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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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That sounds good!
What I was wondering about, was the detail, and what not, being a monster for the computer to handle with everything else in the scene. Just hope you don't have to make a low-res version, as in smaller or less detailed model is all. Also, hopefully, there will be the possibility of having more than just your boat operating, but since the game engine isn't designed for things like that, we'll have to see what is do-able. At least, it should be an interesting mod once it's completed.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#182 | ||
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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And it's going to : https://rapidshare.com/files/1580205528/what_s_that.avi Heavy file - 10 seconds video, 350MB - I'm no video editor, you know. ![]() @ Cpt Niki : Quote:
That antenna is supposed to be made of a ring somehow as you can see on that blueprint. I'd like to see what the real object looks like in order to get it to look as accurate as possible. Thanks in advance !
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![]() Last edited by Alex; 06-24-12 at 05:06 PM. |
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#183 |
Fleet Admiral
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I know what your talking about, but I'm having a tough time find one online.
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#184 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Regarding the antenna : no problem with that, Niki. Hopefully you'll find some shot featuring this one later. If you don't, I'll rely on the blueprint only to create it.
The next time you have some opportunity to pay a visit to the boat, please just don't forget to take some photos of :
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#185 |
Fleet Admiral
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#186 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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According to that blueprint, it's supposed to look like that.
![]() Never got to see an antenna like that myself. We can do without a photo of this one, but, well, it would still be appreciated to see a picture of it, you know. No problem if you can't find one though. ![]() Lt Nitpicker
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#187 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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I'm not going to have enough computer to runn this guy.
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#188 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
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Well guys,
As the title says I hate to be a Hater, or cast negative vibe on this great endeavor, but its been almost 4 months and I ant seen nutten yet! I seriously doubt weather this project will ever get legs underneath it. I agree that we need a good sim about PT boats. The last one produced some years ago was a absolute joke, buggy and a waste of time and money. So far all I've seen is a mock up, of a haul of some boat and a bunch of pictures. Ya Yaaaa, I know it's free so shut up! But I have an Ideal this is'ent anything but a tease. Time will tell! ![]() |
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#189 | |
Fleet Admiral
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![]() ![]() ![]() ![]() ![]() Ignore the GPS/depth finder box to the left ![]() Oh, btw, these are recent photos too.
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#190 |
Fleet Admiral
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The radar dome is brand, spankin new.
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#191 | ||
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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The goal here is to get a playable surface unit to look at least as good as a SH4 stock submarine, and not to bring everyone's system to its knees, so don't worry so much, yubba.
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Looks very neat. Is that a modern day improvement, or did it look like that during the war ?
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#192 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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"Privateer is very busy with real life work these days, indy. And not being familiar with the game myself, I must say the only thing I can do is modelling, as well as texturing and mapping the model (if needed). This is the only reason why no SH4 screenshot featuring this boat has been posted until now."
Agreed Alex. Aside from the fact that making a model, can take up to a year, even if you know exactly what you are wanting, and know the structure inside and out from model, to SDK info and what goes where in the structure of the nodes, and the damge models that go with it, that have to be constructed, and incorporated. With every little detail that is revealed, it is one step closer to completion. Keep up the good work guys! ![]()
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#193 | |
Stowaway
Posts: n/a
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I've worked 12 to 16 hours a day, 7 days a week, for months now. With very few days at home!! ![]() I don't have a system that I can take with me as I did for GWX modding back in the day. So I asked Alex to step in for some fantastic 3D work. ![]() I'm HOPEING to have enuff time at home for the next few weeks to do a test import for screenshots and check areas of the model that need adjusted. (Not holding my breath though) Alex models great but that does not mean the models are SH proper. That is a learning curve for many people and Alex is on that curve. I adjust and return his work, when I have time, so he can learn the proper things to watch for. DivingDuck, ref, and I, have helped Alex go from someone that did not know how to model a box to the fantastic work he does now. The last step he is willing to learn is proper SH things. That's more then anyone can say of MANY people that cry "GIMME GIMME GIMME RIGHT NOW!!" ![]() |
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#194 |
Fleet Admiral
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Keep up the good work guys.
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#195 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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@ Jeff : Here's me again virtually shaking your hand for the patience you as well as Ref and DD showed with the slow-learner I am, hehe. Other than that... Please check your mails. ![]()
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