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03-16-20, 11:45 PM | #181 |
Gefallen Engel U-666
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Welcome aboard!
rampam!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-17-20, 05:15 AM | #182 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > rampam
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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03-19-20, 03:59 AM | #183 |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
Uploads: 0
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Skinny try redoing the TychoSh3Patch patch. It is steps eleven and twelve of my larger post.
Make sure to download the TychoSh3Patch patch from the link in my post. There are many out there but that one worked for me. |
03-24-20, 03:30 PM | #184 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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Do these options still work for people? I am using ARB over h.sie and they don't appear to do anything. If not, is there a fix?
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03-24-20, 04:57 PM | #185 |
Navy Seal
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Something must overwrite your ARB Cfg/commands, because they are working fine in ARB
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03-24-20, 08:59 PM | #186 | |
Swabbie
Join Date: Jan 2018
Posts: 6
Downloads: 42
Uploads: 0
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Quote:
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Submarine??!....Nahhh I Swim |
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03-25-20, 01:47 AM | #187 | |
Seaman
Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
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Quote:
Currently installed mods: GWX 3.0 ARB 1920x1080 with fix HSIE V1.6B1 SH3 Commander Thanks in advance. |
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03-25-20, 04:04 AM | #188 |
Sailor man
Join Date: Jan 2012
Location: Townsville, QLD, AU
Posts: 46
Downloads: 130
Uploads: 0
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I believe they were added so the GUI is compatible with the german u-boats compilations
https://www.subsim.com/radioroom/sho...d.php?t=221986 https://www.subsim.com/radioroom/sho...d.php?t=214215 |
03-25-20, 06:13 AM | #189 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Quote:
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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03-25-20, 03:29 PM | #190 |
Seaman
Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
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Thank you for the clarification! So based on that, those last four options will not function unless a specific mod is applied. In this case 'German U-Boats Compilation' correct?
Thanks again! Last edited by Malwulf; 03-26-20 at 12:58 AM. |
03-26-20, 03:53 PM | #191 | |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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Quote:
Yes, I installed 'German U-Boats Compilation' and those buttons now work -- Thanks all. |
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03-26-20, 09:12 PM | #192 | |
Seaman
Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
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Thanks again! Last edited by Malwulf; 03-26-20 at 09:21 PM. |
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03-27-20, 01:33 AM | #193 | |
Navy Seal
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Quote:
Night and day vs stock looking U-Boats. At least 4/5 mods needs to be activated in a mandatory order to make it work as intended in GWX to fix side problems.
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03-27-20, 02:28 AM | #194 | |
GWX Project Director
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Quote:
Hi Fifi, I haven't gone farther with the setup for ARB yet, other than to fix the giant split navigation map. Did the mod builder include a fix for the flotilla choice location map for stating new careers? |
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03-27-20, 03:40 AM | #195 | |
Navy Seal
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Quote:
On other hand, i think SH3 Commander do this job (there are special files for Commander and GWX, from memory again)
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