SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-10, 04:43 PM   #181
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

nice work,

THANK YOU

...say can we expect a updated version for FM interrior 1.0 ?
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 02-28-10, 08:51 PM   #182
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 32,843
Downloads: 171
Uploads: 0
Default

I second that!!
__________________

Sub captains go down with their ship!
Reece is online   Reply With Quote
Old 02-28-10, 11:23 PM   #183
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

yup third that without your open conning tower the Fm interior is not yet finished! your final touch is needed maestro (but dont take away the food please ).
brett25 is offline   Reply With Quote
Old 03-01-10, 01:40 PM   #184
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Stormfly View Post

...say can we expect a updated version for FM interrior 1.0 ?
Y - E - S !!!
__________________
Magic1111 is offline   Reply With Quote
Old 03-01-10, 03:14 PM   #185
lucagaeta
Torpedoman
 
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
Default Conning Tower open Hatch TestFMfood.7z

Conning Tower open Hatch TestFMfood.7z
LAST VERSION date 03-01-2010
open the Conning Tower Hatch type VII FM TEST

file
http://www.filefront.com/15715805/Co...0TestFMfood.7z

Very important, first install the mod Fm_NewInteriors v1.0

you find here
http://www.subsim.com/radioroom/showthread.php?t=162631


Hi

A big thanks to FM-DD that year allowed all this thanks to their wonderful work

To appease your impatient here is the FM version only type VII
I think it works perfectly lacking instructions, credits, photos, etc..
serves only to test it, so that I can make a complete version 1

Very important bugs reported for a quick correction


Regards,
Luke
lucagaeta is offline   Reply With Quote
Old 03-01-10, 03:19 PM   #186
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

luca, thanks, very nice!
brett25 is offline   Reply With Quote
Old 03-01-10, 04:19 PM   #187
Desga
Navy Dude
 
Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
Bravo Luca hai dato un tocco di realismo in piu' con il tuo mod!e mi piace molto l'effetto cielo che s'intravede con il portello aperto propio un bel lavoro e con l'interior di FM e l'open hacht di DD avete quasi completato i vari compartimenti del sommergibile ! chissa' se tornassimo indietro nel tempo quando vi fu la prima uscita base di silent hunter 3 e raccontassimo a che punto si e' spinto oggi questo simulatore se qualcuno ci crederebbe?hahaha fantascienza
__________________

Desga is offline   Reply With Quote
Old 03-02-10, 05:30 AM   #188
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Test OH for conning tower (FM version)

Hi,

I had a CTD when activating as last mod (see mod-list). Without the test-mod activated everything runs fine until now.

OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
U-Boat Bases Map with New St Nazaire
LifeBoats&Debris_v4
Radio Deutschland
Radio England
Radio USA
DFant_subFlag_2010
SlowFLagAnim
DD_OH_V3.09_20091209162038
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
FM_NI_Fix_for_Anvart_FM30_UpDown
Rapt0r's Instruments V3.5
Rapt0r's Uniforms V2.0 [Grey]
Conning Tower open Hatch TestFMfood

Regards
Nuss
Nuss is offline   Reply With Quote
Old 03-02-10, 05:39 AM   #189
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Thanks Luca,

I installed last night and everything seems to be working fine.

@Nuss

Hi mate, I believe that DD v3.09 isn't required as v3.10 is included in FM's interior release. It might be a case of one mod too far, maybe try without DD v3.09.

Hope this works for you mate.

Cheers

Aces

PS: here's my current JSGME mod order, the only thing that I was unable to test last night was the FM30. Note I have remove the s3d.sdl files from both the FM Interior and Sub Pens mods until I try a new combined .sdl tonight to incorporate these into the Lifeboats and Debris mod's .sdl otherwise I get CTDs. AFAIK everything seems to be working fine. Will be testing again tonight

