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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Tater, I'm trying to merge all mods I'm currently running. I'm using RFB as a base. I do this for my own use, to keep track of everything. I see your mod overwrites a lot of the rfb mods. With JSGME it's no problem, but if I'm merging it could be a problem, unless you based your changes also on the RFB mod. Did you?
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#182 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I only altered stock SH4 campaign files, and 3-4 ship cfgs (dates for 2, and the type for 2)
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#183 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Oke, thanks. This is not an easy task, I'll tell you that LOL
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#184 |
Stowaway
Posts: n/a
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@ tater
There was some talk in the RFB topic about you producing a campaign layer with Beery for RFB. Is this still in view ? If not, is there any chance you could release an RFB compatible version ? Thanks.... |
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#185 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I believe Bando is already running mine on top of Beery's.
BTW, I was disheartened by my inability to figure out where a bunch of seemingly random CTDs were coming from. I have now solved the problem. I will resume work on the mod now that I know what not to do. It was frustrating since I'd test areas and see no problem with any group, then try later and get a CTD on a group I know I'd tested. It's because I wanted group variability, so I have lots of ships in some convoys/TF, but each ship has a very low % chance of being in the group. So you could test the group 95 times and have no CTD, and the 96th time, you get 1 fewer ship than columns in the formation, and boom, CTD. Last edited by tater; 07-01-07 at 04:03 PM. |
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#186 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Er.. Good find
![]() Last edited by Jace11; 07-03-07 at 07:32 AM. |
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#187 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Great find Tater. I haven't had a CTD since you removed that one convoy, but I'm also testing Redwine and Leovampire's Die slowly mod, with new effects added. This is something good in the making by the way. Anyway, not hearing from you in this thread made me a little worried you might have given up on yhis. I'm glad you continue, for this mod is great. About the way I install it, I made all mods I use into one "supermod" except for this one. The mod Campaign layers I install with JSGME as the last one, so it overwrights the files of RFB. It works great, so don't worry. When this is a final release I'll merge this one in as well, only to find patch 1.3, then start all over again. LOL
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#188 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, when I tested and got more random CTDs I wanted to just take a break. No sense in loads of work that frustrates people.
Now I can work and not break stuff. Woot! |
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#189 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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0.68
http://mpgtext.net/subshare/353Impro...rs%20v0.68.rar Mystery (was to me, anyway) CTDs fixed through the 42b layers (goes to summer 1943). tater |
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#190 |
Canadian Wolf
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tater,d\l the latest version now, thanks
![]() One question, have you ever had any problems with TC really slowing down with this mod. I had an older version of this installed, tried it out last night and experienced the time-compression thing. I am far away from land, other units for it not to be that. I am going to try this new version out and will get back to you. Thanks again ![]() RDP |
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#191 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Maybe it's the 10,000,000 waypoints required to make zig-zags
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#192 | |
Canadian Wolf
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#193 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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@Tater,
I'm playing with the .66 version currently on top of RFB. I gotta say, that I'm loving it. Trying to get into position to attack is really a challenge and it is great!! I just encountered the Battle of Midway attack force and what a huge difference it is from stock. The ships are spread out so far that I really only got a chance to attack one carrier. No more shooting out of the bow and stern tubes to take out two columns at once. Great Job!!!!! You Are The MAN!!!! Chuck |
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#194 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, the exact formation of the Kido Butai at Midway is well known, the the standard spacing for IJN CVs was 7,000m.
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#195 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Did three patrols with the 0.68 mission layers. No CTD. Tater, you cracked it.
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