---the external camera in port becomes crazy when it focuses on a land unit (ie. bunker, aa gun) in the harbor and stays that way the rest of the patrol--i believe it is a stock bug ---at least i had it with vanilla also.
Many thanks, then it is a stock problem...
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Old 07-24-06, 02:43 AM   #184
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Quote:
Originally Posted by Redwine
Hi all, can some body help with this ...

I am using UWAC 1.8 now.



2]

I am a Type IX user, so i often start a campaign in Lorient, and when i start up the mission, there is a Armed trawler wich always run aground.

It seems to be the "follow me" unit, and when it attempt to turn left/port in the harbour channel, it run aground, it is sure a lack of a waypoint.

I really never edit a campaign file before to add the waipoint.

Please look at thios for the v1.9 version.




3]

I note the location of "Santa Cruz de tenerife" is in red.... as an enemy port...

Is it correct ? all other spain ports are in green, but "Santa Cruz de Tenerife" is in red.

Was there an allied base in that age ? :hmm:

Plus It is called "Santa Crus de Tenerife", the correct name is Cruz with "Z", any way it is easy to fix, but it is correct the red colour ? :hmm:



Many thanks for the job made on UWAC !!

1. About the Trawler.. I´ll try to fix that.

2. About Tenerife.. I don´t know really.. has been there since the origin and isn´t created by me. Has it been neutal the whole war?

thx for feedback!

Han
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Old 07-24-06, 08:42 AM   #185
Redwine
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Quote:
Originally Posted by HanSolo78
1. About the Trawler.. I´ll try to fix that.
Many thanks !!


Quote:
Originally Posted by HanSolo78
2. About Tenerife.. I don´t know really.. has been there since the origin and isn´t created by me. Has it been neutal the whole war?

thx for feedback!

Han
The matter is... Santa Cruz de Tenerife (Cruz not Crus) is in Canarias Islands (canaris form romans) and it is a Spanish posesion.

All Spanish ports are in green, (except for a blue one in Galicia) you can see in that screen shot, Las Palmas is in green too.

May be there was an allied base there in that age ? If not, it must be in green.

Can some body helps with historical info about this ?


Another things, i note, there was blue ports, friendly ports at Galicia in Spain, and another one in blue at Brasil in Belen.... Brasil was neutral initially, and enemy later... may be in the neutral age, germans has a friendly supply port there....?
Same for Galicia at Spain ?

Is it correct ?

Interesting if some body can explain it and if there is something wrong, you and other campaign modders can fix these stock "errors", asumming they are errors.

Many thanks for job....


PD:

I am playing yet now, a new campaign with UWAC, and in 1941 i receive a radio message, saying, Phyton ship was sunk, and no more resupply is abailable at Atlantic any more...

But... i recently finished a campaing before it, and if i am not wrong, i had resuplies in 1942 and 1943 ? I am wrong ?

Up to wich age resuplies are abailable ?
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Old 07-24-06, 10:37 AM   #186
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ALL Spanish ports should be green as they were neutral
If they have supply ships in the ship will be blue but the port will still be green
The Belem base near Brazil is down on mine as a secret naval base - and after a quick look around - there was indeed a naval base at Belem ( and still is a Brazilian one ) but it was set up in 1943 and was American

http://www.navsource.org/Naval/1943.htm

03/26 Fri. Battle of the Komandorski Islands is fought between a task
group comprising 2 cruisers and 4 destroyers (Rear Adm. C. H.
McMorris) and a Japanese force of 4 cruisers and 4 destroyers
escorting reinforcements to Attu, Aleutian Islands. In this
day light action 1 United States cruiser and 1 destroyer are
damaged. One enemy cruiser is damaged. Japanese
reinforcements fail to reach Attu.
United States Naval Operating Facility, Belem, Brazil, is
established.
United States naval vessel damaged, Battle of Komandorski

So it shouldnt be there at all as a German base but as a US base from 26\03\1943
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Old 07-24-06, 02:11 PM   #187
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Many thanks BigBoy...

Then i need to edit the Santa Cruz de Tenerife from red to green.... can i do it from the Locations file ?

About Galicia... the blue in Galicia is a ship then .... not a port.

About Belen, i will check if it change to red when i reach that date.

Many thanks for data.
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Old 07-24-06, 02:46 PM   #188
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Quote:
Originally Posted by Redwine
Many thanks BigBoy...

Then i need to edit the Santa Cruz de Tenerife from red to green.... can i do it from the Locations file ?

About Galicia... the blue in Galicia is a ship then .... not a port.

About Belen, i will check if it change to red when i reach that date.

