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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1816 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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Hello, I have a problem with the immersion of 40 meters, supposedly the sub has to dive to 40 meters but will be more than 70 feet
![]() also periscope depth was 14 meters when it has to be 12, because the periscope 14 is submerged. how to fix this? thanks ![]() ![]() |
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#1817 | |
Black Magic
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do you have any other mods enabled? If so, disable all and test again just using the UIs mod. Let me know what you find. |
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#1818 | |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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Never had a problem unzipping your previous versions with 7-Zip tough ![]() ah computers.. |
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#1819 | |
Black Magic
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tried it surfaced also and same thing, range reported and range measured were very close: can't duplicate your problem. Mod conflict perhaps? Have you tried disabling all mods except for the UIs mod and testing again? |
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#1820 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Always used winrar myself
I get a crc error on the enhanced recognition manual also And the other error says Error: operation failed And as above, never had a single unrar error with previous versions Cheers
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Have Fun Bye Def |
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#1821 |
Black Magic
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#1822 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#1823 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Niceonw TDW, you sure darn work fast he he
(gonna have a looksy at that zipGenius though, free i likes :P ) Cheers
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Have Fun Bye Def |
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#1824 |
Black Magic
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#1825 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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#1826 | |
Black Magic
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When your surfaced you could use the command Report_nearest_visual_contact to get the range to the nearest visual contact. |
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#1827 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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UnRarred just fine this time from main link TDW
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Have Fun Bye Def |
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#1828 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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I would like to use your 'officer bar' minus the officers I already have. I would do it a little differently (add a toggle that makes it expand and contract thus decluttering the UI).
My solution that I've come up with for getting the crew dialogs to appear is adding a toggle button just to the left of the officers. When this button is disabled and you click and hold on an officer for > 1 second you get their ability page. If the toggle is enabled and you click and hold > 1 second then you get their dialog page. This quote from the UI with extended basic commands ........ Hi TDW can I just say that as a SH3Style user this idea would not appeal to me because I don't like the look of the SH4 style icons and I think this would start to look like it. so may I suggest that you think about leaving the officer icons as they are and consider what you already have working nice. I.E you have a teleport bar that's is independent of the officer bar so why not a crew management bar also this surly would give you more options on key presses That's just me though I'm quite sure you will work it out ![]() |
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#1829 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Lol, just came across a weird glitch, doesn't seem to harm anything though (TDW, knowing how thorough you are i guess you will dig he he)
Just got back to port, decided to sort some food so i started to save the game after checking for boat upgrades (nowt doing) Anyways, i pressed esc to choose save game Up it came, in the name it box i started to type in In Port, as soon as i pressed T well lo n behold i got the icons for teleport showing behind the save box lol No biggy but i just removed the T then added it back and the teleport options went off (kinda toggling T lol) Cheers
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Have Fun Bye Def |
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#1830 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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