SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-26-20, 09:19 PM | #181 |
Mate
Join Date: Mar 2012
Location: Buenos Aires, ARG
Posts: 51
Downloads: 20
Uploads: 0
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I noticed that some submarines are listed as having wires but they don't have any wire guided weapons for the 1984 campaign, these are the Mike, Papa, Oscar I, Delta III and Victor III
(the last one is quite strange given both Victor I & II in 1984 setting have access to TEST-71 torps while the Victor III doesn't). Is there a particular reason for this, or did these submarines not use TEST-71 torps in the mid 80s? |
12-30-20, 02:24 PM | #182 |
Samurai Navy
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Hi there,
I decided to record a USSR 1968 campaign playthrough Enjoy |
12-31-20, 02:29 PM | #183 |
Nub
Join Date: Dec 2020
Posts: 3
Downloads: 0
Uploads: 0
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Hey guys, Loving the mod but having issues.
I've been attempting to start a 2002 campaign in the Seawolf. No matter what I do my first battle starts off with me being detected and then surrounded by torps and helis, this doesn't seem right to me. I've tried all 3 starting positions, shallow at 5kts, deeper at 10kts, and really deep at 20kts. Either way, the first message I get is that I've been detected. Is this a mod issue? |
12-31-20, 07:48 PM | #184 |
Gefallen Engel U-666
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welcome aboard!
NeoDude!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-01-21, 12:16 AM | #185 |
Watch
Join Date: May 2020
Posts: 26
Downloads: 14
Uploads: 0
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Luckily found that EM 2.27 emerged on "https://coldhunter.ru/en". Happy new year commanders!
Last edited by SKIPPER80; 01-01-21 at 12:50 AM. |
01-01-21, 01:18 AM | #186 |
Sailor man
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Cold Waters Epic Mod 2.27 (update 31.12.20)
Changes in 2.27 version (update 31.12.20):
-Fix a critical bug in the NATO South China Sea Campaign -New models of missiles -Fixes of towed antennas on some submarines -Redesigned the darkness at a depth of -Fixes in Campaigns -Fixed music in the intro of 1968, as well as supplemented music, etc. -Added authentic AK630 sound, Engine sounds and propeller noises of surface ships. Download here: Cold Waters Epic Mod How to install - Install clean version of Cold Waters 1.15 g (if another version of the mod is already installed, then in EpicMod Install.exe roll back the mod, delete the old MODS folder) - Unpack the contents of the archive to the game folder next to ColdWaters.exe - Run EpicMod Install.exe, activate the Main mod - Additional options are available at will - Run ColdWaters.exe Have fun! |
01-04-21, 05:15 AM | #187 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Thank you for new version !
Is that possible for the mod, to be updated automatically ? |
01-04-21, 06:58 PM | #188 |
XO
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back
im back now so ill look in to making a 2.27 Epic Mod tweaks when i get chance
ill add a few new features ive made for Epic w@ters in to it as well Steel Shark
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"History is Written by the Victors." |
01-05-21, 04:23 PM | #189 |
Nub
Join Date: Dec 2020
Posts: 2
Downloads: 2
Uploads: 0
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01-05-21, 04:45 PM | #190 |
Gefallen Engel U-666
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welcome aboard!
weeboz!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-05-21, 04:56 PM | #191 |
Nub
Join Date: Dec 2020
Posts: 2
Downloads: 2
Uploads: 0
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01-05-21, 08:56 PM | #192 |
Swabbie
Join Date: May 2019
Posts: 7
Downloads: 6
Uploads: 0
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THANK YOU
Great work! Thank you so much!
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01-07-21, 02:41 PM | #193 |
Sailor man
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fixed bug
fixed ships of China, link updated
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01-07-21, 05:10 PM | #194 |
Samurai Navy
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I uploaded a new episode
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01-08-21, 05:33 AM | #195 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Manual document is signed as 2.25 not 2.27. Current weapons for Yassen are not described.
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