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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Hi all, can some body help with this ...
I am using UWAC 1.8 now. As feed back, i found some small and little details. 1] Some times ... and only when at port, i have problems with my external camera, when i switch between the naval units, after some switchs, the camera become crazy, no unit is showed, and it is not horizontal, and it juumps... down, up, down , up.... Any idea ? :hmm: ![]() 2] I am a Type IX user, so i often start a campaign in Lorient, and when i start up the mission, there is a Armed trawler wich always run aground. It seems to be the "follow me" unit, and when it attempt to turn left/port in the harbour channel, it run aground, it is sure a lack of a waypoint. I really never edit a campaign file before to add the waipoint. Please look at thios for the v1.9 version. ![]() ![]() 3] I note the location of "Santa Cruz de tenerife" is in red.... as an enemy port... Is it correct ? all other spain ports are in green, but "Santa Cruz de Tenerife" is in red. Was there an allied base in that age ? :hmm: Plus It is called "Santa Crus de Tenerife", the correct name is Cruz with "Z", any way it is easy to fix, but it is correct the red colour ? :hmm: ![]() Many thanks for the job made on UWAC !! ![]() |
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#182 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
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I can only answer #1---the external camera in port becomes crazy when it focuses on a land unit (ie. bunker, aa gun) in the harbor and stays that way the rest of the patrol--i believe it is a stock bug ---at least i had it with vanilla also.
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#183 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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#184 |
Sea Lord
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1. About the Trawler.. I´ll try to fix that. 2. About Tenerife.. I don´t know really.. has been there since the origin and isn´t created by me. Has it been neutal the whole war? thx for feedback! Han |
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#185 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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All Spanish ports are in green, (except for a blue one in Galicia) you can see in that screen shot, Las Palmas is in green too. May be there was an allied base there in that age ? If not, it must be in green. Can some body helps with historical info about this ? Another things, i note, there was blue ports, friendly ports at Galicia in Spain, and another one in blue at Brasil in Belen.... Brasil was neutral initially, and enemy later... may be in the neutral age, germans has a friendly supply port there....? Same for Galicia at Spain ? Is it correct ? Interesting if some body can explain it and if there is something wrong, you and other campaign modders can fix these stock "errors", asumming they are errors. Many thanks for job.... PD: I am playing yet now, a new campaign with UWAC, and in 1941 i receive a radio message, saying, Phyton ship was sunk, and no more resupply is abailable at Atlantic any more... But... i recently finished a campaing before it, and if i am not wrong, i had resuplies in 1942 and 1943 ? I am wrong ? Up to wich age resuplies are abailable ? |
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#186 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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ALL Spanish ports should be green as they were neutral
If they have supply ships in the ship will be blue but the port will still be green The Belem base near Brazil is down on mine as a secret naval base - and after a quick look around - there was indeed a naval base at Belem ( and still is a Brazilian one ) but it was set up in 1943 and was American http://www.navsource.org/Naval/1943.htm 03/26 Fri. Battle of the Komandorski Islands is fought between a task group comprising 2 cruisers and 4 destroyers (Rear Adm. C. H. McMorris) and a Japanese force of 4 cruisers and 4 destroyers escorting reinforcements to Attu, Aleutian Islands. In this day light action 1 United States cruiser and 1 destroyer are damaged. One enemy cruiser is damaged. Japanese reinforcements fail to reach Attu. United States Naval Operating Facility, Belem, Brazil, is established. United States naval vessel damaged, Battle of Komandorski So it shouldnt be there at all as a German base but as a US base from 26\03\1943 |
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#187 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Many thanks BigBoy...
![]() Then i need to edit the Santa Cruz de Tenerife from red to green.... can i do it from the Locations file ? About Galicia... the blue in Galicia is a ship then .... not a port. About Belen, i will check if it change to red when i reach that date. ![]() Many thanks for data. |
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#188 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Name=Belem Secret Naval Base Class=NavalBase Type=407 Origin=German<----------change to American Side=0 Same for Tenerife but obviously origin changes to Spain The Belem base really needs the dates changing too but you will have to do that thru mission editor after changing locations.cfg |
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#189 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Thanks a lot ! Last edited by Redwine; 07-24-06 at 03:51 PM. |
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#190 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Well... i found this into the .LND file :
(i fix the Crus for Cruz yet.....) Aparently, Santa Cruz de Tenerife changes from Side=0 to Side11 in february 01 of 1943 Here two things... One.. i am playing in 1942 now, so it must to be Side=0 neutral, and it is in red wich is Side=1, and was the same in 1940 and 1941. Two... was it real ? was Santa Cruz de Tenerife and allied/german or german/allied base along the war ? Does it change the side ? [Unit 498] Name=Santa Cruz de Tenerife Class=NavalBase Type=407 Origin=Spain Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19430101 GameExitTime=0 EvolveFromEntryDate=false Long=-1949275.000000 Lat=3411210.000000 Height=-186.475006 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 499] Name=Santa Cruz de Tenerife Class=NavalBase Type=407 Origin=American Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19430201 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-1948613.000000 Lat=3415271.000000 Height=-200.000000 Heading=90.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 Last edited by Redwine; 07-24-06 at 04:03 PM. |
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#191 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Cant find anything to say it changed hands or allegience |
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#192 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I fix it yet and now it is in green... ![]() I soupose HanSolo and other campaign modders can fix it into future versions. Thanks for help...! ![]() |
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#193 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Always glad to help ![]() |
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#194 |
Watch
![]() Join Date: Sep 2002
Posts: 17
Downloads: 3
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Are you adding CB's ideas for uboats reporting convoys and wolfpacks where appropriate into the next version?
For me, your mod is heading towards being the true succesor to AoD that SH3 should have been in the beginning. Keep up the good work, its appreciated. Regards Tan |
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#195 |
Sea Lord
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hi guys!
thx for helping in that prob with the bases. @ Tanyrhiew It might be a good addition! But in ver 1.9 I won´t get this. |
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