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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1861 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1862 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 11-11-08 at 05:01 PM. |
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#1863 |
Sailor man
![]() Join Date: Oct 2008
Location: Melbourne, Fl
Posts: 45
Downloads: 4
Uploads: 0
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i have run into my first bit of trouble with real fleet boat.
i was doing the torpedo training mission and i cant hit a thing. ![]() all my shots end up 20yards to the left of the right moving target. Which part of the parascope should i put at the bottom of the target? i hit it once because i had the spread so far right. and it was on my 3rd attempt of the tutorial mission. im doing everything the same way ive always done. help ![]()
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#1864 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Like AVGWarhawk said, the issue gets opened quite a bit. I'm sorry if I came across a bit harsh with the "bitching" comment, nothing personal.
![]() Several people drew the wrong conclusions on this matter for all the wrong reasons, it just annoyed me a bit and then set me off. ![]() It's perfectly fine to be inquisitive and interested in the matter, but going around stating the RFB-team screwed up, just because you don't like the way it's modeled IMO is not a valid argument. A lot of time and effort goes into a mod like this. Sometimes it just seems like that fact doesn't get the respect/appreciation it should.
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Contritium praecedit superbia. |
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#1865 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Well let me be the one that changes the tone here. It must be said that the RFB submarine damage model is AWESOME!!!! In my entire time in the SHIV world I have been either dead or untouched after an encounter with depth charges. Never have I been damaged. That all changed last night...
![]() This was the situation after one of the four destroyers that was hammering me placed a string of charges close enough to do what you see above. Shortly after this I was severely down by the stern and I could only maintain depth at FLANK speed. Therefore I spent the next 45 mins dodging depth charges since my attackers had no trouble finding me at that speed. The whole time I was juggling repair priorities since I needed to get the compartments fixed before I could pump the water out. The Ice Cream Machine kept creeping up the priority list, LOL! Finally the depth charges stopped since my attackers probably ran out of DCs and decided to return to the convoy. Here is a hunch. I think they give up if they chase you and wind up farther than 5 km from they convoy they are protecting. I dont know this for sure but I have had destroyers break off the attack before when I was very easy to find but far from the convoy. Anyway I thought I was in the clear but just to make sure I cut my engines to ALL STOP so I could listen behind me. Well that was a mistake. The boat started dropping like a rock and the stern slammed into the bottom!. I quickly blew ballast and ordered flank speed and we eventually rose off the bottom. However I received 3% hull damage from that incident. Naturally I was now worried about diving to deep so I blew ballast again and popped to the surface. Fortunately the destroyers were out of visual range by now (thank God for the new fog modelling!) and I high tailed it out of there on the surface. ![]() As you can see my men were able to stop the flooding in the engine room and start pumping out. They succeeded in pumping out the after torpedo room as well but that took 2 days! It took most of the two week voyage home to fix everything else! THANK YOU RFB TEAM!! This is the first time I have ever had to fight to save the ship! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1866 | ||
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1867 | |||
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#1868 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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You may be interested in this (2nd post on page): http://forum.kickinbak.com/viewtopic...&sd=a&start=40 |
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#1869 |
Nub
![]() Join Date: Oct 2008
Posts: 3
Downloads: 0
Uploads: 0
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Is the RFB manual (version 1.52) to be updated in the immediate future (I heard it might be due to typo's etc)? The reason I ask is that I want to print it out and didn't want to kill too many trees if an updated version is just around the corner.
Also, I would like to say well done and thanks to all the effort you've put - I think it's great. Hats off to you! |
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#1870 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() We don't plan on any manual updates for a while. Likely the next manual revision to come out will be for 1.53, which is a way's off.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1871 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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well, i guess this is RFB related, so i am going to post here, since the UBM forum is well...dead pretty much. here is what i posted
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help?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#1872 |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
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Question;
Do you have to start your campaign all over if I disable RFB 1.51 & enable 1.52? And i've came across something weird yesterday, a bug i guess... I attacked a single ship, a troop transport ship if i remember it right. I fired 3 torps at it and all 3 hit, and i'm deffinitly sure that was way enough to sink it. Then i suddenly see the interior of that ship. Like the inside out ![]() And suddenly it disappears ... I reloaded my save several times and it happened every time. Does any one every encountered this?
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#1873 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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Luke,
Great job on RFB 1.52! Question: One of the things I would like to see in a future release of RFB would be for the Japanese "Maru" names to be reflected in the captains log, instead of the stock ship names. i.e., "2/10/42. SHIP SUNK. KAMIKAWA MARU, 5,280 tons" Is this possible? |
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#1874 |
A-ganger
![]() Join Date: Jul 2008
Location: South Dakota
Posts: 72
Downloads: 1401
Uploads: 0
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I just wanted to say thank you to all who make this mod.I enjoy it very much.I dont get far but it fun.I keep sinking myself wrong key etc.I have severe ms and it helps keep my mind on things.keep up the good work.everything in life has it flaws its the way it is.again thank you.
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#1875 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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By the way, here is a question for you. When a compartment is critically flooded (say the after torpedo room) does that mean that the compartment is completely flooded? I would guess not since the crew is in there repairing it. But it begs the question, can a compartment become flooded to the point where the crew drowns if you dont get them out of there? .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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