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Old 07-08-06, 10:44 AM   #166
HanSolo78
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Quote:
Originally Posted by Spaxspore


Ok i love the mod! one of the best in a long time... manly because you didnt edit any of the navigation aspects IE- colors, graphics etc.

Now i have one quick question... why is it so laggy when u go to 1024x time compression? Any other mod ive tried its never been this laggy unless am right next to a convoy or something(laggy = 1-4 fps using fraps). But its like it all the time. Am using the latest ver of this mod with sh3 1.4b of course and Sh3 commander.

My specs are excellent

x2-3800 Dual core @ 2.0ghz
2gig Dual Chan Ram
x1900xtx @ 512mb PCIE
SB audigy 2 zs
Asus A8N- SLI Preimum
Thx!!
Hmf.. I donŽt know... I also have a X3800+@2,95Ghz, 2GB Ram and a X1800xl..
It runs fluently... only lagging when in range of some ships or a convoy.

Maybe some other users can report how itŽs running!?
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Old 07-08-06, 10:54 AM   #167
Redwine
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Quote:
Originally Posted by Spaxspore
Ok i love the mod! one of the best in a long time... manly because you didnt edit any of the navigation aspects IE- colors, graphics etc.

Now i have one quick question... why is it so laggy when u go to 1024x time compression? Any other mod ive tried its never been this laggy unless am right next to a convoy or something(laggy = 1-4 fps using fraps). But its like it all the time. Am using the latest ver of this mod with sh3 1.4b of course and Sh3 commander.

My specs are excellent

x2-3800 Dual core @ 2.0ghz
2gig Dual Chan Ram
x1900xtx @ 512mb PCIE
SB audigy 2 zs
Asus A8N- SLI Preimum
I soupose it is due the inclusion of many units, many high resolution textures, and computer capabilities.

But i always have some problems with SH3, disregarding the mod i use, some times y can run it very smoothly at 2048x and some times it has jumps at 1x.

I think so it may be related to memory ....

I have 4 memory banks, 2 of 512MB and 2 of 1 GB, 3Gb total.

I had low FPS, and reading the memory manual, it say i need to install first the big banks and the smaller after.

I do it and problem solved, but avery some time, back, then i uninstall the small banks, run the computer, then install the samller a new time, and problem solved a new time.

I am using a latency tool now, as a sugerence and problem not back from many time.

I note too, after run many missions, in example when i am testing, game take lot of time to load up, mission too, and many times dont works at all, after a reboot it back to normal conditions.

I think so , SH3 have problems to manage the memory usage....

May be you neeed to explore this way, and/or proccess runing in the background, i kill all proccess i can when posible.
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Old 07-08-06, 10:59 AM   #168
Spaxspore
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by Spaxspore
Ok i love the mod! one of the best in a long time... manly because you didnt edit any of the navigation aspects IE- colors, graphics etc.

Now i have one quick question... why is it so laggy when u go to 1024x time compression? Any other mod ive tried its never been this laggy unless am right next to a convoy or something(laggy = 1-4 fps using fraps). But its like it all the time. Am using the latest ver of this mod with sh3 1.4b of course and Sh3 commander.

My specs are excellent

x2-3800 Dual core @ 2.0ghz
2gig Dual Chan Ram
x1900xtx @ 512mb PCIE
SB audigy 2 zs
Asus A8N- SLI Preimum
I soupose it is due the inclusion of many units, many high resolution textures, and computer capabilities.

But i always have some problems with SH3, disregarding the mod i use, some times y can run it very smoothly at 2048x and some times it has jumps at 1x.

I think so it may be related to memory ....

I have 4 memory banks, 2 of 512MB and 2 of 1 GB, 3Gb total.

I had low FPS, and reading the memory manual, it say i need to install first the big banks and the smaller after.

I do it and problem solved, but avery some time, back, then i uninstall the small banks, run the computer, then install the samller a new time, and problem solved a new time.

I am using a latency tool now, as a sugerence and problem not back from many time.

I note too, after run many missions, in example when i am testing, game take lot of time to load up, mission too, and many times dont works at all, after a reboot it back to normal conditions.

I think so , SH3 have problems to manage the memory usage....

