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Old 11-11-08, 04:53 PM   #1861
AVGWarhawk
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Quote:
Originally Posted by MDV_4life
Quote:
Originally Posted by vanjast
I bet you were using AP shells... :rotfl:
I don't know, I couldn't chose between any shells.
And i've even tried with High explosive gunningfire with my AA gun.

Quote:
Originally Posted by vanjast
Wait for my new Real Nav Mod.... you're really going to suffer
That problem is solved, i downloaded a mod that put things back togheter.
And for the smartasses around here. Ricky robbins or something like that also told said that the authers didn't know what to do with the attack map ! I could get used to it but it is really a huge difference than the stock game.
IMO, the attack map is useless. Much as you have found. In all reality, what use is it if you can not draw on the attack map creating a solution? Well none that I can find. The attack map is fun eyecandy if you are using auto-solution and watch you little torpedoes speed off to their destiny at the little white X on the map. Other that that, I find no real use for the attack map. I do it the old fashioned way, pencil and paper on my desk
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Old 11-11-08, 04:59 PM   #1862
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Quote:
Originally Posted by Admiral Von Gerlach
Sorry i opened that issue, but the read was very interesting. Yes indeed DG's were used from what I have heard for small surface craft of all kinds, and the IJN did indeed use them as pickets and transports.....and I have heard the same as that last long quote about them being not as useful as originally thought but still beloved by the crews....there were some exdtreme examples, of large caliber guns being included in some sub designs, thankfully not US but the Brit's had one that I know of ...very large caliber indeed....had to be fired very carefully.
The issue gets opened quite a bit because the stock game the cannon is like the phasers from the USS Enterprise and Sulu at the switch. When new users of RFB get to the cannon, all of a sudden, it is not as effective as stock and the RFB user has to be careful when surfacing to use the cannon because said merchant might be armed and that can end your career right there. It is a different sort of reality other than speeding through the Pacific blasting everything that moves with 120 rounds of Uncle Sam's finest. Sure, there is real world data of effective deck guns on subs but SH4 if far removed from the real world and we are very limited as to what can be done with the cannon compared to reality. RFB would much prefer you use your best weapon (stealth) and cunning to get a good torpedo solution. Having a wiz-bang deck gun just makes the game a battleship game. No fun in that IMO.
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Last edited by AVGWarhawk; 11-11-08 at 05:01 PM.
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Old 11-11-08, 06:46 PM   #1863
<Jason>
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i have run into my first bit of trouble with real fleet boat.

i was doing the torpedo training mission and i cant hit a thing. actually i take it back, i hit it once, ill explain now.....

all my shots end up 20yards to the left of the right moving target.

Which part of the parascope should i put at the bottom of the target? i hit it once because i had the spread so far right. and it was on my 3rd attempt of the tutorial mission. im doing everything the same way ive always done.

help
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Old 11-11-08, 06:50 PM   #1864
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Like AVGWarhawk said, the issue gets opened quite a bit. I'm sorry if I came across a bit harsh with the "bitching" comment, nothing personal.

Several people drew the wrong conclusions on this matter for all the wrong reasons, it just annoyed me a bit and then set me off.

It's perfectly fine to be inquisitive and interested in the matter, but going around stating the RFB-team screwed up, just because you don't like the way it's modeled IMO is not a valid argument. A lot of time and effort goes into a mod like this. Sometimes it just seems like that fact doesn't get the respect/appreciation it should.
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Old 11-11-08, 09:36 PM   #1865
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Well let me be the one that changes the tone here. It must be said that the RFB submarine damage model is AWESOME!!!! In my entire time in the SHIV world I have been either dead or untouched after an encounter with depth charges. Never have I been damaged. That all changed last night...



This was the situation after one of the four destroyers that was hammering me placed a string of charges close enough to do what you see above. Shortly after this I was severely down by the stern and I could only maintain depth at FLANK speed. Therefore I spent the next 45 mins dodging depth charges since my attackers had no trouble finding me at that speed. The whole time I was juggling repair priorities since I needed to get the compartments fixed before I could pump the water out. The Ice Cream Machine kept creeping up the priority list, LOL! Finally the depth charges stopped since my attackers probably ran out of DCs and decided to return to the convoy. Here is a hunch. I think they give up if they chase you and wind up farther than 5 km from they convoy they are protecting. I dont know this for sure but I have had destroyers break off the attack before when I was very easy to find but far from the convoy.

Anyway I thought I was in the clear but just to make sure I cut my engines to ALL STOP so I could listen behind me. Well that was a mistake. The boat started dropping like a rock and the stern slammed into the bottom!. I quickly blew ballast and ordered flank speed and we eventually rose off the bottom. However I received 3% hull damage from that incident. Naturally I was now worried about diving to deep so I blew ballast again and popped to the surface. Fortunately the destroyers were out of visual range by now (thank God for the new fog modelling!) and I high tailed it out of there on the surface.



As you can see my men were able to stop the flooding in the engine room and start pumping out. They succeeded in pumping out the after torpedo room as well but that took 2 days! It took most of the two week voyage home to fix everything else!

THANK YOU RFB TEAM!! This is the first time I have ever had to fight to save the ship!
.
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Old 11-11-08, 09:46 PM   #1866
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Quote:
Originally Posted by LukeFF
Quote:
Also, as a side note. I think the HOG ISLAND freighter has its draft set to low. In heavy seas it takes damage from waves crashing over its decks and catches fire.
Can you take some pics of this?
Sure. This HOG ISLAND has not been attacked at all. However there is a huge fire on the after deck. The waves crash over the deck a lot in high seas so the game engine probably registers damage from this. Could the draft be too low maybe?


