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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Helmsman
![]() Join Date: Dec 2005
Location: NSW, Australia
Posts: 101
Downloads: 5
Uploads: 0
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#2 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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I'm too lazy, just use the search function.
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#3 |
Watch
![]() Join Date: Jun 2005
Location: WIEN
Posts: 25
Downloads: 0
Uploads: 0
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Give me the new SH3-Commander!!!!!!!!!!!!!!!
Please,I can not wait longer!!!!!!!!!!!! ![]()
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#4 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 260
Uploads: 0
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If this is going to be the final SH3Cmdr, we want it fixed "right", not hurried, so take your time.
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#5 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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I agree... Take your time...
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#6 |
Swabbie
![]() Join Date: Nov 2004
Posts: 14
Downloads: 9
Uploads: 0
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First I would like to thank You for your effort.
My greatest wish is the ability to use STOCK textures. No matter how much effort and how historicaly accurate Iambecomelife`s textures might be, there is a lot to be desired. I simply don˙t like them. No pun intended. |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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Maybe we should wait for an official notice from JScones, but I guess I can tell you that skins will be an optional part of SH3 Commander. I think if you don't want the additional skin pack, then you will have the choice not to download it.
But skinners are free to release newer skin packs in the future... ![]()
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Yes, because of the subjective nature of skins plus the ever increasing d/l file size, I have removed all the current skins from the core SH3Cmdr release. However, the skins, with the addition of Type941's "mega" pack, will be available as an optional d/l. In doing so, I have adjusted the file names to ensure that all the included skins work together in harmony. Installing the skin pack will simply be a matter of unzipping the 7z file straight into the SH3Cmdr install folder. |
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#9 |
Swabbie
![]() Join Date: Nov 2004
Posts: 14
Downloads: 9
Uploads: 0
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Well sometimes things conspire to construct...
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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I'm not sure if I am too late for this. I just am getting back into sh3 after a long break of simming...and I am kinda new to the commander mod. I remember it was first starting shortly before I took a break from all of it. but, it looks good from waht I have seen so far.
What I would like to add to it (but, not sure if there is functionality) is to have an abandon ship command in order to save crew. In Aces of the Deep there was an ability when you broke the surface with your sub to hit the esc key and then you had an option to abandon ship...if you made a radio/distress call before you gave the order you had better chances of being found/rescued. With the release of some of these damage models liek hollywood mod that lets you sink and repair longer than what default game allows....I would like to see somethign similar to this in order to motivate you more to get to surface. if you are going to spend all this time repairing and trying to save your @#$! on the bottom what point is there to get to the surface if your ship is broke or jsut going to sink again. So, I'm wondering if it is possible to record something liek this using sh commander. like enable a key command only that can be detected by sh commander when ship value is surfaced and then log it the status of the crew based on soem randomizer in sh commander: rescued, captured, x amount of crew died from dehydration, x lost their minds from drinking the seawater, etc I'm also not sure if a radio/distress call can be implemented as well to raise this chance of rescue. maybe even location data could be pulled to influence the status/value of a rescue if near a shipping lane or enemy/friendly area. I'm not sure how much data can be sent back and for with the game to sh commander. but, i thought I would throw the idea out and let the experts debate it. |
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#11 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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2.4 does this, although not within SH3 itself. If you are destroyed at sea, when you launch Commander, you will have the option to Surrender your Captain... if you were on the surface at time of loss. It will then record that captains history accordingly.
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#12 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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oh, cool! thanks
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#13 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Possible bug found with current SH3C: If career ended, the LAUNCH SH3 button is disabled.
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#14 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 260
Uploads: 0
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The Avon Lady:
My Kaptain/crew just died from hitting a subnet at 64x TC and you are correct that SH3Cmdr 2.4 will not let you launch with a dead Kaptain in the current career mode. ![]() ![]() ![]() |
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#15 |
Bosun
![]() Join Date: Jan 2006
Location: Minnesota
Posts: 68
Downloads: 2
Uploads: 0
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I may have missed something as well as some other comments about this in other threads...but any thoughts on making something like an idiot-proof, for people such as myself, program/cfg to integrate voice commands to the crew for SH3? I saw something in the UBI forums but there's so much left unsaid and what seemed to be still buggy. Yeah, I'm a noob.
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