SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-02-09, 01:01 AM | #181 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
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Just click on man the deckgun and all the turrets will take aim at any ship the gunners see
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12-02-09, 10:30 AM | #182 |
Watch
Join Date: Nov 2009
Posts: 22
Downloads: 17
Uploads: 0
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So no one has the link for the latest version of the Warships mod?
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12-02-09, 11:02 AM | #183 | |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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Quote:
http://www.speedyshare.com/554313659.html
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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12-02-09, 11:03 AM | #184 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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12-02-09, 11:06 AM | #185 |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
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Unfortunately, not all of the (maybe not yet)
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
12-02-09, 04:13 PM | #186 |
Bosun
Join Date: Sep 2007
Posts: 63
Downloads: 13
Uploads: 0
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Sorry to be a noob, but what do you do with the Rar file once you have downloaded it to make it work?
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12-02-09, 06:11 PM | #187 | |
Nub
Join Date: Nov 2009
Location: Canada
Posts: 4
Downloads: 0
Uploads: 0
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Warship Mod 3.0
Quote:
Thanks! |
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12-03-09, 03:59 AM | #188 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
Have you installed the correct version of WSM 3.0 - either GWX (if you're using GWX as a base for WSM) or the vanilla SH3 1.4b? If you are using the wrong version, it will cause CTDs.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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12-03-09, 09:39 AM | #189 | |
Nub
Join Date: Nov 2009
Location: Canada
Posts: 4
Downloads: 0
Uploads: 0
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Quote:
Last edited by Tirpitz96; 12-03-09 at 11:39 AM. |
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12-04-09, 09:47 AM | #190 | |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
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Quote:
you have Silent Hunter 3 1.4 v 2 you have to decide whether you'll play on normal or on the SH3 GWX 3.0 is very important. 3 A - if you simply do not install GWX else will crash * First you need to have JSMGE and War Ship Mod 3.0 stock version. * Installing JSMGE in foldeże Silent Hunter 3 elsewhere (located next to the folders powiny be "Date", "Documentation", "Support") * after installing JSMGE open it and should open a window that asks you whether you want to create a folder "MODS" click "OK." * to this folder "MODS" paste WSM 3.0 stock 1.4V (unpacked with winrar) and close the folder "MODS". * JSMGE open and activate the "WSM3.0SH3stock1.4v" whereupon close JSMGE (always), open and activate again JSMGE "WSM3.0 and close again (I recommend to do it every time) do not worry about messages in August and always click on" YES ". * Choose one of the parts (post no. 1) you can activate only one! no more because the game will crash. b - WSM GWX 3.0 & 3.0 Installation is similar to that which is switched above differs only those that emerge after the installation of SH3 GWX 3.0 and install it so the rest WSM3.0GWX3.0 same. at a glance a 3.0-WSM Stock instal SH3 1.4V JSMGE WSM 3.0 SH3Stock1.4v b - instal SH3 1.4V GWX 3.0 JSMGE (if you mute) WSM 3.0 GWX 3.0 I hope that everything was well explained and everything will work beautifully, and I also sincerely hope that no one move this thread installation. Successful hunts
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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12-04-09, 05:29 PM | #191 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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A small mod for U-47s WSM
WB's mod for U-47s WSM (GWX 3.0) makes the following changes to U-47s WSM mod:
1. Adjusts ship ranges to their historical values. No more running out of fuel. 2. Gives you back the various types of round (AP, HE, SS) taken out by GWX. 3. Adjusts the number of rounds of each type carried to a historical value of 150 rounds per gun, roughly split as 1/3 AP and 2/3 HE with a small number of SS shells. 4. Adds Fuel Economy. If you use the 'Ahead One third' ("2" key) then you will cruise at the most economical speed. 5. Removes all unused commands (e.g. surface, dive etc.). 6. Replaces the names of GWX submarines (e.g. Type VIIC/41) 7. Amends the 'Short Range' firing distance to 2000m - less wastage of shells. Fully JSGME compatible, full details are contained in the Readme
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
12-05-09, 05:59 PM | #192 |
Commander
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Appreciate it W-B, but what is a "Ge# mod"? [From your readme]
Now, if only someone would mod the rangefinders, both in the guns and high on the tower, and give us control of at least one big gun, I'd be perfectly content. |
12-05-09, 06:46 PM | #193 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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It's the number of the Ge mod you're using - either I, II or III.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
12-06-09, 12:56 AM | #194 | |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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Quote:
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12-21-09, 01:54 AM | #195 |
Swabbie
Join Date: Dec 2009
Location: CA45
Posts: 8
Downloads: 14
Uploads: 0
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First off, Chinese U47...your mod shi hen hao!! There have been a couple of very minor glitches but the overall it's excellent.
Pardon me if this a repeat question guys but has anyone had instances where the crew starts shelling friendly vessels despite the presence of enemy vessels? And a possible work around to the problem? Thanks once again for an excellent addition to SH3 GWX |
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