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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
Posts: 127
Downloads: 65
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#167 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
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I Personally would prefer playability.. Having something as realistic as possible is going to turn most "gamers" off, spoil the playability for the greatest majority of those left, while only catering for a select few that "have" to have things as realistic as posssible... It's soret of a pity that you can't have 2 releases.. 1 for playability and one for "REAL" - that way people themselves could choose ![]() ![]() |
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#168 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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In short, RUb is never meant to be most popular, but the fact that it is must mean that realism is more playable than most people seem to think.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#169 |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
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I agree with you, Beery. I am really looking forward to the RuB 1.43 mod.
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#170 | ||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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Myself, personally, I don't take it that far. For me realism and playability aren't synonymous. In either case, I can't verify IC against some One True Playability Test (tm) to verify it's too hardcore, too software, or just right. I played some missions and it seemed okay, to me. Everyone else will have to decide for himself. If it passes Beery's true realism test, I guess it'll end up in RuB. If not, it'll always be available as a separate mod for anyone that's interested. In short, my goal is realism within the realm of playability. I have to personally enjoy myself for it to be released, since I use it myself. If someone suggests additional realism, I'lI add it. If i like it, then it's in. If not, then it's not. ![]() (You should've seen that last paragraph before I edited it. It was insanely nonsensical. I typed something like I want realism, even if it's not playable and stuff, just by mistyping a few words. Wow.)
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#171 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
Posts: 127
Downloads: 65
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Don't get me wrong, I don't mind a bit of reality, it's just I like the playability as well.
That's why when I get the versions of rub, I go through the documentation with an eagle eye and then only install whats going to make things good for me. I think from memory the last install I only left out the file that had the 20/20 thing in, the plotting mod, hollywood mod, water mod and the guns changes.. Everything elkse I put in ![]() ![]() |
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#172 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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IC includes realistic single ship reduction, at least, as best as I could make it. You'll see a reasonable number of single merchants in '39 and limited convoy action. In '40 you will still see some single merchants, but fewer. In '41 and beyond, save the U.S. coast, you won't nearly ever see a single merchant. Just fyi.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#173 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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I was not going to release my RND file but as I read this it seems it may be much more different than improved convoys mod. That is while I reduced the single ships by about 50%, there are going to be many many more than in yours. I have had patrols where I have not seen a ship in 1943 going or coming. I have had 1941 patrols where I have spotted 4 or 5 ships going out but usually about 1 or 2. I didn't think about that as I felt we were doing the convoys similar with you leaning to my escorts and I following you on the merchant ships. But, the single traffic might make mine an alternative to more in that area but still much less than stock. I remember doing a couple missions with IC and spent 2-3 hours watching my icon at 1024TC and then coming home. It is certainly real as just look at Kretschmer's score early and you can see he did nothing patrol after patrol. That may be real, but is also no fun.
But, UBoatRealsim may not want them as I am not a memeber of the Naxi party (No-Access-X-I) LOL Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#174 |
Loader
![]() Join Date: Nov 2002
Posts: 86
Downloads: 25
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Wulfmann,
I'm interested in trying your RND. Did you increase the skill of early war escorts and patrols? I thought I read that you did this. I'd be interested in this. |
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#175 | |
Samurai Navy
![]() Join Date: Mar 2002
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Mine is all scripted using a programming language. I haven't had a CTD since I resolved the last major bug in my application to generate RND layers two months ago. Not a dig against Wulfmann, just fyi. Nothing more frusturating than a crash during a good patrol.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#176 | |
Loader
![]() Join Date: Nov 2002
Posts: 86
Downloads: 25
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I didn't know his RND might cause a CTD. I've never had one since I got SH3. |
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#177 | ||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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I just see him post often about CTDs and such.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#178 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
Posts: 127
Downloads: 65
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#179 |
Loader
![]() Join Date: Jun 2005
Posts: 84
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I must attest that using Jasons IC mod - i have NEVER had a CTD - Good work jason!!
![]() Regards Shelton.
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MORS OMNIA VINCIT |
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#180 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Actually the only CTD I have had was the AI_Sensor mod and once Beery sent me the fixed version my RND has been flawless for about 100 patrols. I have run patrols from Sept 39-Dec 1944 so maybe there is something in 1945 I am not aware of yet
Still Jason's is more historically accurate in the single ships. I ran two patrols in a row and made no contacts on either so revived making myRND with more single ships but far less than stock. Matter of choice But you shouldn't trust me, I am a troll!!! LOL Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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