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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Welcome aboard, Monster Magnet Jr.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#2 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
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So if I just install file number 1, I presume I'll be getting the "guts" of TM with file number 3 being the graphic enhancements.
In other words, if I just install file number 1, I'll have TM sensor (etc) enhancements with stock 1.4 graphics? Thanks! |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#4 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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Thanks for the quick reply!
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#5 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
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Hey guys, I was mooching around the SH4 mods folder and found a load of Trigger Maru stuff I must have downloaded a few months ago, but forgot to install.
Note, I've been running Trigger Maru Overhauled before these new installations. Anyway, the 3 new TM mods I installed were as follows: REL_ Trigger_Maru 1-6 TMARU-Patch _1.6.3 REL_Trigger_Maru_GFX_PAK_2_1 The game runs, but not without some 200 errors that I have to click to get rid of, then the game will run. But, it leads me to believe there is a conflict somewhere. Attatched is a small screenie of the mods I have installed on SH4. Any help is greatly appreciated guys ![]() ![]() |
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#6 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
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this TMO isn't compatible with the newer patches i believe, just stick with overhauled
this is an old thread
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#7 | |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#8 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
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Having installed SHIV recently. Now it's time for adding stuff.
TM: on ducimus554 file-front site I found TMO-152. Thread title states that version 1.7.6 is out but nothing about 152. Did I miss something? And what additional files do I nedd? cheers itman edit: just found the corresponding thread, nevermind Last edited by itman; 12-06-08 at 07:53 AM. |
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#9 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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I'm playing TMO 1.4.
This mod sounds interesting. The OP siad you need three things. Give me the links, and I'll give it a whirl, please. |
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#10 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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TMO 1.7.6 is the version released before TMO 1.52, there are 2 versions of TMO 1.52 one for the U-Boat addon and one for SH4 patched to V1.4 you should be able to find the V1.4 version on Ducimus's filefront page.
Steve
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