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09-01-10, 11:11 AM | #1786 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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Not if there are enough of those things, the max is 144 and they can be respawned infinitely.
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Current Eastern Front status: Probable Victory |
09-01-10, 11:15 AM | #1787 |
Rear Admiral
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It's not easy when your in the MIDDLE of a city and surrounded by them.
HunterICX
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09-01-10, 11:22 AM | #1788 |
Ace of the Deep
Join Date: Dec 2003
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Just fire at them more aggressively.
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09-01-10, 11:22 AM | #1789 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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I'll see if I can make them a little more deadly as well, it doesn't make much sense when you're hit twice and then just heal at a medic.
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Current Eastern Front status: Probable Victory |
09-01-10, 11:33 AM | #1790 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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But you can ignore them and leg it. Even worked when they could run... kinda.
Just avoid the extraction zone with the friendly neighborhood rescue-squad.
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Contritium praecedit superbia. |
09-01-10, 11:41 AM | #1791 |
Navy Seal
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Location: Stavka
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That's somewhat realistic, I guess. Zombies aren't known for their agility (or typewriter skills).
What if it's night, foggy, you're in the middle of a town that's absolutely infested by them, and you have no night vision equipment at all?
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Current Eastern Front status: Probable Victory |
09-01-10, 11:55 AM | #1792 | |
Rear Admiral
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Quote:
We're stranded Civilians our car broke in the middle of the city/large town we're poorly equiped with different pistols. our objective is to find a new transport (which is randomly spawned somewhere in the city or just outside) and a radio to contact the military to pick us up by boat near one of the coastal towns. also in the town some ammo and weapons are scattered here and there (no jackpot situation that we find a whole fully filled ACE crate) a SMG here, a rifle there some extra ammo etc. Now it would be nice if it where possible to script that the car runs out of fuel just outside the coastal town (when it passes a set border or something) so we have to get to the pier by foot figthing our way throught hordes of zombies. HunterICX
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09-01-10, 12:08 PM | #1793 |
Navy Seal
Join Date: Jul 2007
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Either that or we're a group of survivors hiding in the mountains and have to raid a town full of zombies for supplies. Say we drive in, fighting the zombies off, get to the supplies and defend when they're being loaded, then fight our way out back to the hideout.
Oh, and this looks somewhat promising.
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Current Eastern Front status: Probable Victory Last edited by Raptor1; 09-01-10 at 12:19 PM. |
09-01-10, 12:28 PM | #1794 |
Rear Admiral
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Sounds good to me
HunterICX
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09-01-10, 12:34 PM | #1795 |
Navy Seal
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In the meantime I modified the original mission to have slow zombies, happen at night and spawn the full 144 zombies in our area (It used to spawn most of them in an area down south for no apparent reason, hope I didn't break the mission).
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Current Eastern Front status: Probable Victory |
09-01-10, 12:53 PM | #1796 |
Navy Seal
Join Date: Apr 2008
Location: Banana Republic of Germany
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Don't......make......me.....reinstall.......that.. ...game.....argh!
Maybe it will run better on a win 7 OS (though I doubt it). Can anyone please tell me again what mods we use (so I can download and install stuff for the next four hours, just to be pi**ed off by the game after about 20 minutes again....)
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Putting Germ back into Germany. |
09-01-10, 12:57 PM | #1797 |
Navy Seal
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Location: Stavka
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ACE 1.08 -> 1.09
ACE Island Pack Avgani/Afghan Village The mods linked in the last two pages, namely: Dawn of the Yomies Tatawin (We haven't used this one yet) Possibly the flashlight mod
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Current Eastern Front status: Probable Victory |
09-01-10, 01:03 PM | #1798 |
Lucky Jack
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09-01-10, 01:03 PM | #1799 |
Lucky Jack
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Goddammit, does no one read the first post anymore, all the links are there.
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09-01-10, 01:05 PM | #1800 | |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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Quote:
Half of these aren't on the first page...
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Current Eastern Front status: Probable Victory |
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Tags |
armed assault, clowns |
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