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02-28-10, 04:43 PM | #181 |
Serial Port Protector
Join Date: Sep 2002
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nice work,
THANK YOU ...say can we expect a updated version for FM interrior 1.0 ?
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Stormy...... |
02-28-10, 08:51 PM | #182 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,903
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I second that!!
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Sub captains go down with their ship! |
02-28-10, 11:23 PM | #183 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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yup third that without your open conning tower the Fm interior is not yet finished! your final touch is needed maestro (but dont take away the food please ).
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03-01-10, 01:40 PM | #184 |
Silent Hunter
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Y - E - S !!!
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03-01-10, 03:14 PM | #185 |
Torpedoman
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
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Conning Tower open Hatch TestFMfood.7z
Conning Tower open Hatch TestFMfood.7z
LAST VERSION date 03-01-2010 open the Conning Tower Hatch type VII FM TEST file http://www.filefront.com/15715805/Co...0TestFMfood.7z Very important, first install the mod Fm_NewInteriors v1.0 you find here http://www.subsim.com/radioroom/showthread.php?t=162631 Hi A big thanks to FM-DD that year allowed all this thanks to their wonderful work To appease your impatient here is the FM version only type VII I think it works perfectly lacking instructions, credits, photos, etc.. serves only to test it, so that I can make a complete version 1 Very important bugs reported for a quick correction Regards, Luke |
03-01-10, 03:19 PM | #186 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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luca, thanks, very nice!
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03-01-10, 04:19 PM | #187 |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
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Bravo Luca hai dato un tocco di realismo in piu' con il tuo mod!e mi piace molto l'effetto cielo che s'intravede con il portello aperto propio un bel lavoro e con l'interior di FM e l'open hacht di DD avete quasi completato i vari compartimenti del sommergibile ! chissa' se tornassimo indietro nel tempo quando vi fu la prima uscita base di silent hunter 3 e raccontassimo a che punto si e' spinto oggi questo simulatore se qualcuno ci crederebbe?hahaha fantascienza
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03-02-10, 05:30 AM | #188 |
Seaman
Join Date: Sep 2007
Posts: 36
Downloads: 77
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Test OH for conning tower (FM version)
Hi,
I had a CTD when activating as last mod (see mod-list). Without the test-mod activated everything runs fine until now. OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) U-Boat Bases Map with New St Nazaire LifeBoats&Debris_v4 Radio Deutschland Radio England Radio USA DFant_subFlag_2010 SlowFLagAnim DD_OH_V3.09_20091209162038 FM_NewInterior_V1.0 FM_NI_Fix_for_OLC_GUI_001 FM_NI_Fix_for_Anvart_FM30_UpDown Rapt0r's Instruments V3.5 Rapt0r's Uniforms V2.0 [Grey] Conning Tower open Hatch TestFMfood Regards Nuss |
03-02-10, 05:39 AM | #189 |
Ace of the Deep
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Thanks Luca,
I installed last night and everything seems to be working fine. @Nuss Hi mate, I believe that DD v3.09 isn't required as v3.10 is included in FM's interior release. It might be a case of one mod too far, maybe try without DD v3.09. Hope this works for you mate. Cheers Aces PS: here's my current JSGME mod order, the only thing that I was unable to test last night was the FM30. Note I have remove the s3d.sdl files from both the FM Interior and Sub Pens mods until I try a new combined .sdl tonight to incorporate these into the Lifeboats and Debris mod's .sdl otherwise I get CTDs. AFAIK everything seems to be working fine. Will be testing again tonight Combat Radio Frequency Torpedo damage Final ver2.0 GWX - Main movie - 'Das Boot' Compulsory U-boat Headdress - GWX 2.0 Intro Music - Das Boot Theme Waterstream+Exhaust Combi V2.3 for GWX3 LifeBoats&Debris_v4 Elite U-boat Binoculars HaloNotVisibleThroughBody Foam Luftwaffe Buoy Buoys Hitman U-505 Compass Graphics v1.0 SOF_Scope New Uboat Guns 1.2 Subphones Dönitz Aces - Custom Emblems RL_E v2 Daily Double 0600_2300 Officer symbol ManosEvironmentPro v3 (M.E.P v3) SH-5 Water for GWX 3.0 V0.6 Atlantic campaign (default) ExteriorLightmaps VIIc DFant_subFlag_2010 FM30_UpDown_final BillCar's Active Sonar Ping Mk.I Sobers 3D waves Rapt0r's Das Boot Skin Offiziersmütze mit emblem v.1.0 Sidecap v.1 Flags_enlighten Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX_Test_penns_4subFlag_2010 FM_NewInterior_V1.0 FM_NI_Fix_for_Anvart_FM30_UpDown Rapt0r's Instruments V3.5 [Without Red Circle] WAC4.1 SubPen_animated_18.02.2010 Conning Tower open Hatch TestFMfood Note mods highlited in orange can be removed as they are overwritten by Raptor's new grey uniforms. Last edited by Aces; 03-02-10 at 05:49 AM. |
03-02-10, 06:11 AM | #190 |
Seaman
Join Date: Sep 2007
Posts: 36
Downloads: 77
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Test OH for conning tower (FM version) - second mail
Hi Luca,
when continuing the campaign from the "bureau-screen", there was no CTD and everything worked fine. First CTD happened in the harbour but "outside/after the bureau-screen". Aces: As far as I understood the DD/FM-manual, 3.09 has to be activated in addition to 3.10 if you want to use f.e. IX-boats with all the food. Perhaps I am wrong. Have been away a while from SH III and can´t believe seeing all the excellent new mods. Took me several days to understand what had happened. Modders seem to have eaten atomic pills. Regards Nuss |
03-02-10, 06:15 AM | #191 |
Ace of the Deep
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Hi mate,
You might well be correct, I, at first, had v3.09 installed before FM interior as mentioned in the manual but I read in one of DD's or FM's posting that FM's interior contained all the v3.10 files and v3.09 wasn't required. I will seek to clarify but I did seem to have everything working as expected last night. Good luck solving your problems. Cheers Aces Edit: What happens when you start a new campaign?. |
03-02-10, 09:09 AM | #192 |
Seaman
Join Date: Sep 2007
Posts: 36
Downloads: 77
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Test OH for conning tower (FM version)
@Luca
@Aces No problems with starting a new campaign. Don´t know what was wrong with the CTD in my first mail (#188). Didn´t change anything in the mod-sequence. By the way, GWX 3.0 is of course encluded but doesn´t show up in the mod-list. Regards Nuss |
03-02-10, 09:36 AM | #193 |
Ace of the Deep
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Hi mate,
I see you have LifeBoats&Debris_v4 as well as the new FM interior, try disabling it temporarily and see if this helps as I had CTD with mods that contained the sh3.sdl file and both of these mods do so. If you have the latest JSGME then you can save profiles to back up your mod install order. Might be worth trying with just the FM interior on its own to see if it works for you. If not try uninstalling it via JSGME and temporarily renaming the sh3.sdl file contained in this mod's sound folder and then re-activating and trying again, If this works it might solve your CTD problems it did with me. You will of course loose the new sounds but I'm working on a combined sh3.sdl which I'll try out tonight. Good luck Cheers Aces |
03-02-10, 12:25 PM | #194 | |
Seasoned Skipper
Join Date: Aug 2006
Location: Germany
Posts: 663
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Quote:
Best regards |
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03-02-10, 08:41 PM | #195 |
Frogman
Join Date: May 2005
Posts: 295
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Luca: Will the new version for FM_Interior break OLC or is the OLC Fix integrated into the new mod?
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