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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 04-14-09, 04:47 PM   #181
ETR3(SS)
Ocean Warrior
 
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Location: Between test depth and periscope depth
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tomagabriel, sent you a PM when ya get around to it.
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
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Yes I was really on a submarine.
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Old 04-15-09, 03:22 AM   #182
Kaye T. Bai
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I found a basic, 3D interior for a Los Angeles-class submarine.

http://forums.bistudio.com/showthread.php?t=70431

It is from another game though.

I'm assuming that it could be used for SH4.
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Old 04-15-09, 03:33 AM   #183
tomagabriel
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Interesting...
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Old 04-15-09, 04:35 PM   #184
ETR3(SS)
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Quote:
Originally Posted by tomagabriel View Post
Notes on v. beta 0.2:

- weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?);
I'm not sure if what I found refers to this or is a new bug. It seems that once you return from your first patrol (having expended all torpedoes) when you go to load up for the next patrol, it loads the MK 14 by default. There's a limited number of the MK 48's and the TASM's to load but not enough to fill the torpedo room. If you leave empty racks, it will load MK 14's in there. I think a temporary fix would be to reduce the number of torpedoes that you can load.

Edit: I'm starting to get to the bottom of this, but I think I've just scratched the surface.

Edit, Edit: Never Mind, seems to be a stock issue.
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USS Kentucky SSBN 737 (G)
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Yes I was really on a submarine.

Last edited by ETR3(SS); 04-16-09 at 02:45 PM.
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Old 04-15-09, 06:30 PM   #185
el cheguevara
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Just tried this along with RSRDC and so far so good, you actually get RSRDC missions so really cool. Just wanted to ask, it would be really nice to get this sub in the campaign starting at pearl. Any plans for that?
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Old 04-17-09, 03:47 PM   #186
ETR3(SS)
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Okay I think I've got this 1.4 compatible now. I just have to compile my changes and I'll find a way to submit it to you tomagabriel. Most of the changes look like they'll be the same for Skipjack as well so expect that soon as well.
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Old 04-23-09, 07:34 AM   #187
runningdeer
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Hello tomgabriel...terrific sub you put together. I first tried the sub as you suggested, with a clean unmodded version of 1.5 and it worked well. I have also tried it with: TMO 1.7 - real environment - lite fog mods in that order and it seems to perform just as well.

I have a question about the subs periscope depth. When I use it it sits at about 70ft. and seems to bottom out in the shallow areas where normally you can navigate in a WWII sub. I realize it is a bigger sub of course, but I have also used "Le Terrible" which has a periscope depth of 60ft.

I prefer this sub, but need to be able to navigate the shallows, as I use the shallows for sneaking or sometimes to explore the environment where it gets shallow.

My question is: Can I change the periscope depth of this, "Ohio SSBN" to that of the "Le Terrible"...while remaining undetected? I wondered if it was a simple as changing the periscope depth needle.

Thank you for your time and the sub mods you have created, awesome fun and it makes the game interesting again, in some ways.



Last edited by runningdeer; 04-23-09 at 07:51 AM.
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Old 04-23-09, 09:51 AM   #188
ETR3(SS)
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Go into the NSS_OhioSSBN.cfg file and input the new periscope depth value. Stock it's set to 25 meters or about 82 ft. Actual periscope depth for a Ohio is 78 ft, thats what I changed mine to. If you change it to 60 ft than your sail will be sticking up out of the water, I believe this is seen by enemy lookouts. But try it out for yourself and let us know the results.
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Old 04-23-09, 10:45 AM   #189
runningdeer
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Quote:
Originally Posted by ETR3(SS) View Post
Go into the NSS_OhioSSBN.cfg file and input the new periscope depth value. Stock it's set to 25 meters or about 82 ft. Actual periscope depth for a Ohio is 78 ft, thats what I changed mine to. If you change it to 60 ft than your sail will be sticking up out of the water, I believe this is seen by enemy lookouts. But try it out for yourself and let us know the results.
ETR3...thanx for the reply. When submerged to 60ft. my sail indeed sticks out of the water a bit, like 5ft or something. So I suppose theres nothing that can be done outside of making the shallows in the game about that much deeper...bummer, for me.

The "Le Terrible" has the perfect periscope depth for my needs. I just wish it had the same fire power & look as this "Ohio SSBN".

Other related subs that I really like but have the same problem with in the shallows is the "Skipjack" and "Red October".

Thank you for your time and help.
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Old 05-15-09, 09:17 PM   #190
Sophont
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Heya,

I'm not sure if it's already been asked or anything, but how do you make custom ships like this playable for the other campaign, i.e. the German one?

I thought it would be interesting to use a mod like this as part of the German campaign is all, and couldn't figure out whether it would be possible to mod it thusly.
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Old 05-16-09, 07:43 AM   #191
Rockin Robbins
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Please supply the link for Subsim v. beta 0.2 in your first post so people don't have to search.
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Old 05-16-09, 08:39 AM   #192
Sophont
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Quote:
Originally Posted by Rockin Robbins View Post
Please supply the link for Subsim v. beta 0.2 in your first post so people don't have to search.
Edit: Oh yeah. I see what you mean now. They forgot to put the download link from this website in their list.
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Old 05-17-09, 05:05 PM   #193
Highbury
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I love these mods (this and the Skipjack) I just can't decide which to use first!!!

There are people far more knowledgeable then me giving you pointers so I won't bother with that, but I do have one question. In both of these modern sub mods the ships are named NSS Ohio and NSS Skipjack.. why not USS? I am probably missing something.... :P

Thanks a ton and I look forward to more updates.
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Old 05-17-09, 11:50 PM   #194
nali_m
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I am looking for a " typhoon"mod,i think the " typhoon" is more beautiful~~
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Old 05-18-09, 02:26 AM   #195
tomagabriel
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Quote:
Originally Posted by Rockin Robbins View Post
Please supply the link for Subsim v. beta 0.2 in your first post so people don't have to search.
Done! Thanks for the heads-up!

@nali_m

There is a Typhoon available for play. Look into the Cold War Mod thread for it. It is done by Xpetit (there are in fact two similar subs - Typhoon and Red October).
Try here for example:
http://pagesperso-orange.fr/xavier.petit/
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