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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Black Magic
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Once I fully understand everything about using .dat files I'll redo my tutorial on it. I'm about 80% there of fully understanding what's going on now
![]() Here is damage just from deck gun. The cool thing is 'splash damage' is added by the game engine. There's one shot where I hit the hull but the game engine took the splash damage back to the super structure ![]() Now if I can find the shader responsible for showing these only underwater and make it show above water also we'll be golden! |
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#182 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Awesome! Thanks TDW for you help!
Guys, this is the list of ships I selected from Uekel mod and asked his permission to use them in the new campaign mod. Asked TDW to help fixing these ships and then I will retexture them and add it into the campaign. NF_boat NKLCS_Nagara NKLSS_Hakusika NKMCS_Akita NKMCS_Heito NKMCS_Zinbu NKMSS_Biyo NKMSS_Kinposan NKMSS_WarMelody NKPMCS_Express NKSSS_Kasagisan NLTSf NMFMPC NOL_Nippon NOM_Buzyun NOM_Paula NRC_ NSD Schute_M2 Also there is the 1 more ship from Rongel and the one from Iambecomelife. So there is a pretty big list of imported ships, also a LOT of work to make them float. |
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#183 |
Black Magic
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The _Ox files still need to be worked on for the above ship. The weird texture/light problem you were having was because of the _Ox .dds file. I removed it and used the one from stock SH4 and the weird problem was gone.
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#184 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#185 | |
Black Magic
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#186 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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What about the ship reflection on water? Any chance to solve that?
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#187 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#188 | |
Black Magic
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#189 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Ok, here is Kasagisan Small Old Split Freighter. I hope the package is allright, didn't have time to double check it. Should work! And this is work in process version, please remember!
![]() Link Deck gun hits show underwater: ![]() EDIT: Quote:
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#190 | |
Black Magic
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#191 | |
Black Magic
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![]() ![]() ![]() Yeah baby we are rockin' and rollin' now ![]() ![]() I made a few changes and I'll send the revised package to you. By embedding the images into the .dat file you've also fixed some of the problems I was having with the _Ox renderings ![]() Now it's time to update how to import new units into SH5 from SH4. We shouldn't mess with SH3 ships anymore as only the SH4 ships have these 'internal' 3D damage models I was speaking about above. |
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#192 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#193 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks! Nice to hear you like, TDW!
![]() I'm a bit concerned that does the damage system work now like it should. I have seen how my ship sinks levelled if you know what I mean, the boat stays horizontally straight. Did I take out the different compartments and made it just one bulk? Like one hull only? Phew, well I'm so tired right now that I can't write good english anymore, I'm signing out for the day. Hope the ship will be improved further! Adios! |
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#194 | |
Black Magic
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![]() Now once the collision happens the game engine looks for all the sphere's affected (it pulls all these spheres from every part of the ship). Once the sphere's are determined it then looks to see which boxes were affected based on the spheres affected. Now the reason why your ship sinks the way it does is because of the zones attached to the boxes. By adjusting what zone number goes with which box you can achieve the flooding model wanted. Here is a pic of the internal damage 3D model I was speaking about earlier. This is Rongel's ship that just took a torpedo impact on the side. Things to note: you can see inside the ship because of the _B and _F's DMG_ node's 3D models. Splash damage was applied to the super structure. The only changes I made to your files was the ship's .cfg file. I added the ShowInRecManual entry, told it what class of ship it was for the rec manual, commented out all the 2D compartment entries (not needed), removed all the .tga files from the \sea folder, and removed the \data\Textures folder as it's not needed: RecManualCategory=Freighter ShowInRecognitionManual=Yes ;[2DCompartments] ;UnitPos=95,0,326,27 ;NbOfComp=4 ;Name1=Propulsion ;Area1=103,0,30,18 ;Name2=Keel ;Area2=166,0,187,10 ;Name3=Engines Room ;Area3=214,13,71,18 ;Name4=Fuel Bunkers ;Area4=287,13,30,18 Can I send this to Zedi so he can add this ship to the campaign? |
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#195 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() In regarding the recent discussions, I have to say that this has been a great example of a good team work! TDW made a tutorial for all and I studied Iambecomelife's Salland-ship and got my ideas from it and then TDW fine tuned my ship further and now Zedi is going to put it to campaign! Great work all! |
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