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Old 11-17-24, 08:46 PM   #166
rik007
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No, I tested it at sea as well.
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Old 11-18-24, 01:00 AM   #167
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Quote:
Originally Posted by rik007 View Post
No, I tested it at sea as well.
Thanks again
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Old 11-18-24, 02:38 PM   #168
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Originally Posted by rik007 View Post
I'm looking forward which of the two you prefer

Regards,

Rik
Hi, Rik.

I've been playing with the Stiebler weather fix and noticed an unusual behavior. My Watch Officer is spotting ships as far away as 14Km. I thought ships can't be spotted no more than about 7.5Km due to the visual horizon from the curvature of the Earth.

When I remove the Stiebler weather fix and play with the H.Sie default weather fix and restart from the same saved game and same weather, my Watch Officer doesn't spot the same ship until it's 5.5Km away.

This is at night with excellent visibility.

Is there something wrong with the Stiebler Weather Fix environment file to essentially make ships visible out to the edge of the game bubble?

What is the correct visible range that I should be seeing in the game when my Watch Officer can spot a ship?

Thanks.
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Old 11-19-24, 02:55 AM   #169
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Hi John,

I'm sorry. I experimented in the past in that area but I lost track of all info.

So you are as much as an expert as I'm.

Other's in this forum may help you.

Regards,

Rik
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Old 11-19-24, 05:04 AM   #170
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Thanks, Rik.

I uninstalled the Moon Mod, restored my unpatched SH3.exe, and installed the original Stiebler EnvSim.act version 10.

I can verify that the unaltered EnvSim.act is also allowing my Watchman to spot ships at 14Km, so it is not an issue with your mod.

I posted to the Stiebler Weather Mod thread here: https://www.subsim.com/radioroom/sho...41#post2933441

Regards,
John
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Old 11-20-24, 01:04 AM   #171
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Rik,

I decided to detail a bit more of the testing that I did, just in case you find something interesting about it.

I know your mod patches SH3.exe just like the h.sie hard-coded patches do. When I went to the Stiebler Weather thread and read the instructions, I decided to try all the different combinations listed there, but with your patched exe, just to see what happens. Stiebler has two version of his EnvSim.act, one for the basic installation and one for people who are using the h.sie "hardware fix." I don't know if I'm using that or not, but my testing had the same results with whichever EnvSim.act that I used.

In all cases, the program loaded, then my saved game loaded, then I got the "To the U-boat..." message on the screen, and then it locked up. Alt-tabbing to the desktop didn't fully work, but I could see a message box that there was a missing weather code with a prompt to click OK to abort the moon mod. I couldn't click on it because my system was degrading... I think it was spawning more error messages. I did a ctrl-alt-del to bring up the shut-down menu and clicked on Sign Off to log me out back to the sign-in screen without doing a full reboot.

After doing this, I restored my original SH3.exe and followed the Stiebler instructions without the moon mod patch and mods installed. Everything launched just fine and I was able to recreate the 14K sightings by my Watch Officer. I think I did this with both Stiebler EnvSim.act files and got the same results.

At this point, I figured that if both your moon mod and the original Stiebler weather mod were giving me the same ship sighting behaviors, I'd go back to your moon mod. This is where I am at right now.

One question, though...

In my testing, Stiebler says that in order to use his EnvSim.act, I have to patch the SH3.exe to turn off the h.sie weather fix and then put his EnvSim.act in my mods stack, which I did. I *think* you said that with your moon mod it doesn't matter if this switch is on or off as long as your "SH5-Moon Mod Optional - Stiebler's Wheather fix" is in the mods stack after all the other Moon Mods. However, your instructions say to turn the h.sie weather fix ON to use your Stiebler weather mod.

Do I have this correct? Are you saying that the h.sie weather mod has to be ON to use your Stiebler weather fix when Stiebler says it has to be OFF to use his EnvSim.act in native mode? Is there something that you added to the file that requires the h.sie switch to be turned on that is different from the native Stiebler EnvSim.act?

Just wondering what the "true" configurations needs to be to use your Moon Mod properly...

Thanks,
John
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Old 11-20-24, 04:51 AM   #172
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Hi John,

You are not giving up, right?

