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01-21-19, 02:24 PM | #181 |
Admiral
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Re: Ship/Plane fire damage...
Will see of adding this in, after I get my sub docked at its new home port of Lorient... before I set sail to once again, terrorize merchies on the 7 seas... *insert diabolical mad scientist laugh sound here* Muah hawww hawww hawwwwwww....
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01-21-19, 05:25 PM | #182 |
Stowaway
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regarding your download
I've unzipped your downloaded file, to find a DAT file in this path: data/Library/TDW_Ship_Plane_Fire_Damage_v1_4_SH3.dat
Is this correct. Most mods I've seen replace files by other files to work while yours just adds a file under Library. Just curious to know before I try it. With all due respect, how does this file trigger or work to add damage by fire, enough to sink a ship, as you've described? I hope I'm not off-base somehow by asking; just curious. |
01-21-19, 07:05 PM | #183 | |
Admiral
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Re: Ship/Plane fire damage...
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01-22-19, 04:36 AM | #184 |
Stowaway
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Qustion about the DAT file, not installation procedure
M-M, you're 100% correct on the installation procedure with JSGME. Generally it will replace existing files with new files from the mod.
My question is more specific to the "TDW ship plane fire" dat file which is in the Library sub-directory of this mod. It doesn't (as far as I can tell) replace an existing file of that same name, JSGME would just add this file under data/Library/*****. So then, how does SH3 know how and when to use this new file (or data) during the game? I'm just curious to know. |
01-22-19, 07:33 AM | #185 |
Village Idiot
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SH reads all dat files regardless of it's name.
That allows Modders to create all kinds of stuff. |
01-26-19, 10:20 PM | #186 |
Admiral
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Re: Ship/Plane fire damage...
Downloaded, installed & have to say.... am loooovvvviiinnngggg this mod. Major kudos to TDW...
Left port, got a couple of days out & came across a small convoy, unescorted... was like... yeee hawww.... let slip the dawggggssss of war.!!! Sank 2 of the 4 out right.. 3rd, just hung there, not sinking yet dead in the water, little small fires here & there across the length of it, small cargo ship... 4th, I popped with a torp, yet looked like it needed a bit more coaxing to give up the ghost, so I surfaced & went to deck gun. Had the crew pump a couple of shells into her, an boom, up she went in a fire ball... sweeett... turned my attention to the last ship afloat & before I could get the crew on it with the deck gun she began blazing like a viking funeral barge... so I had the deck gun crew stand down and just watched... as with the 3rd.. that one went up in a massive boom & slid beneath the waves... was soooo satisfying watching them go down like that...
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07-01-19, 01:08 PM | #187 | |
Silent Hunter
Join Date: Aug 2005
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Is this still working? And the mod is just under 2kb? I download it but when opening, winrar gives an error and the file that appears is 0kb of size. |
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07-02-19, 06:03 AM | #188 |
Ocean Warrior
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07-02-19, 08:47 AM | #189 |
Silent Hunter
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What is? The size of the mod? Or my question about the link?
Edit: I download it again and unpacked it and had no error message and the total size of the dat file is 9KB. Appears to be the correct size. Anvar1061, is it right? Last edited by Rhodes; 07-02-19 at 09:00 AM. |
07-04-19, 08:21 AM | #190 |
Ocean Warrior
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07-04-19, 09:45 AM | #191 |
Silent Hunter
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07-19-19, 10:46 PM | #192 |
Swabbie
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Does anyone know where the original sh5 version of this is?
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07-30-19, 07:49 PM | #193 |
Ocean Warrior
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Reviving old thread..............I have 1.4 of this mod. I know he said just use JSGME to apply it, but the .dat file included is labled the same as the mod "Dark Wraith Ship fire......dat"
Obviously there is no .dat file in the game named that, that this file replaces, so how does using JSGME to apply it enable it ? I know it's already in NYGM, but for other mod use, i.e.
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07-31-19, 12:29 PM | #194 | |
Lieutenant
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07-31-19, 12:42 PM | #195 | |
Ocean Warrior
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Quote:
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