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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Fleet Admiral
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#182 |
Chief of the Boat
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#183 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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Me too
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#184 |
Eternal Patrol
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The huge red letters do denote shouting, and it said nothing about your problems, but was merely a mocking insult.
That's why it was not productive. it doesn't ask for help, or discuss the problem, it merely makes fun of UBI, and because he's their representative now, of Sorlim. It doesn't help any of us.
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“Never do anything you can't take back.” —Rocky Russo |
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#185 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Ditto.
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#186 |
Eternal Patrol
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Me too, though only not owning the game any comments from be will be more supportive than contributive.
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“Never do anything you can't take back.” —Rocky Russo |
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#187 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I'd say that qualifies as constructive.
![]() Sounds like a plan, really need a thread were the valuable stuff gets taken up in a list. Reading through dozens of pages of bug-reports where half aren't even bugs, for example, isn't too helpfull.
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Contritium praecedit superbia. |
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#188 | |
Chief
![]() Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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And it should contain categories and importance ratings. |
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#189 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You can count me in also.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#191 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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I'm in.
JCC |
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#192 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
Uploads: 0
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Here is where the community gathers. Putting the thread outside subsim you may risk it doesn't get all the attention it needs, I'm afraid.
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#193 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Count me in also.
Also posted this on the Ubi thread will post here also as it may be of help. Hi Sorlim, I'm glad you have turned up and wish you success in your task ahead. I just wish to input my findings on the Stadimeter bug. You may be aware but I recently made a mod to fix this issue as can be found at: Stadimeter Mod It is also included in my WIP HiRes UI Mod that brings SH5 back to the UI styling os SH3/4 this can be found at: HIRES Mod Now in regards to the Stadimeter bug I used redundant SH4 items that are disabled in SH5. There is a lot of SH3, Sh4 stuff left over in the SH5 game and it is a Godsend for us Modders - although a lot of stuff was stripped out completely like the Attack Map and an important feature the KM GRID. Now the stock version of the stadimeter does not work due to the mast height not being sent when the Ship is ID'ed in the XO-Dialog. The default mast height is 20Meters so this is what the stadimeter sends for its range calculations and not the correct height. The button that send this is the SendToTDCBt PageXO_TDC_Dialog_Dialog_Toolbar_SendToTDCBt (Its ID is 160C0018 in the Menu Editor) Now as I said earlier there is a lot of SH3/4 stuff in the game including another SH4 SendToTDCBt in the SH4 Recognition Manual Page Pagerecognitionmanual_Recmanual_Unit_Browsing_CkSe lected (Its ID is 25060009 in the Menu Editor). This one does send the Mast height but can only be used with the SH4 style Recon Manual. Which I played with when developing my Stadimeter Mod. Now if the SH4 ID could be switched to the SH5 one or the programmer code that would fix the Stadimeter Bug problem. Hope this is of help, If anything doesn't make sense just ask. ![]() |
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#194 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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http://www.subsim.com/radioroom/showthread.php?t=172155
Alright, then. It is done. I have titled the thread 'Fix My SH5', after the famous 'Fix My 688(i)' movement which originated on this forum many years ago. I feel it fitting, as it involved a game with so much potential that was left with issues unresolved. The ensuing efforts were very successful, and yet very respectful of the developers and publishers, which continues to pay dividends to this day. It is my hope that our community can continue in that tradition, and that the approach taken with the old Janes title will serve as the model for this movement. |
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#195 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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Of course, I agree.
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![]() ---- Edit: Even if I rarely agree with you janh, that was a great idea. ![]() ...and a good initiative from Takeda. ![]() Even if I'm not gonna be very helpful for the moment, it's gonna be an interesting read. Last edited by Méo; 07-10-10 at 10:28 AM. |
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