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07-17-10, 10:10 AM | #181 |
The Old Man
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Just had two Hurricane Type Aircraft strafing me. Neither of them had any bombs.
During this encounter, I noticed two things.
After checking many Aircraft DSD using Goblin. It appears none of the aircraft I checked have gun firing sounds. They have Engine Normal or Damaged Sounds. Last edited by TheBeast; 07-17-10 at 10:26 AM. Reason: Added more information |
07-17-10, 10:13 AM | #182 |
Black Magic
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that means they had the invisible 'dummy bombs' and/or invisible 'dummy torpedo'. These were added to the airplanes .cfg files in order to make them attack you. Although you can't see them and they will do no harm to you, they still have to fire them in order to leave the area and resume following waypoints.
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07-17-10, 10:43 AM | #183 | |
Grey Wolf
Join Date: Feb 2009
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Quote:
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07-17-10, 11:15 AM | #184 |
Sea Lord
Join Date: Mar 2010
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... and very annoyed. I am already. Just passing the dover channel is already annoying where every 10 min is a plane crossing the sky. I love to fight back or dodge planes, but not every 10 minutes :/ Is like sailing in the middle of an airfield.
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07-17-10, 11:34 AM | #185 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Quote:
@TDW, you may want to take a look at that. Also, could planes spawning at night be corrected?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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07-17-10, 07:07 PM | #186 |
Admiral
Join Date: Jun 2005
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I remember that from back in SH4 days. ParaB's 'Air Strike Tweak' sovled the never ending mosquitoes buzzing over head.
http://www.longam.net/downbelow/sh4.htm http://www.subsim.com/radioroom/show...586&highlight=[REL] |
07-17-10, 07:56 PM | #187 |
Black Magic
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made adjustments to the airstrike.cfg file. I'll be releasing v0.0.10 here soon with the changes
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07-17-10, 08:11 PM | #188 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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You sir, are the man
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-17-10, 09:04 PM | #189 |
Black Magic
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v0.0.10 released. See post #1 for details
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07-17-10, 09:13 PM | #190 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Hey TDW, your second post says that the CTD upon torpedoing a carrier still exists, however, I thought that you had fixed that.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-17-10, 09:14 PM | #191 |
Black Magic
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07-17-10, 09:18 PM | #192 |
Black Magic
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now that the airplanes and ships AI is functional it's time to focus on the sub AI
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07-17-10, 09:21 PM | #193 |
Sailor man
Join Date: May 2005
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hello,
this really sounds awesome, but maybe too hard for me at the moment. did i read correctly that there is a 60 minute set search? isn't there a method to make that more random? settime = rand()+basetime or random() ... something like that? just thought i'd thrown this out there; first thing that came to mind when i read the 60 minute set time was ways to beat it, and knowing exactly how long helps in figuring out |
07-17-10, 09:37 PM | #194 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Quote:
Ah, sehr gute.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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07-17-10, 09:38 PM | #195 | |
Black Magic
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Quote:
# Hunter-Killer group spiral search time upon lost contact HK_SPIRAL_MIN_SEARCH_TIME = 180.0; # used as min value of a Random function HK_SPIRAL_MAX_SEARCH_TIME = 420.0; # used as max value of a Random function # Hunter-Killer group wait time inbetween spiral searches HK_WAIT_TIME = 4.0; # used as max value of a Random function also each ship of a Hunter-Killer group upon doing it's spiral search for a lost contact will then wait for a random amount of time (at all stop) and then choose a new random heading and random distance from it's last position to do it's next spiral search. Hunter-Killer groups are nasty |
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