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#1816 | |
Sonar Guy
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Location: Oregon, USA
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I finally finished my War Career using TMO 1.9 and RSRDC 502 (never leave home without them). I was able to do most of my patrolling on the surface, especially during the last couple of years of the war when the Japs lost control of Mid-Pacific. I felt air attacks were quite reasonable. If I got careless and stayed on the surface in waters I knew to be Jap controlled - well, there's always the 'C' key. My biggest bugaboo was destroyers or patrol boats. Having three warships vectored at me from 15 miles away when I'm at 400 feet and running silent , was a little much IMO.
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#1817 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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Quote:
http://www.subsim.com/radioroom/show...97&postcount=8 |
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#1818 |
Seasoned Skipper
![]() Join Date: Feb 2008
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lurker
just a dumb Q. I´m playing a little bit with the zones.cfg trying to tweak the damage model a bit. what does critical chance=0,05 (RFB) mean ? in OM for example it is critical chance=2.0;0.05 Is it a 5% chance to destroy this compartement ? Damn...I wanted to ask this Question in the RFB Thread. Sry for that
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#1819 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Yep, percentage chance for critical hit. You should also notice a multiplier, which gets aplied to the actual damage that comes up in case of a critical hit.
It usualy wont have much impact on that particular compartment, because a torpedo hit is enough to destroy most compartments to begin with. But a higher damage means more damage further out in the splash-zone, making it more likely to also destroy any compartments that are within the radius. * the increased damage will also impact the overall ship HP. If that runs out, the ship is destroyed, regadless of actual physical damage. Sorry to but in, and hope I got it right, but there ya go. ![]()
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#1820 |
Seasoned Skipper
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![]() Thx Arclight ! But as you see, there´re two values for OM, what does that mean ?
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#1821 |
Navy Seal
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Anything behind the ";" is commented out (it denotes a line comment, meaning anything on that line after it is ignored by whatever processes the code). Rather than replace the default value, it's good practice to comment it out. That way you can easily revert and have a baseline to know how far you strayed from the stock setting (can be usefull in troubleshooting/finetuning).
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#1822 |
Seasoned Skipper
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Hm....hmmmm
![]() but then...if 0.05 means 5%....does 2.0 mean 200 ?
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#1823 |
Navy Seal
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Yep. Not sure it will recognize 2.0 though, 1.0 might be max.
In case of invalid value, it will probably default to either 0 (default as far as I know) or 1.0, or throw an error. * right, I'm not sure about the reasoning behind that value. Might just be to make sure it triggers crit on hit.
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#1824 |
Seasoned Skipper
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Cheers mate, that sounds logical.
For now I don´t wanna hijack this thread any further. Again, sorry for that ![]()
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#1825 |
Ocean Warrior
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I have run into one task force at midway. And that was somewhere near the rondevous point for the mission. Has anyone seen more? and where do I find them? what date? what location vis a vis the rondevous point on the map? This has been giving me fits.
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#1826 | |
Rear Admiral
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Most TF have a starting point. I find it's more fun to ambush them much earlier, just find a strait they used and a lil historic study. ![]() |
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#1827 |
Ocean Warrior
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That was GOOD! Really, really GOOD! (You've even got my three toy poodles up on their hind legs dancing!)
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#1828 |
Captain
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Will RSRD work with stock SH4 patched to 1.4?
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#1829 |
Admiral
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Location: San Diego Calif
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#1830 |
Captain
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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