.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 11-11-08, 11:01 PM   #1867
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Quote:
Originally Posted by Quagmire
Quote:
Originally Posted by LukeFF
Quote:
Also, as a side note. I think the HOG ISLAND freighter has its draft set to low. In heavy seas it takes damage from waves crashing over its decks and catches fire.
Can you take some pics of this?
Sure. This HOG ISLAND has not been attacked at all. However there is a huge fire on the after deck. The waves crash over the deck a lot in high seas so the game engine probably registers damage from this. Could the draft be too low maybe?


.
Thanks for the picture. It's a simple problem to address.
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Old 11-11-08, 11:08 PM   #1868
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Quote:
Originally Posted by Quagmire
Well let me be the one that changes the tone here. It must be said that the RFB submarine damage model is AWESOME!!!! In my entire time in the SHIV world I have been either dead or untouched after an encounter with depth charges. Never have I been damaged. That all changed last night...



This was the situation after one of the four destroyers that was hammering me placed a string of charges close enough to do what you see above. Shortly after this I was severely down by the stern and I could only maintain depth at FLANK speed. Therefore I spent the next 45 mins dodging depth charges since my attackers had no trouble finding me at that speed. The whole time I was juggling repair priorities since I needed to get the compartments fixed before I could pump the water out. The Ice Cream Machine kept creeping up the priority list, LOL! Finally the depth charges stopped since my attackers probably ran out of DCs and decided to return to the convoy. Here is a hunch. I think they give up if they chase you and wind up farther than 5 km from they convoy they are protecting. I dont know this for sure but I have had destroyers break off the attack before when I was very easy to find but far from the convoy.

Anyway I thought I was in the clear but just to make sure I cut my engines to ALL STOP so I could listen behind me. Well that was a mistake. The boat started dropping like a rock and the stern slammed into the bottom!. I quickly blew ballast and ordered flank speed and we eventually rose off the bottom. However I received 3% hull damage from that incident. Naturally I was now worried about diving to deep so I blew ballast again and popped to the surface. Fortunately the destroyers were out of visual range by now (thank God for the new fog modelling!) and I high tailed it out of there on the surface.



As you can see my men were able to stop the flooding in the engine room and start pumping out. They succeeded in pumping out the after torpedo room as well but that took 2 days! It took most of the two week voyage home to fix everything else!

THANK YOU RFB TEAM!! This is the first time I have ever had to fight to save the ship!
.
Thank you.

You may be interested in this (2nd post on page): http://forum.kickinbak.com/viewtopic...&sd=a&start=40
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Old 11-12-08, 12:30 AM   #1869
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Default Quick question to the RFB dev's...

Is the RFB manual (version 1.52) to be updated in the immediate future (I heard it might be due to typo's etc)? The reason I ask is that I want to print it out and didn't want to kill too many trees if an updated version is just around the corner.

Also, I would like to say well done and thanks to all the effort you've put - I think it's great. Hats off to you!
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Old 11-12-08, 01:40 AM   #1870
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Quote:
Originally Posted by 45_South
Is the RFB manual (version 1.52) to be updated in the immediate future (I heard it might be due to typo's etc)? The reason I ask is that I want to print it out and didn't want to kill too many trees if an updated version is just around the corner.

Also, I would like to say well done and thanks to all the effort you've put - I think it's great. Hats off to you!
Glad you're liking it.

We don't plan on any manual updates for a while. Likely the next manual revision to come out will be for 1.53, which is a way's off.
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Old 11-12-08, 07:34 AM   #1871
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well, i guess this is RFB related, so i am going to post here, since the UBM forum is well...dead pretty much. here is what i posted
Quote:
problem is

there is no more walter turbine.

this is what sets this sub apart from being a deckgunless, sterntubeless IXD2

where did the button go, and how do i get it back?

EDIT: the button is still in the HUD layout, but it is obviously not included anymore
i hope you guys on the RFB team can help me out, because i got the XVIII to have a little fun, and do 28 kt attack runs on convoys (call it a venting measure)

help?
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Old 11-12-08, 07:47 AM   #1872
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Question;
Do you have to start your campaign all over if I disable RFB 1.51 & enable 1.52?

And i've came across something weird yesterday, a bug i guess...

I attacked a single ship, a troop transport ship if i remember it right.

I fired 3 torps at it and all 3 hit, and i'm deffinitly sure that was way enough to sink it. Then i suddenly see the interior of that ship. Like the inside out

And suddenly it disappears ...

I reloaded my save several times and it happened every time.

Does any one every encountered this?
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Old 11-12-08, 09:22 AM   #1873
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Luke,
Great job on RFB 1.52!
Question:
One of the things I would like to see in a future release of RFB would be for the Japanese "Maru" names to be reflected in the captains log, instead of the stock ship names.
i.e.,
"2/10/42. SHIP SUNK. KAMIKAWA MARU, 5,280 tons"
Is this possible?
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Old 11-12-08, 09:26 AM   #1874
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Default thank you for rfb

I just wanted to say thank you to all who make this mod.I enjoy it very much.I dont get far but it fun.I keep sinking myself wrong key etc.I have severe ms and it helps keep my mind on things.keep up the good work.everything in life has it flaws its the way it is.again thank you.
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Old 11-12-08, 11:53 AM   #1875
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Quote:
Originally Posted by Observer
You may be interested in this (2nd post on page): http://forum.kickinbak.com/viewtopic...&sd=a&start=40
Thanks for the link to that forum. I didn't even know it existed. Browsing there is like a window into the modders mind.

By the way, here is a question for you. When a compartment is critically flooded (say the after torpedo room) does that mean that the compartment is completely flooded? I would guess not since the crew is in there repairing it.

But it begs the question, can a compartment become flooded to the point where the crew drowns if you dont get them out of there?
.
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I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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