May be you neeed to explore this way, and/or proccess runing in the background, i kill all proccess i can when posible.

Thankx for the responses guys, i got the game alt tabed as am typing this,

at 1024x am using 44% of cpu and 820mb of ram.Am still get extremly low fps at 1024x, 512x runs pretty well.

BTW am using the full out version of the mod, am not using the lite.
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Old 07-13-06, 05:51 PM   #169
Redwine
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I was able to adapt it to my present installation, 10 patrols finished up to Normandy invasion.... just great, wondeful

Any way i have a little comments, just a matter of personal pleasure, not criticism, just a feed back....

1]
Too much DDs patrols at sea, alone DDs and DDs packs of 2 or more, you found they too often, then it is to hard to sail long distances at high time compresion, you are stoped every few seconds...again and again.

2]
Too much air patrols at sea, for same reason as above.

3]
Too much air attacks at port, when you leave it and when you arrive.
Initially it result very interesting, but to be under attack of ... up to 9 or 10 heavy bombers too often every time you leve or arrive to port result frustrating, because you can not dive, and AAA is not too much efective to protect you, and it is a little bit hard to take hands on AAA your self because i have very low FPS at ports, then is too hard to aim the attacking planes.

May be i need to try the "Light version"

Disregarding these personal pleasure points, the mod is just wonderful.... of course i maintain some of my settings like as AI sensors, Sub Sensors, ship damage, submarine caustic camo... and another personal choices.

Many many thanks for the job and effort !

Last edited by Redwine; 07-13-06 at 05:56 PM.
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Old 07-17-06, 06:33 AM   #170
The Munster
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Hi, I have downloaded your mod; could you tell me if;
1. It is possible to burn the download to a (CD) Disc and install onto another (non-internet) Computer ?
2. Will it integrate with 'Frontflotilla 2.0' ?
I have managed to get Grey Wolves onto my Internet Computer and I don't want to add/integrate anything with it but I also like 'Frontflotilla'. Hope you don't mind me asking these Q's.
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Old 07-18-06, 03:07 AM   #171
HanSolo78
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@Redwine

Thx for your response!

1. I think the destroyers are well spread.. if you talk about too much destroyers this can only be in the bay of biscay? And btw. which year? Otherwise I think you donŽt encounter too often destroyers... because since 1941/42 it should become somehow more difficult.

2. I just reduced air attacks in version 1.8. do you use an older version? please open the air.cfg. file and post me the settings. Are you attacked by too much planes or do you speak of the air attack sequence?

3. It is difficult to reduce air attacks on harbours.. because they have to be scripted and only happen at the beginning of a mission. also i found no way to randomize them yet.

4. The light version isnŽt reduced refering to traffic at the moment but will be in version 1.9

@Kpt.Munson

1. sure you are able to burn the mod on cd and install it on another computer via jonesoft mod enabler!!

2.the mod somehow woks with frontflotilla 2.0. actually it is not designed to work with it but user of the german ubi forum reported that you should first install War Ace Camapign manually wthout modenabler and then frontflotille with modenabler afterwards.

@ all
thx for your response...
about sub H1.. I could need some help... I donŽt get the prob with the textures!!

next version will contain a NEW CONVOYSYSTEM!!

- no more convoys that last over 4 years (41-45) (default game and almost every mod)
- golden times.. '39 to '40 almost fewer or no escorts sometimes
- increasing amount and variety of escorts every war year '41 (4-6) '42 (8-9) '43-'45 (10-14)
- balanced increasing ai skill level of escorts throughout the war
- convoys that depart and arrive in northern ireland
- zickzacking convoys
- convoys altering speed
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Old 07-18-06, 05:41 AM   #172
dcb
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Default My experience with UWAC 1.8

Quote:
Originally Posted by HanSolo78
@Redwine
next version will contain a NEW CONVOYSYSTEM!!

