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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I´m out of my computer from some past days and will stay yet some days ahead, so i you give you just a partial reply. The Clouds have nodes coordenates that you can accees with S3D. Try changing the big values (1200, 1100, 850, 800, etc) on these nodes to something like 500 , 400, 350...well, you will need to play with the numbers a bit until the clouds stay on the 8km sky border. Take in mind that the clouds could appears to big in small distances , so probably some others parameters could need small adjustments until you find a good result. Hopes that you achieve it! (and let we know your results). Cheers! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#167 | ||
Planesman
![]() Join Date: Jan 2010
Location: Italy
Posts: 196
Downloads: 333
Uploads: 0
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As said the only thing,is that,also here the time at disposal is limited so the project will take a bit to be completed. In addition I'm quiet good in using S3D and I would like to see if it's possible to link your mod also to the fog effect(I mean the fog at sea level)to have a better one in respect to the actual one present in the game.(in particular I don't like the heavy fog effect in the stock game). With respect and gratitude...Viktor Prien ![]() |
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#168 |
Swabbie
![]() Join Date: Aug 2012
Location: Berlin Capital from German Empire
Posts: 7
Downloads: 121
Uploads: 0
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Hey Rubini very nice Work
![]() I have for my Private Mod "Neuschwabenland" used the middle Variant from the Clouds... SUPER-- it is now fix integratet and goes nothing more out. ![]() A complete Picturethread is here available : http://www.marinesims.de/wbb2/thread...601#post279601 I will try to become any Switch to use from all three Cloudvariants (scriptet or as button in "Preferences") before beginning the Game to become different Variants in different Scenarios. Greetings from a Happy Baertram ![]()
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#169 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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After december 20, i will have some free time and will try to finish the version 3 that have a lot of improvements over version 2.2. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#170 |
Swabbie
![]() Join Date: Aug 2012
Location: Berlin Capital from German Empire
Posts: 7
Downloads: 121
Uploads: 0
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My Favourite Screen.
2x Rubini in any Picture. April 1941 Sunspring on any Cloudy Day. ![]() Very Nice Work Monsignore "Particle Generator"... ![]() Thanks Baertram
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![]() Last edited by baertram; 12-14-13 at 05:39 AM. |
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#171 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
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From some time seagulls in my game stop to scream (GWX with a lot of other mods). I was sniffing a bit about this problem and it looks, like when i unload this mod, seagull sound is ok.
I don't understand whats wrong. Seagull sound is in scene.dat, this mod don't touch it, there's only scene.sim. Any ideas? |
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#172 |
Eternal Patrol
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You have resurrected an old thread to ask a question that has nothing to do with the topic. In the future please start a new thread for this type of question.
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“Never do anything you can't take back.” —Rocky Russo |
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#173 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
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Of course it have to do with this topic. This mod disables seagull sound.
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#174 |
Eternal Patrol
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Volumetric Fog disables a sound?
That's bizarre. If it's true, my advise is to disable the mod and then go into SH3/Data/Sound/ and copy and save all the Seagull sound files. Then re-install the mod. Now go back into the same folder and paste the Seagull sounds in there. [edit] Okay, I've just double-checked. There are no sound files in the Volumetric Fog mod.
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“Never do anything you can't take back.” —Rocky Russo |
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#175 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
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Yes, it is bizarre. Especialy because it looks as scene.sim from mod have nothing to do with scene.dat, where seagull screaming is defined.
I don't know, isn't possible that i have some duplicite ID, which is in scene.sim too, or something similiar? |
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#176 | |
Sonar Guy
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Check with IDDuplicateFinder!
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If you ride like lightning, you're gonna crash like thunder. |
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#177 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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Only just came across this mod and tried it out. What a difference.
Love these clouds mate. Nice Job and thanks for making it. |
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#178 |
Bosun
![]() Join Date: Apr 2015
Location: Depth charged 180m below
Posts: 62
Downloads: 207
Uploads: 0
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Good!
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#179 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Thanks to this mod !
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#180 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Yeah!
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