SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 12-26-20, 09:19 PM   #181
SuperEtendard
Mate
 
Join Date: Mar 2012
Location: Buenos Aires, ARG
Posts: 51
Downloads: 20
Uploads: 0
Default

I noticed that some submarines are listed as having wires but they don't have any wire guided weapons for the 1984 campaign, these are the Mike, Papa, Oscar I, Delta III and Victor III

(the last one is quite strange given both Victor I & II in 1984 setting have access to TEST-71 torps while the Victor III doesn't).


Is there a particular reason for this, or did these submarines not use TEST-71 torps in the mid 80s?
SuperEtendard is offline  
Old 12-30-20, 02:24 PM   #182
Tonci87
Samurai Navy
 
Join Date: Jun 2012
Posts: 562
Downloads: 116
Uploads: 0


Default

Hi there,

I decided to record a USSR 1968 campaign playthrough

Enjoy

Tonci87 is offline  
Old 12-31-20, 02:29 PM   #183
NeoDude
Nub
 
Join Date: Dec 2020
Posts: 3
Downloads: 0
Uploads: 0
Default

Hey guys, Loving the mod but having issues.

I've been attempting to start a 2002 campaign in the Seawolf. No matter what I do my first battle starts off with me being detected and then surrounded by torps and helis, this doesn't seem right to me. I've tried all 3 starting positions, shallow at 5kts, deeper at 10kts, and really deep at 20kts. Either way, the first message I get is that I've been detected. Is this a mod issue?
NeoDude is offline  
Old 12-31-20, 07:48 PM   #184
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default welcome aboard!

NeoDude!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline  
Old 01-01-21, 12:16 AM   #185
SKIPPER80
Watch
 
Join Date: May 2020
Posts: 26
Downloads: 14
Uploads: 0
Default

Luckily found that EM 2.27 emerged on "https://coldhunter.ru/en". Happy new year commanders!

Last edited by SKIPPER80; 01-01-21 at 12:50 AM.
SKIPPER80 is offline  
Old 01-01-21, 01:18 AM   #186
SkulSS
Sailor man
 
Join Date: Nov 2013
Posts: 49
Downloads: 58
Uploads: 0


Default Cold Waters Epic Mod 2.27 (update 31.12.20)

Changes in 2.27 version (update 31.12.20):
-Fix a critical bug in the NATO South China Sea Campaign
​-New models of missiles
-Fixes of towed antennas on some submarines
​-Redesigned the darkness at a depth of
-Fixes in Campaigns
-Fixed music in the intro of 1968, as well as supplemented music, etc.
-Added authentic AK630 sound, Engine sounds and propeller noises of surface ships.

Download here: Cold Waters Epic Mod

How to install
- Install clean version of Cold Waters 1.15 g (if another version of the mod is already installed, then in EpicMod Install.exe roll back the mod, delete the old MODS folder)
- Unpack the contents of the archive to the game folder next to ColdWaters.exe
- Run EpicMod Install.exe, activate the Main mod
- Additional options are available at will
- Run ColdWaters.exe

Have fun!

SkulSS is offline  
Old 01-04-21, 05:15 AM   #187
whiskey111
Machinist's Mate
 
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
Default

Thank you for new version !
Is that possible for the mod, to be updated automatically ?
whiskey111 is offline  
Old 01-04-21, 06:58 PM   #188
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default back

im back now so ill look in to making a 2.27 Epic Mod tweaks when i get chance

ill add a few new features ive made for Epic w@ters in to it as well



Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline  
Old 01-05-21, 04:23 PM   #189
weeboz
Nub
 
Join Date: Dec 2020
Posts: 2
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by dmav522 View Post
I just installed Epic Mod and when I try to create a new save it doesnt let me continue from the naming screen no matter how hard I click
Help?
same issue here. the file is in my save location, but not showing up in game. what am i doing wrong?
weeboz is offline  
Old 01-05-21, 04:45 PM   #190
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,786
Downloads: 24
Uploads: 0


Default welcome aboard!

weeboz!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline  
Old 01-05-21, 04:56 PM   #191
weeboz
Nub
 
Join Date: Dec 2020
Posts: 2
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
weeboz!
aye sir. O7

Not been around here since SH2 days (maybe 2002/3?)

Getting back into PC gaming after a long time away from it!
weeboz is offline  
Old 01-05-21, 08:56 PM   #192
prichardgs
Swabbie
 
Join Date: May 2019
Posts: 7
Downloads: 6
Uploads: 0
Default THANK YOU

Great work! Thank you so much!
prichardgs is offline  
Old 01-07-21, 02:41 PM   #193
SkulSS
Sailor man
 
Join Date: Nov 2013
Posts: 49
Downloads: 58
Uploads: 0


Default fixed bug

fixed ships of China, link updated
SkulSS is offline  
Old 01-07-21, 05:10 PM   #194
Tonci87
Samurai Navy
 
Join Date: Jun 2012
Posts: 562
Downloads: 116
Uploads: 0


Default

I uploaded a new episode

Tonci87 is offline  
Old 01-08-21, 05:33 AM   #195
whiskey111
Machinist's Mate
 
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
Default

Manual document is signed as 2.25 not 2.27. Current weapons for Yassen are not described.
whiskey111 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.