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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Black Magic
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#182 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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I have to say, after being away for quite a long time, that what's been going on is amazing!! That wee SH5.exe modifier is an absolute Godsend for those of us who are longer in the tooth (and poorer in the eyes) than we care to mention. MO and TDW with Real Nav and 100% realism makes SH5 so much more enjoyable now for those of us who are immersion/reality freaks. Only problem is, I'll most likely be at it at least 12 hours-a-day now!!!!!
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#183 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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Wow, now my Sonar Man can help the Cook with the Potatoes.
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#184 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
the German version of your Patcher ![]() http://forums-de.ubi.com/eve/forums/...809#1531078809 Best Regards Ruby |
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#185 | |
Stowaway
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Tho ur right, until the XXI using active sonar was very risky for regular subs, as potential escorts could easily pick up the signal. Last edited by Nikitn; 06-05-11 at 11:40 AM. |
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#186 | ||
Stowaway
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Speed= sqrt[(sin(a)*x/tan(a) -y)^2 + (sin(a)*x)^2]/time Where a= the angle difference on your hydrophone (you said your angle went from 61 to 49... that means a=61-49=12). time= how long ur measurement took (in your case 5 minutes = 5*60s=300s) x= your first range report (2980 meters in your case). y= your second range report (2170 meters in your case). Just put all of that in your calculator (make sure angle is configured as degrees and not radians if you live in the USA) and you should have the target's speed. For real WW2 subs, probably the on-board analogue computer would do that automatically... I could show you how to locate the course as well using math and a calculator if you want, it's not hard ! Last edited by Nikitn; 06-05-11 at 12:09 PM. |
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#187 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#188 |
Seaman
![]() Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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I know this may be pushing things a bit but i'd like to be able to try plotting the 4 bearing method myself and one of the barriers i've found (apart from the time constraint) was telling one bearing from another, one mark from another etc.
Is it perhaps possible to have a cycle of colors for say a certain number of instances of the same thing (line ,mark or whatever) so that say line 1 drawn is one color, line 2 is another and so on for maybe 4 different colors before repeating? Also is there an easy way to draw parallels using the in-game tools? Perhaps someone could do a tutorial for those noobs like myself that are lacking the basic knowledge of how to use the map tools effectively? The ability to add small text entries to the map might also be useful? |
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#189 |
Black Magic
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#190 | |
Black Magic
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#191 | |
Navy Seal
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Click on my sig for download ![]() |
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#192 |
Seaman
![]() Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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#193 |
Seaman
![]() Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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re: supermark
Lol, I wondered what that feature was...didnt seem to do anything but then it wouldn't unless i typed something? Last edited by parazaine; 07-01-11 at 09:09 PM. |
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#194 |
Black Magic
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You click on the supermark icon then click on map where you want it placed. Once you click the map then a box will popup to allow you to type your text in.
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#195 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, guys.
The question from simple curiosity ... What program do you prefer to use for R/E? OllyDbg 1.10, OllyDbg 2.01, Immunity Debugger 1.83, IDA 5.? (Pro is not free) or some other program?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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