Many thanks for data.
You can change Belem in the .lnd

Name=Belem Secret Naval Base
Class=NavalBase
Type=407
Origin=German<----------change to American
Side=0

Same for Tenerife but obviously origin changes to Spain

The Belem base really needs the dates changing too but you will have to do that thru mission editor after changing locations.cfg
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Old 07-24-06, 03:47 PM   #189
Redwine
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Quote:
Originally Posted by bigboywooly
You can change Belem in the .lnd

Name=Belem Secret Naval Base
Class=NavalBase
Type=407
Origin=German<----------change to American
Side=0

Same for Tenerife but obviously origin changes to Spain

The Belem base really needs the dates changing too but you will have to do that thru mission editor after changing locations.cfg
I see, that changes are into .LND file, i was looking into the locations.cfg file but no indication of side (allied/german) there.

Thanks a lot !

Last edited by Redwine; 07-24-06 at 03:51 PM.
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Old 07-24-06, 03:59 PM   #190
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Well... i found this into the .LND file :

(i fix the Crus for Cruz yet.....) Aparently, Santa Cruz de Tenerife changes from Side=0 to Side11 in february 01 of 1943

Here two things...

One.. i am playing in 1942 now, so it must to be Side=0 neutral, and it is in red wich is Side=1, and was the same in 1940 and 1941.

Two... was it real ? was Santa Cruz de Tenerife and allied/german or german/allied base along the war ? Does it change the side ?


[Unit 498]
Name=Santa Cruz de Tenerife
Class=NavalBase
Type=407
Origin=Spain
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19430101
GameExitTime=0
EvolveFromEntryDate=false
Long=-1949275.000000
Lat=3411210.000000
Height=-186.475006
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 499]
Name=Santa Cruz de Tenerife

Class=NavalBase
Type=407
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19430201
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-1948613.000000
Lat=3415271.000000
Height=-200.000000
Heading=90.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

Last edited by Redwine; 07-24-06 at 04:03 PM.
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Old 07-24-06, 04:22 PM   #191
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Quote:
Originally Posted by Redwine
Well... i found this into the .LND file :

(i fix the Crus for Cruz yet.....) Aparently, Santa Cruz de Tenerife changes from Side=0 to Side11 in february 01 of 1943

Here two things...

One.. i am playing in 1942 now, so it must to be Side=0 neutral, and it is in red wich is Side=1, and was the same in 1940 and 1941.

Two... was it real ? was Santa Cruz de Tenerife and allied/german or german/allied base along the war ? Does it change the side ?


[Unit 498]
Name=Santa Cruz de Tenerife
Class=NavalBase
Type=407
Origin=Spain
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19430101
GameExitTime=0
EvolveFromEntryDate=false
Long=-1949275.000000
Lat=3411210.000000
Height=-186.475006
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

[Unit 499]
Name=Santa Cruz de Tenerife

Class=NavalBase
Type=407
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19430201
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-1948613.000000
Lat=3415271.000000
Height=-200.000000
Heading=90.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
:rotfl: :rotfl: No - Tenerife stays Spanish all thru the war
Cant find anything to say it changed hands or allegience
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Old 07-24-06, 04:29 PM   #192
Redwine
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Quote:
Originally Posted by bigboywooly
:rotfl: :rotfl: No - Tenerife stays Spanish all thru the war
Cant find anything to say it changed hands or allegience
That was i understand, but in the map it appears as red base, so it take my attention, as you can see, into the .LND it is an American base during a half war.

I fix it yet and now it is in green...

I soupose HanSolo and other campaign modders can fix it into future versions.

Thanks for help...!
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Old 07-24-06, 04:31 PM   #193
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by bigboywooly
:rotfl: :rotfl: No - Tenerife stays Spanish all thru the war
Cant find anything to say it changed hands or allegience
That was i understand, but in the map it appears as red base, so it take my attention, as you can see, into the .LND it is an American base during a half war.

I fix it yet and now it is in green...

I soupose HanSolo and other campaign modders can fix it into future versions.

Thanks for help...!
No problem
Always glad to help
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Old 07-25-06, 11:24 AM   #194
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Are you adding CB's ideas for uboats reporting convoys and wolfpacks where appropriate into the next version?

For me, your mod is heading towards being the true succesor to AoD that SH3 should have been in the beginning.

Keep up the good work, its appreciated.

Regards

Tan
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Old 07-26-06, 06:31 PM   #195
HanSolo78
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hi guys!

thx for helping in that prob with the bases.

@ Tanyrhiew

It might be a good addition!
But in ver 1.9 I won´t get this.
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