SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-05-18, 02:15 AM | #181 |
Navy Seal
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Nope, there is still the sausages grey shape hanging...but without the picture look
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11-05-18, 03:20 AM | #182 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Ok,delete main item -1450
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11-05-18, 04:19 AM | #183 |
Navy Seal
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Sorry mate, but even with main item deleted, still have the grey shapes...
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11-05-18, 06:32 AM | #184 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Fifi,last attempt,
1.delete and item 55 2.from item 27-Interior root Command Room -delete from item 1471 to 2041 including For Type 9 we are talking about,right ? |
11-05-18, 07:28 AM | #185 | |
Navy Seal
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Quote:
But i’ve Found the files you were talking about (they just don’t have same number as in your example)
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11-05-18, 07:31 AM | #186 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Exactly, but there are some new items-node ciolan735....
I see that many of the captains use this mod - Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat), that they install over the Compilation http://www.subsim.com/radioroom/show...0&postcount=70 Is not it better to edit it? Last edited by ivanov.ruslan; 11-05-18 at 08:22 AM. |
11-17-18, 07:12 AM | #187 |
Bosun
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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I'm currently using a mod-soup and loading order like this;
GWX 3.0 Gold MEP v6 MEP v6 GWX sensors Waterstream+exhaust combi 2,3 Waterstream+Exhaust combi -Single exhaust for Type II Damage Texture 1.0 SH3 Volumetric coulds & Fog Rapt0r's Uniforms Black Ahnenerbe WideGUI 1920x1080 Final Adaption for English & Deutsch Where should I put the German U-Boats compilation in that load order? I also wonder which of the links in the opening post is necessary to download aside from part 1 and 2 + skins. Are the other links tweaks to the download or what are they? I also wonder how compilation 2 fits into this. The screenshots looks nice and the text gives nice information about everything but installation, so I'm a bit confused at the moment. In advance thanks. |
11-17-18, 07:21 AM | #188 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Download two parts and unrar toghether !
Install with Jsgme Install GWXAllsubfix Remove before Waterstream mods-they included in compilation The skins are optional Ahnenerbe install again on top |
11-17-18, 07:28 AM | #189 |
Bosun
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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Thanks for reply!
I forgot to ask about the extra key-commands needed for the compilation that I've read about. Are they a separate mod or included in the compilation? I am also confused about the skin-pack with confusing names like "Turm 1-2-3" etc. What are they and do I need them? EDIT: I figured it out. The fix was included in the UI-download obviously since the author is the very same person for both mods! Thanks everyone, for mods and explanations!! Last edited by Dirk Gently; 11-17-18 at 07:46 AM. |
11-17-18, 07:40 AM | #190 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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These are just the camouflages for coning tower for the individual typ subs
https://www.pinterest.com/pin/290130...22692/?lp=true Almost set up, choose the appropriate skin and install with JSGME All commands included |
11-17-18, 12:39 PM | #191 |
Bosun
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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Worked perfectly except for the added stuttering. My computer is ripe for exchange anyway but I thought that it was a bit weird. (8GB Ram, quad core (something decent) and Geforce 770.)
I'll try it again once I get my new rig set up sometime in January. |
11-17-18, 01:59 PM | #192 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Did you install 4 gb patch ?
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11-18-18, 02:18 PM | #193 |
Bosun
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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Yes.
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11-28-18, 03:50 PM | #194 |
Bosun
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
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Holy moley those uboats are nicely done! They almost look too good for any water mod on the market!
Brilliant work and thanks for creating this mod! |
12-30-18, 07:49 PM | #195 |
Mate
Join Date: Feb 2009
Posts: 51
Downloads: 129
Uploads: 0
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Thanks for this great mod!
Just one question, any chance to enable net cutters on VIIc , or how to edit myself ?
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Last edited by doksas; 12-30-18 at 08:04 PM. |
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