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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Danke Bleiente für die zusätzlichen Tipps! Bin sehr froh dass der Zoomfaktor doch klappt, ganz einfach mit TAB wie du sagst.
Die freie Kamera im U-boot mit den SHIFT-CURSOR-Tasten (nur einmal SHIFT betätigen) find ich toll: Hier die Beschreibung: EN: If you use the SHIFT-CURSOR keys one time you activate free camera inside the boat, you can move inside the sub like you want and place your ego in a specific position. Still you can click the different stations for accessing them. The game will remember this position if you return to that station afterwards, that's very fine. DE: Die Spielerbewegungen im U-Boot werden durch einmaliges drücken der SHIFT-CURSOR-Tasten aktiviert, man kann sich dadurch beliebig im U-boot bewegen und das Spiel merkt sich deine letzte Position beim Zurückkehren auf die Station, sehr gut ! Das sind alles sehr gute Verbesserungen des Grundspiels ![]() Ich denke ich werde doch öfters SH4 spielen, jetzt wo die ganze Oberfläche und Innengrafik doch viel besser ist. Bin schon sehr auf die Kampagne gespannt, aber zunächst muss ich durch die Tutorials um meine Kenntinisse aufzufrischen ![]() Werde hier möglichst weiterhin mit Feedbacks dienlich sein. Tschüss bis dahin, ![]() |
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#182 |
Stowaway
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@XenonSurf
Um evtl. Mißverständnisse vorzubeugen, muß ich noch anmerken, daß meine ModSoljanka aka ModPack ausschließlich den US-amerikanischen Pazifik-Krieg und dessen Submarine-Kampagne betrifft als auch behandelt; d.h. für die Erweiterung "U-Boot Expansion" auf dt. Seite wurden keine maßgeblichen Änderungen vorgenommen. ![]() |
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#183 |
Stowaway
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Ähmm... Hallo?!?
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#184 |
CTD - it's not just a job
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Hallo! Bleiente! You mod is still as good as ever... I don't have much time to play in it, what with modding FotRSU and CMN, but I do really enjoy what you did when I do get the chance to play it. We've gotta figure-out a way to drum-up some business for your mod!
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"...and bollocks to the naysayers" - Jimbuna |
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#185 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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I play often with your mod, and I have to say only positive things.
You did a great job Bleiente ! I ask the forum administrators if it is possible to make this thread "Sticky" ![]()
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 02-14-18 at 03:18 AM. |
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#186 |
Gunner
![]() Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
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Hey there! Today, I came across your tasty soup, and I had to try it out.
Install worked and everything seems to be working as it should. I especially like the physics. Just one thing confuses me. All conning towers seem to be moved further back? Is that intended? greetz!
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"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?" |
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#187 | |
Stowaway
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This change or adaptation of the conning towers was necessary in my memory for the Optical Targeting Correction (OTC) by CapnScurvy. http://www.subsim.com/radioroom/showthread.php?t=181172 ![]() |
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#188 |
Gunner
![]() Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
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Ah, I see.
Well it seems you cannot have it all in Silent Hunter 4. ![]() Love that ISP mod though! Finally it feels like you are driving a steel tube and not a plastic one. ![]() (If someone could make such an ISP mod working for the nine delta two or OM i would be so happy)
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"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?" |
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#189 | |
Stowaway
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![]() Now a special question to all users of my ModSoljanka: Who uses the experimental and makeshift merged AI_AIR_Patch and if so, are there any abnormalities or even disturbances? ![]() |
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#190 |
CTD - it's not just a job
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I'm on my android tablet for a time yet, but as soon as I get home, I'll check my PC and let you know. If memory serves me correctly, I downloaded it, but I don't remember activating it. But I had never noticed an issue with planes before. I am one though that thinks planes should be numerous and deadly, and that submarines should not be seen by them...
![]() ![]() ![]() Edit 1240 Eastern: OK, Bleiente, I have the "HotFix for Ralles RealModPack", but I do not have the "AI_AIR_Patch" specifically named in my install...
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 02-16-18 at 12:45 PM. |
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#191 | |
Stowaway
Posts: n/a
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I meant this: AI_Air_Patch inkl. Bubbles_ShipComp https://workupload.com/file/CHazvzZ PS.: Why am I grinning so stupidly with my avatar in the optics on offense Attack?!? ![]() ![]() Last edited by Bleiente; 02-16-18 at 04:59 PM. |
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#192 |
CTD - it's not just a job
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Alright, I now have AI_Air_Patch inkl. Bubbles_ShipComp downloaded and activated
![]() ![]() I think that strange grin comes from your avatar having made "Commander" at such a young age... Either that, or he's off Waikiki Beach and watching the sunbathers on high-zoom... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#193 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Now this will be interresting. Have picked up SHIV again thanks to the fine mods avaliable.
![]() Of course I still play SHIII LSH as well and have tried getting SHV but the latter was a used copy I found at e-bay with the key already registred ha ha. Got fooled did I not. ![]() Gozo ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#194 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Just wondering about the patch plus if anyone have tested if "rescue sub mod" is working with it all? Update It does not but is not important. Just dont forget to remove the mod using JSGME ;-)
Part from that this is a wonderful mod!!!!!!!!! G ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 04-05-18 at 12:01 PM. |
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#195 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Just found thjat getting the sub up to speed takes some effort. You cannot just order "Flank" and reaching that speed. Speed reches only 16 kts in calm weather. Same when submerged creeping at 400 ft and wish to avoid DC:s you only get 6 kts.
BUT: If you do it in steps (like going from standard via full and finally flank) you get the speed you want after a while. Have tested it on surface at zero winds and submerged. Is it a result of the "ship acceleration mod" included or is there something I missed? Can the crew skills be a factor? GOZO ![]() RESOLVED When making new install and removing non compatible mods it all works again!
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 04-05-18 at 12:00 PM. |
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