SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-05-18, 02:15 AM   #181
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,893
Downloads: 459
Uploads: 0


Default

Quote:
Originally Posted by ivanov.ruslan View Post
Try with this

Open data\interior\NSS_Uboat9\NSS_Uboat9_CR.dat





Delete items 1340 and 1451,save and close

The same way for others boat
Nope, there is still the sausages grey shape hanging...but without the picture look
Fifi is offline   Reply With Quote
Old 11-05-18, 03:20 AM   #182
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Ok,delete main item -1450
ivanov.ruslan is offline   Reply With Quote
Old 11-05-18, 04:19 AM   #183
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,893
Downloads: 459
Uploads: 0


Default

Quote:
Originally Posted by ivanov.ruslan View Post
Ok,delete main item -1450
Sorry mate, but even with main item deleted, still have the grey shapes...
Fifi is offline   Reply With Quote
Old 11-05-18, 06:32 AM   #184
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Fifi,last attempt,
1.delete and item 55
2.from item 27-Interior root Command Room -delete from item 1471 to 2041 including


For Type 9 we are talking about,right ?
ivanov.ruslan is offline   Reply With Quote
Old 11-05-18, 07:28 AM   #185
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,893
Downloads: 459
Uploads: 0


Default

Quote:
Originally Posted by ivanov.ruslan View Post
Fifi,last attempt,
1.delete and item 55
2.from item 27-Interior root Command Room -delete from item 1471 to 2041 including


For Type 9 we are talking about,right ?
Nope, using type 7...
But i’ve Found the files you were talking about (they just don’t have same number as in your example)
Fifi is offline   Reply With Quote
Old 11-05-18, 07:31 AM   #186
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Exactly, but there are some new items-node ciolan735....


I see that many of the captains use this mod - Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat), that they install over

the Compilation http://www.subsim.com/radioroom/show...0&postcount=70



Is not it better to edit it?

Last edited by ivanov.ruslan; 11-05-18 at 08:22 AM.
ivanov.ruslan is offline   Reply With Quote
Old 11-17-18, 07:12 AM   #187
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

I'm currently using a mod-soup and loading order like this;

GWX 3.0 Gold
MEP v6
MEP v6 GWX sensors
Waterstream+exhaust combi 2,3
Waterstream+Exhaust combi -Single exhaust for Type II
Damage Texture 1.0
SH3 Volumetric coulds & Fog
Rapt0r's Uniforms Black
Ahnenerbe WideGUI 1920x1080 Final
Adaption for English & Deutsch

Where should I put the German U-Boats compilation in that load order?

I also wonder which of the links in the opening post is necessary to download aside from part 1 and 2 + skins. Are the other links tweaks to the download or what are they?

I also wonder how compilation 2 fits into this.

The screenshots looks nice and the text gives nice information about everything but installation, so I'm a bit confused at the moment.

In advance thanks.
Dirk Gently is offline   Reply With Quote
Old 11-17-18, 07:21 AM   #188
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Download two parts and unrar toghether !
Install with Jsgme
Install GWXAllsubfix
Remove before Waterstream mods-they included in compilation

The skins are optional


Ahnenerbe install again on top
ivanov.ruslan is offline   Reply With Quote
Old 11-17-18, 07:28 AM   #189
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

Thanks for reply!

I forgot to ask about the extra key-commands needed for the compilation that I've read about. Are they a separate mod or included in the compilation?
I am also confused about the skin-pack with confusing names like "Turm 1-2-3" etc. What are they and do I need them?

EDIT: I figured it out. The fix was included in the UI-download obviously since the author is the very same person for both mods!

Thanks everyone, for mods and explanations!!

Last edited by Dirk Gently; 11-17-18 at 07:46 AM.
Dirk Gently is offline   Reply With Quote
Old 11-17-18, 07:40 AM   #190
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

These are just the camouflages for coning tower for the individual typ subs
https://www.pinterest.com/pin/290130...22692/?lp=true
Almost set up, choose the appropriate skin and install with JSGME

All commands included
ivanov.ruslan is offline   Reply With Quote
Old 11-17-18, 12:39 PM   #191
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

Worked perfectly except for the added stuttering. My computer is ripe for exchange anyway but I thought that it was a bit weird. (8GB Ram, quad core (something decent) and Geforce 770.)

I'll try it again once I get my new rig set up sometime in January.
Dirk Gently is offline   Reply With Quote
Old 11-17-18, 01:59 PM   #192
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Did you install 4 gb patch ?
ivanov.ruslan is offline   Reply With Quote
Old 11-18-18, 02:18 PM   #193
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

Yes.
Dirk Gently is offline   Reply With Quote
Old 11-28-18, 03:50 PM   #194
Dirk Gently
Bosun
 
Join Date: Nov 2018
Location: Norway
Posts: 65
Downloads: 61
Uploads: 0
Default

Holy moley those uboats are nicely done! They almost look too good for any water mod on the market!

Brilliant work and thanks for creating this mod!
Dirk Gently is offline   Reply With Quote
Old 12-30-18, 07:49 PM   #195
doksas
Mate
 
Join Date: Feb 2009
Posts: 51
Downloads: 129
Uploads: 0
Default

Thanks for this great mod!
Just one question, any chance to enable net cutters on VIIc , or how to edit myself ?

__________________

Last edited by doksas; 12-30-18 at 08:04 PM.
doksas is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.