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View Poll Results: How realistic do you play?
Overkill 63 21.58%
Hard 201 68.84%
Arcade 28 9.59%
Voters: 292. You may not vote on this poll

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Old 12-18-07, 01:37 PM   #181
Jonathan
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I play at 61% realism....I may bump it up to 70% soon! I still use the Weapon's Officer...I mean, isn't that the whole reason why I have a weapon's officer?
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Old 12-19-07, 04:51 AM   #182
unterseemann
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GWX 2.0 100% no map contact update, DID

I make everything on my own, 1WO is on my boat for learning not for teaching me how to torpedoe ships!!!

For me the most important thing is to stay alive as 50 families are waiting for us at Wilhelmshaven.
The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship", because accuracy is more difficult (especially in bad weather) so you will be more likely to spread 3 torpedoes on big targets and hope for impacts. Tonnage will fall down and unrealistic +100.000 tons patrols will stop.
I also use deckgun only for the 'coup de grâce' for ships>2000 tons.

Having fun is the most important thing whatever the percentage is!
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Old 12-20-07, 08:43 AM   #183
Kraut
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I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.

Last edited by Kraut; 12-20-07 at 08:53 AM.
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Old 12-20-07, 09:02 AM   #184
Bridger
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Good post!, i often have the same dilema, lets take a real U-boat submerged attack:- the captain would be at the attack periscope passing target info down from the conning tower to the weapon officer who would input the info to the computer, and the navigator would be plotting the attack on the chart table, how is this simulated in the game? manual targeting on and wo assistant on?
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Old 12-20-07, 12:10 PM   #185
Sailor Steve
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Quote:
Originally Posted by Kraut
I'm getting bored of running box patterns around merchants and sinking them with one torpedo. It's time to get GWX and increase realism.

Under the "No Weapon Officer assistance" option the weapons officer doesn't calculate torpedo solutions? Then what is he there for? Shouldn't this increase the realism from 100% to 110%? It is my understanding that the captain determined the target information, and the weapons officer used it to calculate the solutions.
Yes that's true, but the real weapons officer wasn't perfect, and the guy in SH3 is. He always has the solution instantly, and he's never wrong.
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Old 12-21-07, 08:03 AM   #186
jimmie
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Another thing is the AI Weapon Officer can obtain target's speed information with only 1 observation and within 1 second.

There're a couple of methods to find out the speed but it's not possible to obtain the value with only 1 observation or no time. (Well, maybe he has an egle eye and his method to determine speed by ship's wake and smoke (don't forget wind effect) is state of art, he can do it)

The you have to manuver take to obtain the speed as a captain alone will usually force
you totally different approch (more step and time consuming) to gather all the information you need to plan final attack.
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Old 12-21-07, 04:25 PM   #187
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Quote:
Originally Posted by unterseemann
The second is that when you play 100% you can't tell: "ok i aim the ammo bunker or the boiler room and with one torp i'll sink this 10.000 tons ship"
To add to that, the GWX team have tried to move towards flooding as the damage factor and get away from these critical area hits anyway. So you're probably not going to have the successes you're used to aiming for these areas.
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Old 12-21-07, 11:59 PM   #188
Capitan_Viejo
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I play with 52% realism, I don´t play sh3 since 2006 and now i´m recovering all my sea skills again.
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Old 12-26-07, 12:04 PM   #189
Nicolas
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in gwx with all realism setting but weapon officer assistance its too much easy, i attacked the escorts first with an ixb then with no escort poor convoy at night before 1942 i spent all torpedos and gun ammo, very fun. Totally manual you cant attack escorts doing zig zag its too hard. It is not hard to shot escorts that comes straight I put the tdc to 500 m 0 speed and fire under the escort keel, most of the time i hit them, eat this bastard dd!! or when they pass over you after an depth charge attack i use rear tubes as they turn and show the side. Always with fast torps.
Its easy to attack a merchant why you need plotting with an alone merchant? i just wait to get close (500 m) observe the ship movement a little and i shot it.
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Old 12-26-07, 10:22 PM   #190
Kraut
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I'm up to 90% with GWX.

Manual targeting isn't as difficult as I thought it would be.
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Old 12-27-07, 01:30 PM   #191
Eisenkalt
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GWX 2.0 only 100%.
But this is not enaugh-I need NVdrifters LRT for GWX 2.0.
Does anybody know,what´s going on with him?
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Old 12-28-07, 04:20 AM   #192
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I really enjoy my Hardcore game. I find that DiD, sneaking around with realism 100% is just awesome. Anytime I encounter a convoy I rub my hands together and imagine that my crew is silently cursing, as their Kaleun has a perverse love for sneaking away from a battle site, standing in the Command deck whispering instructions in REAL time. It takes HOURS to sneak away, or regain contact, but man, nothing rocks like hearing the spllashes of the Depth Charges entering the water, KNOWING you're pitting everything you've accomplished and learned against little 1's and 0's that are determined to kill you!

Gosh...I think I'm gushing...
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Old 12-28-07, 07:38 AM   #193
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Pleased to hear so many enjoy it



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Old 12-28-07, 11:08 AM   #194
Wulfmann
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GWX2 100% DID, edits: all escorts 3 crew rating mim and 5/43 on I increase all convoy escorts from 50-100% over org GWX.
Multi layered escorts acting like blood hounds. Scares me to death and often to death 43 on or should I say almost never not death:rotfl:
When I say DID I mean even if I forgot and ran my U-Boat into the dock or a friendly ran into me in warp or any reason to make any excuse as in war many ships were lost for unknown reasons so I chalk it up to that.
One (IMO) should continually increase the level to sharpen his skills or boredom sets in and if it is Boredom one seeks then try SH4, beautiful but tame compared to the NA in 43-44

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Old 01-01-08, 09:54 PM   #195
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Duds/Manual targeting turned off the rest enabled. Sometimes i'll enable external view othertimes for that bit of realism its off - its a bastard that because external view is way better turned off especially when your chased by a couple of escorts being depth charge and you can't know where they are except for sonar, but its also good to have it enabled so you can view your sub etc.,

I remeber SH2 had a good way around it. You could view your sub when submerged but not above so if your sub was at pericope depth you could view it but you couldn't go above the water to view. So you still got that realism and take as many snapshots as you want of your uboat without still knowing where the enemy is. Can this be done in SH3.
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