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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
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it worked for me with h.sie patch and steibler b (with fido fix no radar fix).
Just copy in folder and it fix on-the fly as readme say.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#167 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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Hi.
patSH3r is fully compatible with the h.sie patches. Those parts of of patSH3r which isn't, will be auto-disabled with no possibility to override. Check the readme or #1 for more details. Regards Fader Berg |
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#168 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Can you read the status and position of crew members and export it to an external program?
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#169 |
中国水兵
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Location: Uppland, Sweden
Posts: 278
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It's possible but not convenient to do in realtime.
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#170 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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I was thinking maybe you could just have some minimalist external gui that lets you basically import the status of the crew from the game including compartments they're in and then it could just have presets you press to change crew making it so that you'd still have to pause the game or bring it to 1x at rotation time but that you could avoid the need to keep changing people around one by one.
Another question. Is there anything that can be done about the way the game resets the lunar cycle to what it was at the start of your patrol everytime you load a save? Maybe some way to directly inject into the game the current date on the lunar calendar or something? |
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#171 | |||
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
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I would like something like Hitman suggested a while back. Maybe the only way is to go through an external program. But in that case, it suddenly doesn't seems worth it. It gets too messy. Maybe if it could be incorporated in SH3 Commander, so that there is one app to rule 'em all. But that's not likely to be happening. Quote:
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I guess it's possible. |
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#172 | |
Ocean Warrior
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Location: Canada, eh?
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As far as I know if you never save the game and run a single patrol all the way through the moon otherwise behaves properly. |
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#173 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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Another question I have is does the night vision fix influence enemy detection as well or is it just for your own crew?
EDIT. Nvm, read hsie's manual to figure it out myself. Last edited by P_Funk; 01-05-17 at 08:40 PM. |
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#174 | ||
Watch
![]() Join Date: Dec 2007
Posts: 19
Downloads: 148
Uploads: 0
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So when you see a blank CE message, you can assume he's trying to tell you your hull is taking damage. |
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#175 | |
Watch
![]() Join Date: Dec 2007
Posts: 19
Downloads: 148
Uploads: 0
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#176 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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cheers!
May i ask for a feature? OK Thanks! So how about subs AA Crew firing on ships when ordered tds? The surface ships already do this IIRC when engaging the players or other vessels. SO great seeing someone is working on this hardcode stuff again. ![]()
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nie das Boot verlassen |
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#177 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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Watch officer to bridge is giving me crash dive or submerge at 128 or upper speed
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#178 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
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Hi all.
I'm glad to announce a new release of patSH3r today. r48 is a complete rewrite of the code and patches. This revision doesn't come with a lot of new features. Quite contrary. Some features have been removed 'cause they sucked in one way or another. But this release is far more robust than any of the previous ones. It also uses techniques in SH3 that wasn't known for me two years ago. It's X-mas though... so I've got one new feature for you. True bearings. The watch officer and sonar guy may give true bearings to targets. Read the manual for more information. Also... patSH3r isn't compatible with hsie-patched exe's anymore. It takes too much time to write two versions of everything. patSH3r will refuse to initialize if you're running a hsie-patched exe. Many thanks to Makman94 for advises and testing. Download @ https://fb.tuxxor.net/ Merry Christmas Last edited by Fader_Berg; 12-24-18 at 06:21 AM. |
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#179 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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![]() ![]() ![]() ![]() ![]() ![]() [PATSH3R] AlertWatchOfficer=Yes NightVisionFactor=0.45 RepairTimeFactor=25.0 SmarterPettyOfficers=Yes TargetReporting=Yes TargetReportingWO=4620 TrueBearings=Yes I regret that patSH3r is no longer compatible with hsie-patched exe. |
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#180 | |
Hellas
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![]() Thank you for sharing your last work , superb as always ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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