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Old 01-15-06, 10:13 PM   #166
LukeFF
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Here's one: how about an option to use the default tonnage values for the merchant ships? I know it's necessary now to have reduced tonnage values, since we don't have a lot of different smaller merchants. Soon, though, a lot of third party ships are going to be integrated into the game, thus making the need for modified values less important. How about it?
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Old 01-15-06, 10:17 PM   #167
Marhkimov
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You can do it manually.

Go here to this folder (SH3 Commander\Cfg) and delete this file: Ship displacements.cfg
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Old 01-16-06, 01:02 AM   #168
vois2
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Default Sequence of patches/mods

Good golly ... it has been months since I played SH3 but now I have a new machine and a hunkering to sink some ships.

Would someone please confirm or correct me on the sequence below? Thank you.

(1) Install SH3 v1.0
(2) Patch 1.4b
(3) JScones Generic Mod Enabler (02Sep2005)
(4) Sh3 Commander 2.3 (06Nov2005)
(5) RuB 1.45

Do I have it correct? Thank you.
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Old 01-16-06, 01:02 AM   #169
Marhkimov
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Correct
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Old 01-16-06, 02:01 AM   #170
gdogghenrikson
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some one should give jscones a deadline for 2.4 Stop talking about it and release it already!!!!!
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Old 01-16-06, 02:39 AM   #171
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You'll need to be patient - Beery's gone AWOL so it's all left to me to compile. I'm finishing up the ship skins aspect now...
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Old 01-16-06, 02:43 AM   #172
Marhkimov
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Relax... It's best to take your time when it comes to modding.

Prodding can only drive a modder mad.
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Old 01-16-06, 03:02 AM   #173
gdogghenrikson
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Quote:
Originally Posted by JScones
You'll need to be patient - Beery's gone AWOL so it's all left to me to compile. I'm finishing up the ship skins aspect now...
me....patient...not gunna happen
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Old 01-16-06, 03:15 AM   #174
JScones
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Quote:
Originally Posted by Type941
I encourage/ask if you include my skin updates, including the passenger liners. :|\
Is that the "Type941_s_Mega_LinerTransportAuxillary_cruiser_sk in_pack_v1[1].0.rar" file? Is that all that I need to add?

Note that I am removing the current ship skins from the core SH3Cmdr download and making them available as an additional add-on. This makes the core file size smaller and gives users more flexibility in choosing their own ship skins. The first skin pack, hopefully if I can do it, will include iambecomelife's MVP (if I can figure out which d/l files I need), your Capital Ships Skins and this one. I believe another pack will be available not too long thereafter.
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Old 01-16-06, 03:23 AM   #175
Marhkimov
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Quote:
Originally Posted by JScones
Is that the "Type941_s_Mega_LinerTransportAuxillary_cruiser_sk in_pack_v1[1].0.rar" file? Is that all that I need to add?
Yeah, that's it.


There aren't too many skins out there. Currently it's only MVP pack and Type941's lines... Hopefully I'll hop into the mix.
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Old 01-16-06, 03:37 AM   #176
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OK. I've gone through the read me...Some questions...

- AUXILLARY BRITISH CRUISER SKIN PACK by Type941 (5 new skins in total)
5. Mountbatten Pink camouflage in late war variation. Darker hull, lighter superstructure and funnel.

When should this skin come into effect?

- PASSENGER LINERS SKIN PACK by Type941 (4 new skins in total)
1. All white hull/superstucture with tan funnel color (very common 1939 look)
3. Gray hull, funnel and superstructure, looks best in the late stages of war when ships carried full armament

Would it be best to "retire" the first skin at some point in time and replace with the second skin? Or doesn't it matter?

Apart from the skins mentioned above, all skins in this pack will become available from 1 Sep 1939. Is this correct?

Sorry for the questions, but this stuff is new to me.
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Old 01-16-06, 03:55 AM   #177
Marhkimov
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Yeah, use the first one during early years only... In later years, I don't think we'll miss the pink auxillary cruiser much...

If you have any q's, just ask me. I'm usually always here.
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Old 01-16-06, 04:09 AM   #178
JScones
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A specific date would be needed - my computer gets upset when it has to think for itself.

Anyway, now looking at the MVP. There's four files...
-30_New_Merchant_Ship_Skins__MVP_.7z
-MVP-1.0(1.4ready).rar
-MVPMI_incl_MVP_V1[1].0_V1.1___AddOn.7z
-MVPMLWv1.1(1.4ready).7z

I think MVPMI_incl_MVP_V1[1].0_V1.1___AddOn.7z is them all combined...correct? It certainly looks that way.
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Old 01-16-06, 04:29 AM   #179
Marhkimov
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Quote:
Originally Posted by JScones
A specific date would be needed - my computer gets upset when it has to think for itself.
LOL, you crack me up. :rotfl: :rotfl: :rotfl:

I would just pick an arbitrary date. Doesn't really matter much. The dates you have chosen are already good enough... 19390901 to 19411231... then 19420101 to 19451231.


Quote:
Originally Posted by JScones
I think MVPMI_incl_MVP_V1[1].0_V1.1___AddOn.7z is them all combined...correct? It certainly looks that way.
I think so.
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Old 01-16-06, 06:29 AM   #180
JScones
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Quote:
Originally Posted by Marhkimov
I would just pick an arbitrary date. Doesn't really matter much. The dates you have chosen are already good enough... 19390901 to 19411231... then 19420101 to 19451231.
I'm happy to do so, but I'll wait and see what Type941 might have to say.

Everything else is now (I think) done. The MVP and Type941's skins now reside in perfect harmony.
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