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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1876 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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Originally posted by Magnum
![]() Just beautiful. @Magnum: That screenshot feels right out of Das Boot. I love the stormy weather in Silent Hunter. @Otto: Are you sure you didn't rip this off the History Channel? ![]()
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#1877 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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![]() The hard part about playing chicken is knowing when to turn.
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#1878 |
Engineer
![]() Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
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Wow! that is close!
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My PC: ASUS P5VD2-VM mobo 3.2 GHz Pentium 4 4GB 667MHz RAM ATI Radeon HD 5750 1 GB Graphics Card Windows XP Pro, SP3, v. 5938 |
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#1879 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Nice ones around here, keep them coming
![]() ![]() A couple more: Departing from Lorient ![]() Water splash (curious, was taking a pic, and a water splash came and let this one) ![]() |
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#1880 |
Black Magic
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Was stalking this guy when he detected me and made a full speed run to try and ram me. Was at periscope depth and didn't have time to dive deeper so ahead flank, hard to port. He just missed me (ramming) and started to circle back for a DC attack when I made a snap-shot with a stern torp and blew a big hole right in the middle of him at the waterline. Mess with the bull you get the horns
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#1881 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#1882 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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Nice one,Sea looks great
Gunfighter
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#1883 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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@TheDarkWraith: Nice, hunter becomes hunted
![]() @tonschk: Great one Riding the storm (Unedited) ![]() |
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#1884 |
Eternal Patrol
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Otto, that actually looks cold!
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“Never do anything you can't take back.” —Rocky Russo |
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#1885 | |
Black Magic
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#1886 | |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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#1887 |
Black Magic
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#1888 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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In theory red flare is danger signal and white flare is used to lighten up the battle scene. So red flare should be used by the merchants and the white one by the escorts. In FX the red flare is just a visual eye candy, will not affect the AI response in any way ...
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#1889 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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#1890 |
Black Magic
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I think I know what you're talking about. You're probably seeing a starshell. Currently one ship can fire starshells with the FX Update mod. It will fire a starshell in your direction when it detects you and will keep firing them at a certain time interval.
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