Quote:
I *think* you said that with your moon mod it doesn't matter if this switch is on or off as long as your "SH5-Moon Mod Optional - Stiebler's Wheather fix" is in the mods stack after all the other Moon Mods.
No, I did not say that. What I say is that the wheather-selector in the HsieOptionsSelector and the enabled version of the EnvSim.act ('Overlayed') must be consistent. Valid configurations are:

1. You want HSie’s wheatherfix? In HsieOptionsSelector_V16C : Bad Wheatherfix: Off + envSim comes default when you enable “SH-5 Moon mod”.
2. You want Stiebler’swheatherfix? In HsieOptionsSelector_V16C : Bad Wheatherfix: On + enable “SH5-Moon Mod Optional - Stiebler's wheatherfix”

Does this clarify the "true" configuration?

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At this point, I figured that if both your moon mod and the original Stiebler weather mod were giving me the same ship sighting behaviors
That is what I expected as the moon mod does not contain harde code fixes for crew behavior.
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Old 12-02-24, 07:46 AM   #173
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Sorry to be a nag, but what do you make of this post in the Recode Steibler Weather thread?

https://www.subsim.com/radioroom/sho...&postcount=102

Member John Pancoast says to turn OFF the H.sie patch option for the weather to use Steibler's weather fix EnvSim.act, but you instruct to leave it on to use your updated Steibler EnvSim.act.

I just restarted a new patrol with the H.sie weather patch option OFF but using your Steibler weather fix for the moon mod to see what the difference is.

Please advise.
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Old 12-02-24, 05:42 PM   #174
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followed instructions ran batch file and that seemed to go well, then i enabled the moon mod through JSGE and when i went to start the sh3 it gave an error saying its incompatible sh3.exe version and patches not applied. any thoughts?

btw its compatibility is ran in wins 7 and i started with admin startup and i run together with hsie v16vb1, im using lsh3 2020 version

Last edited by kaizerhund10; 12-03-24 at 09:57 PM.
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Old 12-03-24, 11:59 PM   #175
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Hsie build a check in hsie.act for consistency for sh3.exe. So check those. hsie.act has a date of 15-12-2023 to start with.
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Old 12-04-24, 11:28 AM   #176
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... most likely this is caused as the patching wasnot done. You can check if there is a sh3.exe in the "SH-5 Moon mod" in your MODS folder. If that is missing redo the patching and check what it says.
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Old 12-04-24, 06:48 PM   #177
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thanks for the reply #1 how do i check the hsie.act file and for what am i looking for? #2 the moon mod does have the sh3.exe in the folder so could it be with the hsie mod?

ok restarted the batch file everything went normal, enabled the moon mod and clicked on the sh3 exe and recieved message "incompatible sh3 exe version found, patches not applied
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Old 12-04-24, 08:09 PM   #178
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Quote:
Originally Posted by kaizerhund10 View Post
thanks for the reply #1 how do i check the hsie.act file and for what am i looking for? #2 the moon mod does have the sh3.exe in the folder so could it be with the hsie mod?

ok restarted the batch file everything went normal, enabled the moon mod and clicked on the sh3 exe and recieved message "incompatible sh3 exe version found, patches not applied
Let me jump in here. If you're trying to run the h.sie options patch after the Moon Mod patch, you have to know that the Moon Mod changes the version of the SH3.exe from V16B1 to V16D1. The H.sie options program checks two files for compatibility.

You have to edit the Steibler folder files HSIEContents.txt and SteiblerContents.txt files to change the version number to V16D1 to get the H.sie options patcher to work after the Moon Mod patch.
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Old 12-05-24, 06:36 PM   #179
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so just for info i ran a new patrol with the moon mod activated even though i still get the not compatible message. although i did check the hsie content txt and it shows the version is changed to V16D1 i dont see stieblers content file. Does it need both to work? if so where do i get the stiebler file and whats it called? so that i do not download the wrong one
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Old 12-05-24, 06:45 PM   #180
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ok never mind i found it , so i was using lsh3 2020 patch hsie v16b1 mod and that might be the problem,
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