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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#181 |
Frogman
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Hi pedrobas,
Just downloaded your v0.2 files but don't see your MMM p4 - Enhance SOUNDS v0.2 download on there yet? As I understand it we are still using your original part 1 and v0.2 parts 2,3,4,5 and 6? Thanks for the great work ![]()
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Bird Lives! |
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#182 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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I´m uploading it right now, but yes you can use the original without any problem.
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#183 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello pedrobas and many thanks for all,
just another question:where can I find the mmm party o music;radio;gramophone;bbc etc..and for download? ![]() |
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#184 | |
Navy Seal
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![]() The icebergs are set using direct spawn as groups. So the reason you can't see their parameters is because you are clicking on many icebergs when you click on the group. You need to zoom in and select the group leader to see the setting ![]() |
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#185 |
Loader
![]() Join Date: Mar 2010
Location: Magdeburg, Germany
Posts: 81
Downloads: 288
Uploads: 0
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Thanks for the update, pedrobas! Downloading it now, testing soon
![]() Edit: Some general suggestions: 1. You should change your first posting in this thread accordingly, when you release a new version. So far, it still shows 0.1. 2. Add new features only in the noneven (odd) releases, like 0.3, 0.5 -- use even releases like 0.4, 0.6 for removing bugs or incompatibilities ![]() Last edited by Newinger; 02-17-12 at 01:49 PM. |
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#186 |
Swabbie
![]() Join Date: Oct 2007
Posts: 8
Downloads: 192
Uploads: 0
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Hello pedrobas
I can install this mod as the last? DeutschMod 1.0.4 look here >http://forums-de.ubi.com/showthread....pus-v0-0-1-Mod |
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#187 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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I've had no problems with the Antilag mod and I think your problem could occur because the included enhanced shadow mod (Tonschk HD Shadow Improvement in Pack 2). Or even lack of memory. Try to turn your Shadows setting in the Options Menu. You could even try the 4Gb Patch; http://www.ntcore.com/4gb_patch.php Please tell your computer's config. |
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#188 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello silentsteel
![]() my computer config: windows xp pack3,cpu 2x3000,main memory 2304,direct9.0x,video memory 512mb, ati radeon hp 3850. many thanks for answer |
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#189 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() I would like to get the Hydrophones station working as it should (kind of important in a Subsim!!). I have looked at TDW's Thread, but I found it hard to follow. I downloaded his Patcher programme but couldn't open the SH5.exe with it. He makes reference to a 'Hex Editor', but I don't know what he's talking about ![]()
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***THE GENERAL*** |
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#190 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#191 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() ![]() Just for your info v0.2 is not officialy release yet. ![]() |
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#192 | ||
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
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#193 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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18/02/2012 : v0.2
Parts 1 to 6 ready for TESTING/FEEDBACK Here: http://www.gamefront.com/files/user/pedrobas -MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future. Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2" -MyMegaMod p2 - Graphics-FX-IRAI, now include: 20 - Cerberus62 Corrected Depth Charge Projector 1.0 21 - Real_Sink_1.0 22 - Compatible Conus00's Graphic Mod+SV's work 23 - Pascal-sh5-Crew-Uniforms. 12.2011 24 - Crictical Hits Torpedos v 1.1 25 - Critical hits v 1.2 Some other improvements like small bubbles, etc... I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise. -MyMegaMod p3 - tdw UI: now include: 17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224 Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot. I´ll call it: "MMM p3 - tdw UI v0.2" -MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc.. I´ll call it: "MMM p4 - Enhance SOUNDS v0.2" -MyMegaMod p5 - OHII+mtns+Lifeboats: (Thanks Trevally for OHII, what a great addon for SH5!!!) (Thanks Uekel for all your help) - "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion. - "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7 I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2" - MyMegaMod p6 - My Submarine. Now only include - VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7) The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and I´ll call it simply: "VIIC41 - for OHII 1.7" Here is an example of one of the possible combinations ( DEPENDS OF YOUR "OPTIONAL" MODS), in RED are the BASE packs Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MyMegaMod p0 - Menu music-Radios-Gramophone =>for the moment make your own. MMM p1 - Dynamic Environment v0.2 sobers see thru wake fix No magic skills v1.5 MCCD compatible MMM p2 - Graphics-FX-IRAI v0.2 Dark_Interior_V1 MMM p3 - tdw UI v0.2 NewUIs_TDC_6_9_0_Real_Navigation MMM p4 - Enhance SOUNDS v0.2 Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2 SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english MyKey Read thread for info and install instructions: http://www.subsim.com/radioroom/showthread.php?t=192236 Please report your feedback, comments and suggestions in that thread. Enjoy Kind Regards Pedro |
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#194 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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With this MMM v0.2 we have now a very decent game. There are still some minor problems with it but instead of telling you i expect you to discover them, so waiting here for your feedback, comments and suggestions.
And now is time for me to play a little and enjoy myself since these last weeks have been all work. ![]() ![]() |
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#195 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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maybe "MMM p4 Sounds - Tweaked SDBSM v0.2" -> original Project here
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Stormy...... |
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