SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-23-13, 07:17 AM | #181 | ||
Hellas
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whatever you do it doesn't matter as long you have enabled MEP last on your mod list ( MEP's files will overwrite all necessery files ). thank you too for your kind words Quote:
i am not sure that i understand you but i think you are talking about some conflicts on sensors.dat ,right ? the tweaks i have made there are located only in the node-Visual (in case that you want to create compatible files) thank you too, Sepp
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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01-10-14, 02:08 PM | #182 |
Engineer
Join Date: Apr 2013
Posts: 209
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Just Installed MEP 4.2 Updated to 4.3, it's my first time using this mod and all i can say is Wow
This Mod is now on my must have list. Great job Makman94 |
01-15-14, 12:48 AM | #183 |
Stowaway
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This looks better then SH5 Env with mod. Or i mistakes?
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01-17-14, 07:55 PM | #184 |
Helmsman
Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
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I'm returning to my SH3 installation after a break. I'm happy with my install, except that I want to swap out my current environment for this one =D However, I'm running into a conflict between this mod and hsie's .exe patcher. When I try and add the sensor pack sub-mod for MEP at the end of my load order, it will overwrite the Sensors.cfg from the hsie patch supplement mod. Indeed, in hsie's readme it says (1) that the supplement should be activated AFTER all other mods and (2) Sensors.cfg should be copied into the correct folder in the patch supplement and then amended with certain values that hsie recommends. So, my question is for the purposes of installing MEP, do I follow hsie's process as just described, or can I ignore this and install MEP's sensor pack over the top of the patch supplement? Whose values do I use, hsie's, MEP's, or MEP's amended with hsies recommended from his readme?
Thanks in advance, I'd really appreciate the help |
01-17-14, 08:39 PM | #185 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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maybe makman can comment but i would just uses the MEP sensor file for the super mod your using theres one for MEP GWX and one for MEP nygm....just put the sensor file you choose in HSies mod folder in the correct place. If HSie has made a MEP sensor file I would use that one.
EDIT Im looking in Hsie;s V16b1 patch kit now, and i dont see a sensor.cfg file in there....are you sure? |
01-17-14, 10:40 PM | #186 | |
Helmsman
Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
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"Recommended Crew Sensor Settings in data/cfg/Sensors.cfg (tentative values): · Visual range factor = 0.5 · Visual fog factor = 1.02 (see below!) · Visual light factor = 0.8" As for MEP's supermod sensor sub-mod (I use GWX), the values it gives in sensors.cfg are different to those above. So I'm not sure whose values to use, MEP's or the hsie patch's. Thanks again o7 |
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01-18-14, 02:29 PM | #187 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
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maybe someonelse can chirp in but i would use MEP GWX sensor file and you can adjust thee values hsie recommends if you like. Many people adjust these files to taste anyway, but i think the more critcal thing is that its been adjusted for the 20k envornment in mind
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01-18-14, 02:44 PM | #188 |
Helmsman
Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
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Thanks for the further reply. Yes, what you suggest would make a lot of sense, especially when I remember MEPv4 being marketed as an environment which is designed to work with hsie's patch. Plus Makman worked on the Night Vision Fix IIRC. The 2 reasons I'm so keen to try this mod out, those and the eye candy =) I'll do as you suggest and use the MEPv4 values. Thanks for your help
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08-17-14, 08:57 PM | #189 |
Watch
Join Date: Jun 2014
Posts: 23
Downloads: 56
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Heya. I freakin' love this mod, but one thing is driving me nuts. After playing for a little while, particle effects start disappearing when being viewed from most camera angles. Say, if I place a burning ship in the corner of my camera, I can see smoke and fire. If I look directly at it, it all disappears. This is true with all particles. Anyone know what's up?
I'm pretty sure M.E.P. has something to do with it, but I'll keep messing with it to make sure. Modlist if it helps: |
08-17-14, 09:46 PM | #190 | |
Sea Lord
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Yeah. Just found MEP4.3 and it's killer! You oughta see it at 1920x1080. SH3 as good as SH4! |
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08-17-14, 10:10 PM | #191 |
Watch
Join Date: Jun 2014
Posts: 23
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@BigWalleye Just to double check I opened up the readme for 4.3 and this is the order given:
1. M.E.P v4.2 (absolutely required) 2. M.E.P v4.2 to v4.3 (this is updating the v4.2 to v4.3) 2. Optional - ShipVanishingHull for MEP v4.3 I should have mentioned; I've tried MEP with and without SH4 Effects/SH4 Effects Lite. That doesn't seem to make any difference. Dunno what's up Maybe I should fiddle around with my nVidia settings. |
08-18-14, 06:11 AM | #192 | |
Sea Lord
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Now I have to wait until I finish this patrol to unscrew mine. |
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08-20-14, 03:55 PM | #193 | |
Hellas
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...particles are disappearing when object is centered on screen...particles reapearring when object is places at side of screen.... looks more like a problem at your cameras.dat ( big angular angles to free or turm cameras can cause such side effects). look at the following pics: as you can see object is centered and all particles shows correctly so i would suggest you to disable whatever mod is altering your cameras.dat or even better run the game with only MEP enabled to see if the problem insist. if not ,then there is your problem (at cameras.dat). if insist, then i would look at nvidia settings etc
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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08-20-14, 10:32 PM | #194 |
Watch
Join Date: Jun 2014
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Hey Makman, thanks for the tips. I've managed to recreate the problem without MEP finally, so it's not MEP specific. It took a while (It only happens when I've been out at sea for a time) but it looks like the particles are disappearing when I place them between the camera and the sun. I haven't had much time to mess around with it, though. Anyway, since it's not MEP specific, I'll stop talking about it here.
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08-27-14, 08:34 PM | #195 |
Swabbie
Join Date: Aug 2014
Posts: 13
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Brand new to these forums and Silent Hunter 3, but am glad I've found both of them.
I've been looking into mods for SH3, which I currently have outfitted with GWX gold, and Thomsen's sound. The other 2 mods I'm interested in are both makman94 creations; M.E.P. and MagUI. Regarding the installation of the M.E.P. files, do I simply extract them to the SH3 MOD folder? |
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