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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1861 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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#1862 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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It pays to build yourself and its not that hard.I even taught my retarded brother how.I can't,I can't,I do not have the brains and on and on and on.Then he finally tries and now builds his own.....though being retarded he builds awful computers though.
![]() ![]() ![]() Makman,tweak it if you can.I burnt out on it due to such little pleasure for constant loading and reloading to notice the tiniest difference.Its not like I am building new beautiful GUI's or Uboats etc.Its just a WOW the boat drops a wee bit faster.......or does it. ![]() ![]() |
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#1863 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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Anymore eyecandy for us all to drool at hans?
![]() i cant wait for this peice of work to go Alpha! ![]() ill be all over it! ![]() greetz from SH4 Works, Yamato_NF ![]()
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#1864 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate, Here a little teaser on the new ocean for U-BOOT_HAHD and thank for encouraging our work we need that to push ourselves to the limit. Finally after almost a week of testing every possible combinations i did achieve the look i was after and it was no ride in the park! I had to think outside the box for this one because the parameters we have for reflective materials in our 3d software is not related at all with the reflective materials in SH3 so i tried thinking in reversed mode. First everything had to work in combination like the reflex_Atlantic.tga i did a lot of blending in paint program to achieve a very subtle effect almost invisible to the eyes in the program but that was the key to avoid too much flickering in SH3. After that i crank the FresnelCoe to high value and raised the reflection distorsion to brake the pattern from showing on top of breakink wave and to finish i adjust clouds reflexion to get this : ![]() ![]() ![]() ![]() ![]() ![]() I am totally satisfy with this kind of ocean for SH3 with stock shader i will adjust it further a bit but this one truly work and have zero impact on frame rate. Edit: I forgot to mention that i forced my antialias setting to 4xx on video card. Best regards Hans |
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#1865 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#1866 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Looks good
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#1867 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Top Notch
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#1868 | |
Silent Hunter
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![]() Can´t wait to see it in my game... ![]() Best regards, Magic ![]() |
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#1869 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
![]() Not bad, i think. Did you increased the detail of reflection for Sky objects in WaterReflection controllers? Hans, plz, show the water from a height of 200 m and 500 m.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1870 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Hi Anvart, No i didn't change anything in waterReflection controller only crank up the cloud reflexion to 0.7 instead of 0.3 stock to balanced the effect of cranking the FresnelCoe to 19 instead of 5 stock. The FresnelCoe occluded the reflexion a bit so i compensated with higher reflexion. I also tried the method you told me with another smaller skydome inside and this was looking promising but i found out it was occluding the reflex_Atlantic.tga and i tried many solutions like flipping the normals etc to no avail. The key to make it work was the reflection distorsion. I will post your request for 200 m and 500 but with the way the camera is scaling the reflex_Atlantic.tga this could look strange i didn't make test very high in the sky but normally we are not supposed to be playing at that altitude eh! ![]() Best regards Hans |
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#1871 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
I have 2 very interesting pm in my mail box from a German modder who did work on some mod for sh4 but unfortunately for me i don't understand enough German to answer him back, i can easily read what he write with translator but do you think translating my bad English to German in a translator will be clear enough for him to understand? He want to collaborate to U-BOOT_HAHD and he seem talented. How do you correctly say i don't speak German? Best regards Hans |
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#1872 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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^ Maestro, try this:
"Ich spreche kein Deutsch!" Should you need more give us a holler! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#1873 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi Anvart,
Here are the screen at 300 and 500 m ![]() 300 m ![]() 500 m Take note the banding effect is only related to the jpeg compression in game there is no banding effect at all. Best regards Hans |
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#1874 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
![]() This additional object should be the same as SkyColor object... only it must be invisible ... and it shall have the right balance of completely transparent background and of images of spots/foam in the two materials Type2 and Type13 (one texture)... ... and note, in EnvSim controller (scene.dat) for some of the sun angles, parameter SkyTextureIndex = -1... ie, the water surface color is determined by parameters of EnvColors user data only (EnvColors_ ***. dat)... Sky-color/reflex textures are not used in this case (-1 means no texture at this position). ... ... and mind you, when sky is such a bright, water can't be such a dark... as on your screens.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-05-11 at 04:17 PM. |
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#1875 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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Hans,first off I am confused....aren't you from Germany.Second is the water looks great.Third is did you tweak the land reflections any??????
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