- no more convoys that last over 4 years (41-45) (default game and almost every mod)
- golden times.. '39 to '40 almost fewer or no escorts sometimes
- increasing amount and variety of escorts every war year '41 (4-6) '42 (8-9) '43-'45 (10-14)
- balanced increasing ai skill level of escorts throughout the war
- convoys that depart and arrive in northern ireland
- zickzacking convoys
- convoys altering speed
Hi, Han

From my experience - remember I had problems with too many planes in UWAC 1.7 - the planes now in 1.8 are just ok. I see them only in patrols of 2 and if surfaced, after the initial 2 expend their DC's, no other swarm follows up. I really like what you will bring in the next version. Just a few suggestions of what I would like to see in it:
- first of all, a mod I only discovered yesterday on the german ubi forum, named simfeeling, which places tdc on the attack peri and uzo screens. However it must be changed somewhat to deal with the fixed console bar.
- planes also shooting their guns (there is a fix for this somewhere around this forum)
- a realistic damage model for ships. I am playing UWAC with the NYGM ships, just to get the damage model right, and it works fine.
- a realistic u-boat sinking model. I recently saw a post on this forum about how to make hull crush slow after going beyond crush depth, instead of the instant death model in vanilla sh3.
- and another capital issue, for me at least, a radio log in english, 'cause I don't speak German. I play UWAC with german messages, only for the historic flavour, but I can only understand about 20% of what's in it. I know this last one is tough, but I still keep dreaming.

Keep up the good work, mate!
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Old 07-18-06, 06:35 AM   #173
The Munster
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HanSolo78.. Thanks for replying and your advice. Cheers !
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Old 07-18-06, 01:02 PM   #174
Redwine
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Quote:
Originally Posted by HanSolo78
@Redwine

Thx for your response!
Thanks you ! for great job and effort !

Quote:
Originally Posted by HanSolo78
1. I think the destroyers are well spread.. if you talk about too much destroyers this can only be in the bay of biscay? And btw. which year? Otherwise I think you donŽt encounter too often destroyers... because since 1941/42 it should become somehow more difficult.
Yes, that is true, i was based on Lorient. The fact i attempt to transmit, is in later years, in example 1843, it is imposible to sail 10 seconds at 2048x without being stopped by a plane or a DD. It is just a feed back, any one may like diferent things, i am not saying it is not correct or bad, just for my personal pleasure a little bit reduction on them may become the game more playable.


Quote:
Originally Posted by HanSolo78
2. I just reduced air attacks in version 1.8. do you use an older version? please open the air.cfg. file and post me the settings. Are you attacked by too much planes or do you speak of the air attack sequence?
Well i made changes sigested in the Air.cfg to reduce them, but they seems to reduce the attack probability and not the apperas probability. What i am saying, some times, they appears and do not attack, but they still appearing a lot of.


Quote:
Originally Posted by HanSolo78
3. It is difficult to reduce air attacks on harbours.. because they have to be scripted and only happen at the beginning of a mission. also i found no way to randomize them yet.
Yah... they are a nightmare, and reduce a litle bit the game interest, because these attacks happens near to every mission, then we fall into the rutine, and as you know, is not posible to dive at harbours, there is no depth.
And planes are so hard to shot down, finally i was enforced to increase my AAA power, and reduce airplanes resistence, and if you watch the forum, i was asking how to increase the numbers of officers, it was due i want to have an officer specialized in repairs at command of my repair team, it increase the repair capabiliy, there was some mission at wich ones i start up the mission from the begin, with only 50% hull integrity, was imposible to let the port without being severe damaged.

I think so an air attack was a real probability, but in those ages, germans has radars, and sure the sub was well protected into the sub pens if any air contact was registered.

You are undefense, as a duck in a washbasin....

Plus i was often attacked at arrival... i am not talking near the port, i was talking into the harbour defenses.

I understand you wrote, it is scripted, but may be interesting if some thing can be done about it.


Quote:
Originally Posted by HanSolo78
4. The light version isnŽt reduced refering to traffic at the moment but will be in version 1.9
Good to know ! the actual harbour traphic is so good, and wonderful, the matter is with those low FPS i cant take hands on my AAA, it is imposible to aim attacking planes.

I need it for the Liberator bug i suffer, some times when liberators appears, i have a CTD, but if i shot down some of them, prior they reach to attack me, bug is gone... and no CTD.

To increase probability of shot down, i need to shoot them as far as posible, i need to take hands on AAA, my AI crew wait for them to be more near.


Quote:
Originally Posted by HanSolo78
next version will contain a NEW CONVOYSYSTEM!!

