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09-14-16, 03:35 PM | #1906 | |
Village Idiot
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Glad to have assisted you Mate. All the Ships working now then? On the Bismark mission I just need to put a torpedo in it to try something. I'll give the Bismark squared a try. Thanks Mate. Last edited by Jeff-Groves; 09-14-16 at 03:48 PM. |
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09-14-16, 03:58 PM | #1907 | |
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-14-16, 04:29 PM | #1908 |
Village Idiot
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Managed to hit the Bismark twice.
What I'm working on is to get it to show where you hit it. Right now you'll see no hole or damage mark like SH3 does. IF I recall right it needs AO Mapping on the hull at the lest. Then an internal damage model which I can borrow from a stock SH4 Ship for testing. If what I'm trying works out? It also helps Iambecomelife WOTK! Last edited by Jeff-Groves; 09-14-16 at 04:50 PM. |
09-14-16, 05:20 PM | #1909 | ||
CTD - it's not just a job
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09-14-16, 05:39 PM | #1910 |
Sink'em All
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Well, all I can say if it does turn out to be a internal error, that down the road it will turn a lot of people off to this mod. I quit play FOTRS v1.3 for this particular reason. Hopefully we can find something and effect some kind of fix to it (crossing fingers).
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
09-14-16, 06:25 PM | #1911 |
Village Idiot
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Well that went well.
Hit the Bismark and before it went down? It just vanished! Guess I need to check zone files and such since I test in a stock SH4. Unless it went down so fast I missed it? |
09-14-16, 08:17 PM | #1912 | |
CTD - it's not just a job
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-------------------------------------------------------------- @cdrsubron7: I finally found a search term that worked... "massive convoy of destroyers in sh4"... anyway: 1. Massive destroyer convoy SilentEnigma has SH4 v1.5 stock, near Tokyo. Short thread. 2. A tale of 54 destroyers Torvald Von Mansee, with daylight pictures. 3. Fast convoy of death! joefremont stock 1.5 from Steam. 4. Time compression bug MRAD encounters what he supposes is a TC bug, but it's actually a bunch of destroyers causing the lag. He was at v1.3, no issues. Upgraded and updated to v1.5 and has this. I do know there's more hits than this, 'cause I remember finding them years ago after I had it the first time... Oh well. I thought mine was in v1.3 or thereabouts, but maybe not. I didn't think I'd bought my Gold Edition disk until just a few years ago, but maybe it has been a few years... anyway, I'm not going to bother with looking through all my old files anymore, and will stick with looking through v1.5. There isn't a whole lot in those posts that we don't know already. There's more than a couple mentions of the East China Sea, and the one mention of being near Tokyo harbor, to the South and West of the harbor, which is where I was when I had mine. The Tokyo and East China Sea could be the same MIS file, ie: a convoy from Formosa / Taiwan to Tokyo. But, there are a couple of mentions of the Coral Sea, which is East of Australia. There may be more than one MIS that has an issue... The interesting post is the one where the destroyers are sitting still. The dates, including years, are also different. One common denominator: Time Compression. But is it a cause? Or just some bad math in the game, or bad memory allocation? Last edited by propbeanie; 09-14-16 at 08:21 PM. Reason: I've been to college! |
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09-14-16, 09:59 PM | #1913 |
CTD - it's not just a job
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Hello Jeff-Groves... have you by chance found any issues with any of the JP DDs? Specifically the Akizuki? Although, that isn't the only destroyer that is spawned when a bunch do appear.
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09-15-16, 10:35 AM | #1914 |
CTD - it's not just a job
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@ cdrsubron7 especially: I have not found anything in any of the mission files I've looked at. I've not even found a "suspect" we can call "a mission of interest". Other than the fact that the Hunter / Killer groups are all destroyers, and a couple of the convoys will generate 7 or 8 destroyers - but also merchants, there is nothing in those files to suggest the line-ups those threads I referenced above have documented. One piece of what I feel would be really useful information to find out would be "how high of TC were you using?".
When I had my encounter near Tokyo years ago, I was using the highest TC level my computer could do back then, 'cause I was in a hurry, and wanted to get to my secondary mission objective fast. This is where the "fault" lies, I think. Looking at the map and where some of these groups are reported to have been encountered, the users may have been in what I'll call "an overlapping spawn area" for the Hunter / Killer groups. The game, coming out of the TC, with the user now within the games "no-go" spawning radius, has a group already spawning, and the game goes "uh uh uh..." and starts to choke on it's own data. Hence the lag AND the resultant corrupted save. It might just be that some of the issues reported as a TC issue have actually been a "close encounter of the spawning kind", and that some of the bad saves have been the same issue at their root. Way too much data to try to save. If you've got the map zoomed out, you may not see the sonar lines that are drawn when the hydrophone gets the "sonar contact, bearing 42, long range" comes across the text box, and in TC, you won't hear it. All you'd notice it the lag, and then think to yourself "I'd better save this thing before I lose all those ships I sunk"... Poof - gone. I gotta go mow the lawn now... ratz. |
09-15-16, 11:10 AM | #1915 | |
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-15-16, 11:36 AM | #1916 | |
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-15-16, 01:33 PM | #1917 | |
CTD - it's not just a job
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If my 'spicion's correct then, I'd guess they eliminated all overlapping spawn locations, maybe minimized their circle, and limited TC in the config file. I was hoping though that you would have said you had been doing 8096 or maybe 5012, or some really high number, and that we could leave 2048 in there at least... I wonder what the limit is, if there is one? I do remember getting that huge group in TMO though, but it was a long time ago, like maybe v1.9 or thereabouts? All I do remember is being ticked off at Ubi about v1.5, finally buying the add-on from them online 'cause all the mods were using it, and it started that © ® @ p on me, no matter the mod. I'm probably one of those newbs that complained very vociferously in one of those threads. I was capital Pee Ah Ess Ess Eee DEED! As a secondary corroborating witness, Torvald Von Mansee has daylight pix in the #2 link above: that could be a near duplicate of yours. But the most telling one is: with MOST of them lined up, but notice off to the right? Someone's getting out of line! He's also one of the ones (Torvald) that said that the group was growing while he was watching it. I sure am curious though as to what it was they did for a potential "fix", or probably something to minimize the occurance. FS didn't say which version of TMO that was that they did the re-do, did he?... |
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09-15-16, 02:22 PM | #1918 | |
Sink'em All
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No he didn't, but I would think that TMO v2.5 would be the one to look at for now.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-15-16, 04:45 PM | #1919 | |
Village Idiot
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I'll take a look at the Akizuki to see if anything stands out. The textures folders need cleaned out. I've found nearly 8 or more Megs of useless files. Base of TLowRes folder alone needs the images deleted. Last edited by Jeff-Groves; 09-15-16 at 05:06 PM. |
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09-15-16, 05:51 PM | #1920 |
Village Idiot
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Akizuki has a load out variation in the eqp file.
That shouldn't cause an issue on it's own. Stock also has a cam file. Not sure what that is for. |
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