Combat Radio Frequency
Torpedo damage Final ver2.0
GWX - Main movie - 'Das Boot'
Compulsory U-boat Headdress - GWX 2.0
Intro Music - Das Boot Theme
Waterstream+Exhaust Combi V2.3 for GWX3
LifeBoats&Debris_v4
Elite U-boat Binoculars
HaloNotVisibleThroughBody
Foam
Luftwaffe Buoy
Buoys
Hitman U-505 Compass Graphics v1.0
SOF_Scope
New Uboat Guns 1.2
Subphones
Dönitz Aces - Custom Emblems
RL_E v2 Daily Double 0600_2300
Officer symbol
ManosEvironmentPro v3 (M.E.P v3)
SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default)
ExteriorLightmaps VIIc
DFant_subFlag_2010
FM30_UpDown_final
BillCar's Active Sonar Ping Mk.I
Sobers 3D waves
Rapt0r's Das Boot Skin
Offiziersmütze mit emblem v.1.0
Sidecap v.1
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX_Test_penns_4subFlag_2010
FM_NewInterior_V1.0
FM_NI_Fix_for_Anvart_FM30_UpDown
Rapt0r's Instruments V3.5 [Without Red Circle]
WAC4.1 SubPen_animated_18.02.2010
Conning Tower open Hatch TestFMfood

Note mods highlited in orange can be removed as they are overwritten by Raptor's new grey uniforms.

Last edited by Aces; 03-02-10 at 05:49 AM.
Aces is offline   Reply With Quote
Old 03-02-10, 06:11 AM   #190
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Test OH for conning tower (FM version) - second mail

Hi Luca,

when continuing the campaign from the "bureau-screen", there was no CTD and everything worked fine. First CTD happened in the harbour but "outside/after the bureau-screen".

Aces:
As far as I understood the DD/FM-manual, 3.09 has to be activated in addition to 3.10 if you want to use f.e. IX-boats with all the food. Perhaps I am wrong. Have been away a while from SH III and can´t believe seeing all the excellent new mods. Took me several days to understand what had happened. Modders seem to have eaten atomic pills.

Regards
Nuss
Nuss is offline   Reply With Quote
Old 03-02-10, 06:15 AM   #191
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi mate,

You might well be correct, I, at first, had v3.09 installed before FM interior as mentioned in the manual but I read in one of DD's or FM's posting that FM's interior contained all the v3.10 files and v3.09 wasn't required. I will seek to clarify but I did seem to have everything working as expected last night.

Good luck solving your problems.

Cheers

Aces

Edit: What happens when you start a new campaign?.
Aces is offline   Reply With Quote
Old 03-02-10, 09:09 AM   #192
Nuss
Seaman
 
Join Date: Sep 2007
Posts: 36
Downloads: 77
Uploads: 0
Default Test OH for conning tower (FM version)

@Luca
@Aces

No problems with starting a new campaign. Don´t know what was wrong with the CTD in my first mail (#188). Didn´t change anything in the mod-sequence.

By the way, GWX 3.0 is of course encluded but doesn´t show up in the mod-list.

Regards
Nuss
Nuss is offline   Reply With Quote
Old 03-02-10, 09:36 AM   #193
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi mate,

I see you have LifeBoats&Debris_v4 as well as the new FM interior, try disabling it temporarily and see if this helps as I had CTD with mods that contained the sh3.sdl file and both of these mods do so. If you have the latest JSGME then you can save profiles to back up your mod install order. Might be worth trying with just the FM interior on its own to see if it works for you. If not try uninstalling it via JSGME and temporarily renaming the sh3.sdl file contained in this mod's sound folder and then re-activating and trying again, If this works it might solve your CTD problems it did with me. You will of course loose the new sounds but I'm working on a combined sh3.sdl which I'll try out tonight.


Good luck

Cheers

Aces
Aces is offline   Reply With Quote
Old 03-02-10, 12:25 PM   #194
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Quote:
Originally Posted by Aces View Post
Hi mate,

You might well be correct, I, at first, had v3.09 installed before FM interior as mentioned in the manual but I read in one of DD's or FM's posting that FM's interior contained all the v3.10 files and v3.09 wasn't required. I will seek to clarify but I did seem to have everything working as expected last night.

Good luck solving your problems.

Cheers

Aces

Edit: What happens when you start a new campaign?.
I think you are not fully correct. You will need Vers. 3.09 for all the other subs beside the VII. Thats how i understand the readme.
Best regards
A6Intruder is offline   Reply With Quote
Old 03-02-10, 08:41 PM   #195
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Luca: Will the new version for FM_Interior break OLC or is the OLC Fix integrated into the new mod?
sabretwo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.