- no more convoys that last over 4 years (41-45) (default game and almost every mod)
- golden times.. '39 to '40 almost fewer or no escorts sometimes
- increasing amount and variety of escorts every war year '41 (4-6) '42 (8-9) '43-'45 (10-14)
- balanced increasing ai skill level of escorts throughout the war
- convoys that depart and arrive in northern ireland
- zickzacking convoys
- convoys altering speed
Good to know news !

But sorry, it is my bad english, what means this :

Quote:
Originally Posted by HanSolo78
- no more convoys that last over 4 years (41-45) (default game and almost every mod)
do it means no convoys before 1941 ?

Many thanks for respone, my best regards...Red.

Last edited by Redwine; 07-18-06 at 01:06 PM.
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Old 07-19-06, 04:38 AM   #175
HanSolo78
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@dcb
Thx for the feedback of the plane attacks!!

1. good idea with the sim feeling mod! I will try to implement it.

2. the fix with planes shooting their guns is already inside

3. that is a point where a fusion of NYGM&War Ace might be..

4. a custom u-boat damage model is also already inside..

5. that migh be a problem as to me it is just terrible work to do a radio log!

maybe someone would like to do that!?

@Redwine

1. it was my intention to be in tension if youŽre in bay of biscay after 1942.. so as you are reporting it works

2. about air attacks on harbours.. maybe I colud try to use the random layer to start air attacks.. but Ithink then youŽll never see them..

3. that means convoys in default game and almost every mod are often generated from 1941(42) to 1945!! They only change number of escorts, escort variety and merchants in a random way so that you might face a convoy with less escorts in 1943, just not predictable!
My intention was to have strong escorts in later years and less in the first; and my work was to clone every convoy that exists those several years and give them a correct number and skill of escorts!
So now there are convoys in 1939 -40 which are just slightly guarded and the number of escorts increases steadily through the whole war to increase the difficulty.
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Old 07-19-06, 06:02 AM   #176
dcb
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Hi, Han!

To give you my experience on the simfeeling inclusion. I already fiddled with it in my UWAC install and it works, and a plus, it also works with the - rather old - FABC (or FBAC as it is called cometimes) slideout mod (when you move the mouse at the left edge of the screen both sliders show up, FABC on top of the TDC dials).
The only problem i have is the torpedo depth dial panel on the bottom right, which is hidden under the speed and depth dials of the fixed console and cannot be accessed. I did not want to turn the fixed console into a slider, as i like to have the speed and depth very accessible during hunts, so the only solution I can see is to make the TDC slider dials smaller - now they are huge and cover about half the screen - so that they can fit among the other dials.
If you want, I can send you my already modded dials.cfg and menu_1024.ini (not sure about the precise name, I am at work now), so that you see how I inserted the simfeeling stuff. In addition, the menu1024 file is changed so that "Enter" brings TC to 1x and torps are launched with Backspace.
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Old 07-19-06, 08:19 AM   #177
HanSolo78
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Quote:
Originally Posted by dcb
Hi, Han!

To give you my experience on the simfeeling inclusion. I already fiddled with it in my UWAC install and it works, and a plus, it also works with the - rather old - FABC (or FBAC as it is called cometimes) slideout mod (when you move the mouse at the left edge of the screen both sliders show up, FABC on top of the TDC dials).
The only problem i have is the torpedo depth dial panel on the bottom right, which is hidden under the speed and depth dials of the fixed console and cannot be accessed. I did not want to turn the fixed console into a slider, as i like to have the speed and depth very accessible during hunts, so the only solution I can see is to make the TDC slider dials smaller - now they are huge and cover about half the screen - so that they can fit among the other dials.
If you want, I can send you my already modded dials.cfg and menu_1024.ini (not sure about the precise name, I am at work now), so that you see how I inserted the simfeeling stuff. In addition, the menu1024 file is changed so that "Enter" brings TC to 1x and torps are launched with Backspace.
Great news! IŽll send you my e-mail adress via PM!
thX!
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Old 07-19-06, 09:11 AM   #178
Redwine
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Quote:
Originally Posted by HanSolo78
@Redwine

1. it was my intention to be in tension if youŽre in bay of biscay after 1942.. so as you are reporting it works
:rotfl: sure! It works according with intention

Quote:
Originally Posted by HanSolo78
2. about air attacks on harbours.. maybe I colud try to use the random layer to start air attacks.. but Ithink then youŽll never see them..
Well i am not talking about to remove them, but a reduction may be welcome, if not posible, almost the number of attacking planes wich was some times more than ten. Very hard to let port without have severe damages.
An option is, finish the mission and dock and repair, but in the next mission, they was there a new time ! Another air attack ...

