SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-16-20, 11:33 PM | #1831 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Is the "Restore God's Eye View" mod compatible with the most recent NYGM? I tried to enable it but completely wrecked my install. Call me a softie but I'm having a hard time adjusting. I'm used to playing GWX with it on.
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06-17-20, 12:05 AM | #1832 | |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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Quote:
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A 1500 meter bearing overlay Restore Gods Eye View Harbor Traffic Add-In IABLShipsforNYGM_New_Thomsen Thomsen's No Instant DeathScreen Mod V1.1 Thomsen's Sound Pack V3.2cg Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch No Medals On Crew [Patch] TychoSh3Patch_v3 ARB WideGui 1920x1080_new TKSS18 German U-Boats Compilation German UBC_FuMO_Fix_SNS_NYGM New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Supplement to V16B1 (JSGME) EnvSimAct_10 |
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06-17-20, 12:34 AM | #1833 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Started over, got it working. Not sure what went wrong the first time. I can see again!
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06-18-20, 12:01 AM | #1834 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Also, what is the maximum recommended time compression on NYGM? I know when I was playing GWX I wouldn't go above 256 due to aircraft ambush. I also have the h.sie and stiebler exe fixes if that makes any difference.
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06-18-20, 12:39 AM | #1835 | |
Navy Seal
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Quote:
They are present around Great Britain, but didn’t met any in 1941 in other areas...yet.
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06-18-20, 08:29 AM | #1836 |
Ocean Warrior
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To be clear the x256 tc max limit is an SH3 limitation; not caused by any megamod per se.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
06-19-20, 07:23 PM | #1837 | |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Quote:
Gotcha, makes sense. One other thing, is it normal for the weather to switch immediately on save game load? I saved in absolutely perfect weather, and then reloaded into a "storm" which wasn't actually visible yet. |
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06-19-20, 08:46 PM | #1838 |
Ocean Warrior
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Yes, that happens sometimes. Reloading a saved game can "reset" the weather and it's timer, which controls when a change can occur.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
06-22-20, 11:15 AM | #1839 |
Navy Seal
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Ah finally got my first medium speed convoy!
Sept 41 Was sailing 9 knots! Grid CF88, great interception. First attack got 2 cargos and damaged 2 others, second attack the day after got again 1 cargo and 1 old liner...perfect sea condition to escape each time
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Last edited by Fifi; 06-22-20 at 11:51 AM. |
06-22-20, 12:42 PM | #1840 | |
Officer
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Quote:
KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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06-23-20, 11:51 PM | #1841 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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After all of the hundreds of hours I've played this game, I just had the most heart stopping experience after installing this mod. Let me set the stage.
East coast of England, late December 1939. On a course east of the minefields on my way around Scapa Flow to the hunting grounds. Medium seas, heavy fog. Plodding along at 10 knots waiting for the storm to pass. Ship spotted! Short range! OH SHI--- To the bridge! Off the port bow, destroyer! Range must have been 200 meters. AHEAD FLANK! DIVE! As the longest dive I ever experienced was occurring, I was expecting the boom of cannons and the screams of wounded crewmembers. The seconds ticked by, but all I could hear was the ever louder whirring of the engines. Underwater now, ping for depth. 80 meters. Set for 70. Passing 30, 40, 50. Rig for silent, change course. Sound contact is close, but not getting closer. Engine speed not increasing. Sound fades further and further. I SURVIVED UNSCATHED! This was the laziest watch/sonar crew on a destroyer ever, or a bug. Either way, I'm awake now! We had apparently passed each other in parallel. God I love this game! |
06-27-20, 02:31 PM | #1842 |
Watch
Join Date: Mar 2020
Posts: 19
Downloads: 126
Uploads: 0
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Hey gents, I'm hoping to find some help from one of you seasoned subsimmers. I am running NYGM and am loving the mod but I really want to use Hitmans gui but am having trouble getting it to fit my screen. I've tried scaling my resolution down and messing with the nvidia control panel. I was able to stretch it out to fit but all the dials and such become ovals and the picture quality drops considerably. Is there something else I can do or am out of options? I really like the old fashion look of his gui. Monitor is 24" native 1920x1080 if you need that info. Thanks to anyone that can point me in the right direction. I'm not looking to get 1080 out of it I know that's not possible but if I can just get it to fit my screen I'd be happy.
Last edited by chevyhd1986; 06-27-20 at 02:42 PM. |
06-28-20, 09:35 AM | #1843 |
Gefallen Engel U-666
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welcome aboard!
chevyhd1986!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-28-20, 11:04 AM | #1844 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Quote:
https://www.subsim.com/radioroom/sho...74&postcount=1 https://www.designmodproject.de/en/d...for-nygm-v-3-6
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08-26-20, 11:15 PM | #1845 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Bin dann mal unterwegs
Hello Kaleuns
I have a question: Can i resupply my boat in NYGM at sea? I love this Mod, because it's very stable and compatible with many other Mods like German U-Boat compilation, Ahnenerbe's WideGui, M.E.P.v6 etc. It is worth to check it out. Many thanks to all modders for the great Mod's here in the group. PS.: How can i get the Full Map? Last edited by midnightcrisis; 08-27-20 at 05:56 AM. |
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torpedos through hull |
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