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Old 07-10-10, 07:38 AM   #181
TarJak
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Originally Posted by Takeda Shingen View Post
Okay. If we can get enough agreement, I'm game.
Count me in.
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Old 07-10-10, 07:47 AM   #182
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Quote:
Originally Posted by Takeda Shingen View Post
Okay. If we can get enough agreement, I'm game.
Rgr that
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Old 07-10-10, 08:07 AM   #183
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Me too
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Old 07-10-10, 08:27 AM   #184
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Originally Posted by SteelViking View Post
He is not kicking/screaming.
The huge red letters do denote shouting, and it said nothing about your problems, but was merely a mocking insult.

That's why it was not productive. it doesn't ask for help, or discuss the problem, it merely makes fun of UBI, and because he's their representative now, of Sorlim.

It doesn't help any of us.
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Old 07-10-10, 08:29 AM   #185
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Originally Posted by TarJak View Post
Count me in.
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Originally Posted by jimbuna View Post
Rgr that
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Me too
Ditto.
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Old 07-10-10, 08:35 AM   #186
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Ditto.
Me too, though only not owning the game any comments from be will be more supportive than contributive.
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Old 07-10-10, 08:42 AM   #187
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I'd say that qualifies as constructive.


Sounds like a plan, really need a thread were the valuable stuff gets taken up in a list. Reading through dozens of pages of bug-reports where half aren't even bugs, for example, isn't too helpfull.
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Old 07-10-10, 08:49 AM   #188
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Originally Posted by Arclight View Post
Sounds like a plan, really need a thread were the valuable stuff gets taken up in a list. Reading through dozens of pages of bug-reports where half aren't even bugs, for example, isn't too helpfull.
You could create an online document in Google Docs that would summarize the ideas in the thread. I think it would be clearer than a forum list, easier to print, distribute etc. Dunno, just an idea.

And it should contain categories and importance ratings.
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Old 07-10-10, 09:05 AM   #189
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You can count me in also.
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Old 07-10-10, 09:18 AM   #190
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Originally Posted by Takeda Shingen View Post
Okay. If we can get enough agreement, I'm game.
Agreed.
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Old 07-10-10, 09:23 AM   #191
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I'm in.

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Old 07-10-10, 09:31 AM   #192
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Quote:
Originally Posted by aergistal View Post
You could create an online document in Google Docs that would summarize the ideas in the thread. I think it would be clearer than a forum list, easier to print, distribute etc. Dunno, just an idea.

And it should contain categories and importance ratings.
I don't think that would be handy.
Here is where the community gathers.
Putting the thread outside subsim you may risk it doesn't get all the attention it needs, I'm afraid.
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Old 07-10-10, 09:42 AM   #193
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Count me in also.


Also posted this on the Ubi thread will post here also as it may be of help.

Hi Sorlim, I'm glad you have turned up and wish you success in your task ahead.

I just wish to input my findings on the Stadimeter bug.
You may be aware but I recently made a mod to fix this issue as can be found at:
Stadimeter Mod

It is also included in my WIP HiRes UI Mod that brings SH5 back to the UI styling os SH3/4
this can be found at:
HIRES Mod

Now in regards to the Stadimeter bug I used redundant SH4 items that are disabled in SH5.
There is a lot of SH3, Sh4 stuff left over in the SH5 game and it is a Godsend for us Modders - although a lot of stuff was stripped out completely like the Attack Map and an important feature the KM GRID.

Now the stock version of the stadimeter does not work due to the mast height not being sent when the Ship is ID'ed in the XO-Dialog.
The default mast height is 20Meters so this is what the stadimeter sends for its range calculations and not the correct height.

The button that send this is the SendToTDCBt

PageXO_TDC_Dialog_Dialog_Toolbar_SendToTDCBt
(Its ID is 160C0018 in the Menu Editor)

Now as I said earlier there is a lot of SH3/4 stuff in the game including another SH4 SendToTDCBt in the SH4 Recognition Manual Page

Pagerecognitionmanual_Recmanual_Unit_Browsing_CkSe lected
(Its ID is 25060009 in the Menu Editor).

This one does send the Mast height but can only be used with the SH4 style Recon Manual.
Which I played with when developing my Stadimeter Mod.

Now if the SH4 ID could be switched to the SH5 one or the programmer code that would fix the Stadimeter Bug problem.

Hope this is of help, If anything doesn't make sense just ask.
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Old 07-10-10, 10:12 AM   #194
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http://www.subsim.com/radioroom/showthread.php?t=172155

Alright, then. It is done. I have titled the thread 'Fix My SH5', after the famous 'Fix My 688(i)' movement which originated on this forum many years ago. I feel it fitting, as it involved a game with so much potential that was left with issues unresolved. The ensuing efforts were very successful, and yet very respectful of the developers and publishers, which continues to pay dividends to this day. It is my hope that our community can continue in that tradition, and that the approach taken with the old Janes title will serve as the model for this movement.
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Old 07-10-10, 10:17 AM   #195
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Quote:
Originally Posted by Takeda Shingen View Post
Okay. If we can get enough agreement, I'm game.
Of course, I agree.

Quote:
Originally Posted by Sailor Steve View Post
Me too, though only not owning the game any comments from be will be more supportive than contributive.
I'm afraid my comments could also 'be more supportive than contributive' since my computer can barely handle SHV (at least for the moment).

----

Edit:

Even if I rarely agree with you janh, that was a great idea.

...and a good initiative from Takeda.

Even if I'm not gonna be very helpful for the moment, it's gonna be an interesting read.

Last edited by Méo; 07-10-10 at 10:28 AM.
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