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Old 05-11-10, 01:09 PM   #1861
TopCat
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Well, I'm still testing the patched Game with TDW's latest version. Everything seems ok up to now, except the heading bar.
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Old 05-11-10, 01:22 PM   #1862
SeaWolf U-57
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Just found a problem with the teleport bar.
Teleporting from the bridge to the observation periscope I then retracted the
periscope down about half way and then closed the station by clicking the red cross
and found myself under the sub travelling along so I teleported back to the bridge.


Using SH3Style 2.2.0 with 2.2.1 fix
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Old 05-11-10, 01:31 PM   #1863
kylania
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Quote:
Originally Posted by SeaWolf U-57 View Post
Just found a problem with the teleport bar.
Teleporting from the bridge to the observation periscope I then retracted the
periscope down about half way and then closed the station by clicking the red cross
and found myself under the sub travelling along so I teleported back to the bridge.


Using SH3Style 2.2.0 with 2.2.1 fix
Had you "entered" a station before teleporting? Like UZO or a scope or something? If you teleport without having first "been somewhere" you'll get that disconnected thing.
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Old 05-11-10, 01:34 PM   #1864
TheDarkWraith
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Quote:
Originally Posted by Athlonic View Post
@ TheDarkWraith :

Where is your SH5 1.2.0 compatible UI Mod ?

Hurry up please !


Mine MCCD mod is already OK
Got called out on work today in downtown Chicago. Heading home here in a few and then I'll start working on seeing what changed with the patch.
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Old 05-11-10, 01:54 PM   #1865
McHub532
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Quote:
Originally Posted by TheDarkWraith View Post
no, not at all. Just someone who enjoys challenging themselves and always asking the question "What if....."
You remind me of Thomas Edison.

It took him 1000 tries to find the right type of filament to put into a light bulb to make it work.

The greatest things in this world were created or discovered by people that did not let the 'norm' prevent them from pressing on and doing what they felt must be done.
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Old 05-11-10, 02:02 PM   #1866
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
You remind me of Thomas Edison.

It took him 1000 tries to find the right type of filament to put into a light bulb to make it work.

The greatest things in this world were created or discovered by people that did not let the 'norm' prevent them from pressing on and doing what they felt must be done.
I'm ex-Nuclear Engineer gone Electrical Engineer so I am definitely not the norm I'm fascinated by the unknown and will research and experiment with whatever is in my head at the moment until I know it. I refuse to give up until I have mastered whatever it is I'm trying to learn/understand. Then it's on to the next challenge.

You have no idea how many game starts/code rewrites it has taken just to get the UIs mod where it is now (not to mention the hours/weeks put into it). I have a vision of where I want the UIs mod to be and I'm still working towards that goal. Last time I roughly counted I've added well over 10,000 lines of code to the game via scripting

A saying that I live by is:
You never fail, you just find ways of how not to do something
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Old 05-11-10, 02:06 PM   #1867
McHub532
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Quote:
Originally Posted by TheDarkWraith View Post
I'm ex-Nuclear Engineer gone Electrical Engineer so I am definitely not the norm I'm fascinated by the unknown and will research and experiment with whatever is in my head at the moment until I know it. I refuse to give up until I have mastered whatever it is I'm trying to learn/understand. Then it's on to the next challenge.

You have no idea how many game starts/code rewrites it has taken just to get the UIs mod where it is now (not to mention the hours/weeks put into it). I have a vision of where I want the UIs mod to be and I'm still working towards that goal. Last time I roughly counted I've added well over 10,000 lines of code to the game via scripting

A saying that I live by is:
You never fail, you just find ways of how not to do something
You totally inspire many of us. Not just in the game.. but in life.
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Old 05-11-10, 02:12 PM   #1868
Defiance
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Quick report

Unless i'm doing something wrong, the ubi added bar compass sticks at N with this mod installed

Cheers
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Have Fun

Bye

Def
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Old 05-11-10, 03:56 PM   #1869
TheDarkWraith
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just got home from working in downtown Chicago. Ugh, I hate that place....too many people and too much traffic

but I'm kicked back in my favorite chair, got my 80s rock going, new patch downloading.......let the fun begin

The Samsung 30.5" and Samsung 24" LCDs are going to get a work out tonight.......thank god for multi-monitor setups, makes viewing/making changes so much easier

Last edited by TheDarkWraith; 05-11-10 at 04:24 PM.
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Old 05-11-10, 04:29 PM   #1870
TheBeast
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SH5 Patched to Version 1.2

I am using the SH3Style UI and haven't noticed any new problems so far.

UPDATE: When I tried to Teleport to another station game CTD...
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Last edited by TheBeast; 05-11-10 at 05:06 PM. Reason: Added Update
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Old 05-11-10, 04:32 PM   #1871
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
SH5 Patched to Version 1.2

I am using the SH3Style UI and haven't noticed any new problems so far.
There are changes in the files. I'm fixing them now. I'm converting all the files I used over to v1.2 files so that the next patch won't be so bad.
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Old 05-11-10, 04:56 PM   #1872
Aniuk
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Quote:
Originally Posted by Defiance View Post
Quick report

Unless i'm doing something wrong, the ubi added bar compass sticks at N with this mod installed

Cheers
same here, using SH5 all dials.
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Old 05-11-10, 05:12 PM   #1873
panosrxo
Planesman
 
Join Date: Jan 2010
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Problems I found so far
1.Recognition manual crashes to desktop
2.Compass visually stuck to north, but if you float your mouse over it is reports the correct bearing

Will you keep the new buttons?(return to course and depth under keel)
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Old 05-11-10, 05:19 PM   #1874
TheDarkWraith
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Quote:
Originally Posted by panosrxo View Post
Problems I found so far
1.Recognition manual crashes to desktop
2.Compass visually stuck to north, but if you float your mouse over it is reports the correct bearing

Will you keep the new buttons?(return to course and depth under keel)
yes, I like those
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Old 05-11-10, 05:39 PM   #1875
THE_MASK
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Quote:
Originally Posted by TheDarkWraith View Post
I'm ex-Nuclear Engineer gone Electrical Engineer so I am definitely not the norm I'm fascinated by the unknown and will research and experiment with whatever is in my head at the moment until I know it. I refuse to give up until I have mastered whatever it is I'm trying to learn/understand. Then it's on to the next challenge.

You have no idea how many game starts/code rewrites it has taken just to get the UIs mod where it is now (not to mention the hours/weeks put into it). I have a vision of where I want the UIs mod to be and I'm still working towards that goal. Last time I roughly counted I've added well over 10,000 lines of code to the game via scripting

A saying that I live by is:
You never fail, you just find ways of how not to do something
I reckon you wouldnt be happy with the AI scripting .
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