I supose the logical was to ensure the sub, there was not air contacs near, to ensure they can leve the port without being attacking.

Plus planes attacking harbours sure use free fall bombs not depth charges due to the low depth at harbours, and when i made my Free Fall Bombs Mod for SH2, i remember only few subs was destroyed by bombs, and if i dont remember bad only one (by recall) in water at harbour, then i soupose the sub destroy at dock was not common.

Well !! that info was into the readme of that mod.... i found it :

"Analyzing Real Life Situations :
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Analizing real situations, i found not many subs was destroyed by free fall bombs.
I found only 5 subs destroyed by free fall bombs :
One at dry dock into a shipyard
One at dry Dock
One in water at pier
Two at sea

U-2509 Type XXI :
===============
Destroyed at dry dock into a shipyard by handley Page and Lancaster bombs.....
I do not take this one.

U-471 Type VIIC :
===============
Destroyed at dry dock by B-24 Liberator bombs.
I do not take this one.

U-26 Type I :
===========
Severe damaged by a Destroyer the day before, was enforced to surface due to the electrical
compsumption of flooding pumps, the next day on surface was attacked by a Sunderland an
receive two direct hits with two 250 lbs free fall bombs.
Unable to submerge and severe damaged was sclutted by own crew.
No casualities.
Hull Resistance : max operational depth 200 meters.

U-64 Type IXB :
=============
Atacked by Swordfish was hit by one or more 500 Lbs free fall bombs.
Unable to found information if was one or two hits, i take one hit of a 500 lbs bomb.
Sub was at port, and was surprised by the planes incoming from the HMS Warspite in Narvik.
Crew was able to dive to avoid new attacks and was able to surface by own resources.
Severe damaged the sub sinks giving time to the crew to evacuate the sub.
8 crew members die, 38 survivors.
Hull Resistence : max operational depth 200 meters.

U-1107 Type VIIC :
================
Attacked by a Consolidate PBY-5A Catalina, may be with 1000 Lbs. free fall boms.
Unable to found how many bombs and type, but Catalina carries 1000 Lbs bombs, i soupose for this mod, one hit of a 1000 Lbs. free fall bomb.
37 crew members die, and some survivors, wich tells about heavy damage and notposible a ordenate eavacuation.
Hull Resistence : max operational depth 250 meters."

Just a personal opinion, and feed back, not intention to disturb you, but may be air raids at harbours may be not too succesful to be in concordance with the historical info.


Quote:
Originally Posted by HanSolo78
3. that means convoys in default game and almost every mod are often generated from 1941(42) to 1945!! They only change number of escorts, escort variety and merchants in a random way so that you might face a convoy with less escorts in 1943, just not predictable!
My intention was to have strong escorts in later years and less in the first; and my work was to clone every convoy that exists those several years and give them a correct number and skill of escorts!
So now there are convoys in 1939 -40 which are just slightly guarded and the number of escorts increases steadily through the whole war to increase the difficulty.
Sound so good ! Great !

Finally, many thanks for job and effort !
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Old 07-20-06, 04:58 AM   #179
dcb
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Quote:
Originally Posted by HanSolo78
Great news! IŽll send you my e-mail adress via PM!
thX!
Got it. Now I'm @work, so I'll send the files tonight, when I get home.
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Old 07-22-06, 05:48 AM   #180
HanSolo78
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Quote:
Originally Posted by dcb
Quote:
Originally Posted by HanSolo78
Great news! IŽll send you my e-mail adress via PM!
thX!
Got it. Now I'm @work, so I'll send the files tonight, when I get home.
Ok.. thx IŽll see through it tonight.

BTW new webpage online at page 1 !!!!
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